Hue RGB Color Conversion for Brightness is wrong! - use RGB to HSV instead of XYZ Space!
For correct use, reset brightnessFactor back to 1.0 in config! - It was just a Workaround, not the Solution!
Fixed wrong ColorGamut A/B/C Values + Added New Lamp Models: LCT015, LCT016, LCT024
- More i18n
- Easy use of mutual exclusion in JsonAPI with QMutexLocker
- Smoothing type "linear" hidden in the WebUI, because there is currently only one
- Message forwarding implemented again
- For compatibility to home assistants and other remote controls, "activeEffects" and "activeLedColor" has been added to the JSON-RPC
- FlatBuffer clear now the Priority on disconnect
- The information "available V4L2 devices" is now only displayed if the device list is not empty
- LED device "PiBlaster" excluded from OSX build
Due to the wrong interpretation of the OpCode, larger WebSocket frames are interpreted as a binary message. A new implementation of the WebSocket protocol in Hyperion is necessary. The QT class QWebSocketServer does not have this problem. However, this can not be mixed with an existing QTcpServer implementation without using a new WebSocket port.
* Add new Effects
* add schema file for gif based effects
* add background color to snake effect
* add background color to snake effect
* Update schema file for snake effect
* Add function getImage
* add function getImage
* optimize lights.gif
* Add format to GIF schema
* save it
* ws: multiframe receive now works
* port cfg write with autocorrect to jsonprocessor
cleanup
* cleanup
* cleanup
* add support for image data over ws binary frame
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access
* just save it, in the middle of ge2d impl
* fix compile issues
* now grabbing works basicly
* add 3d support for ge2d
* next step, we got some video from aml
* switch back to rgba
* cleanup
* code cleanup, remove unused stuff
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access
* just save it, in the middle of ge2d impl
* fix compile issues
* now grabbing works basicly
* add 3d support for ge2d
* next step, we got some video from aml
* switch back to rgba
* remove unfinished ge2d stuff
* commit missing changes
* some urgent fixes, needs some beautifying, but it works now
* fixes and refctoring