* Switch Off devices, when no input source
* Realign Enable/SwitchOn, Disable/SwitchOff
* Align to updated LedDevice-Flow
* Remove debug statements slipped in
* Send last color update after enabling again
* Fix WLED getProperties API call
* Remove unused signals
* LedDevice process flow documentation
* LedDevice process flow documentation
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
- Increases linker performance under Linux builds by using Gold linker, if available
- ccache is used if available
- removed statistic class (Stats.cpp) from project due to the missing result (sorry @Brindosch)
- add LGTM bandges for code analysis overview
Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
- More i18n
- Easy use of mutual exclusion in JsonAPI with QMutexLocker
- Smoothing type "linear" hidden in the WebUI, because there is currently only one
- Message forwarding implemented again
- For compatibility to home assistants and other remote controls, "activeEffects" and "activeLedColor" has been added to the JSON-RPC
- FlatBuffer clear now the Priority on disconnect
- The information "available V4L2 devices" is now only displayed if the device list is not empty
- LED device "PiBlaster" excluded from OSX build
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access
* just save it, in the middle of ge2d impl
* fix compile issues
* now grabbing works basicly
* add 3d support for ge2d
* next step, we got some video from aml
* switch back to rgba
* remove unfinished ge2d stuff
* commit missing changes
* some urgent fixes, needs some beautifying, but it works now
* fixes and refctoring
* move setvideomode to common place
* implement more croping and 3d support
* more api unification
* more refactoring
* osx fix
* next step
* add a mock for osx grabber. Now it is possible to test compile on none osx platforms.
* more unifications ...
* remove obsolete includes and grabbers are not dyn allocated. dispmanx needs rework an probaly not work atm
* first version of dispmanx mock. it compiles, but outputs a black image
* now dispmanx mock works!
* activate mocks in travis linux build
prepare dispmanx to rgb image out
* dispmanx now with image rgb output
fix deadlock with w/h -1 in grabber v4l
cleanups
* fix json
* fix some runtime stuff
* Update FramebufferWrapper.cpp
fix missing code
* unify grabframe
* 3d and croping for amlogic
* fix setimage not working
* make use of templates
save some codelines
* save more code lines
* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
* implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
* remove color temperatire, its the same as color adjustment
* remove temperature from schema
* implement most part of v4l only colro settings,
now hyperion update knows from which component the colors come
* update configs
* fix webui config write
* reomve correction and temperature from hyperion-remote
* add --sourceOff to hyperion-remote - this will select "off" source and set all leds to black
refactor new json stuff
make schema checker not so strict, do not require values that have defaults (not finished yet)
initialEffect config: effect is always an array, regardless if it is a color or an effect name
* make off source visible in active priority list
* transform initialeffect to qjson (except part of effect-args, this needs effectengine transformed to qjson)
* remove unneeded comment
* add web ui for source selection.
call http://hyperion_host:8099/select/index.html
current example needed json server on port 19444