* move setvideomode to common place
* implement more croping and 3d support
* more api unification
* more refactoring
* osx fix
* next step
* add a mock for osx grabber. Now it is possible to test compile on none osx platforms.
* more unifications ...
* remove obsolete includes and grabbers are not dyn allocated. dispmanx needs rework an probaly not work atm
* first version of dispmanx mock. it compiles, but outputs a black image
* now dispmanx mock works!
* activate mocks in travis linux build
prepare dispmanx to rgb image out
* dispmanx now with image rgb output
fix deadlock with w/h -1 in grabber v4l
cleanups
* fix json
* fix some runtime stuff
* Update FramebufferWrapper.cpp
fix missing code
* unify grabframe
* 3d and croping for amlogic
* fix setimage not working
* make use of templates
save some codelines
* save more code lines
* implement set videomode via json api
* refactor grabbers:
- new base class
- move shared code to base class
* fix osx
* rework all cmakelist files with auto file collection. except leddevices (need further restructuring)
* store current video and grabbing mode
* add json stuff
* remove grabbingmode - we do not want to expose it
* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
* implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
* std::string -> qstring part 1
* more string migration
* more string migration ...
* ...
* more qstring mogrations
add sysinfo via json
* remove unneccessary includes
* integrate sysinfo into webui
* fix amlogic for newer kernels
crosscompile stay on 32bit aml with kernel 3.10
* add new platform amlogic64. This is used e.g. for new wetek boxes hub and play2