* Creating Audio Grabber
Creating Audio Grabber
Creating Audio Grabber.
Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer.
Got Windows DirectSound Implementation working.
Hardcoded basic VU Meter.
Begin working on linux audio grabber implementation.
Finished Linux Draft Implementation.
Minor Mods to windows implementation.
Windows:
- Free memory used by device id.
- Prevent starting audio if the grabber is disabled
- More debug logging
Linux:
- Prevent starting audio if the grabber is disabled
Added strings to english
Removed "custom" from device selection
Made hard-coded visualizer values configurable.
wrote values to imageData with BGR priority to enable configurable values to be set in RGB format.
created logic to support "Automatic" to enable the API to select the default device.
Add language key for audio in "Remote Control" section.
Removed audio configuration for number of channels. This was causing an error with some devices.
Fixed logic to update capture while its active.
Optimizing code .
UI Tweaks
Destructuring.
Fixed build error on linux.
Custom Effects - Clean-ups and Enhancements (#1163)
* Cleanup EffectFileHandler
* Support Custom Effect Schemas and align EffectFileHandler
* Change back to colon prefix for system effects
* WebSockets - Fix error in handling fragmented frames
* Correct missing colon updates
* Update json with image file location for custom gif effects
* Image effect deletion - considere full filename is stored in JSON
* Correct selection lists indentions
Creating Audio Grabber
Creating Audio Grabber
Creating Audio Grabber.
Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer.
Got Windows DirectSound Implementation working.
Hardcoded basic VU Meter.
Begin working on linux audio grabber implementation.
Finished Linux Draft Implementation.
Minor Mods to windows implementation.
Windows:
- Free memory used by device id.
- Prevent starting audio if the grabber is disabled
- More debug logging
Linux:
- Prevent starting audio if the grabber is disabled
Added strings to english
Removed "custom" from device selection
Made hard-coded visualizer values configurable.
wrote values to imageData with BGR priority to enable configurable values to be set in RGB format.
created logic to support "Automatic" to enable the API to select the default device.
Add language key for audio in "Remote Control" section.
Removed audio configuration for number of channels. This was causing an error with some devices.
Fixed logic to update capture while its active.
Optimizing code .
UI Tweaks
Destructuring.
Fixed build error on linux.
Commented setVideoMode from AudioGrabber.
Linux Threading changes.
Implementing new API
Continuing to implement audio into new APIs
Fixed Audio Grabber for DirectSound on Windows
Fixed UI for Audio Grabber Configuration
Default AUDIO to off unless specified.
fixed missing #ifdef for audio grabber.
Added logic to calculate a dynamic multiplier from the signal input.
Updating linux api for discovering devices.
Fixed HTML/JS issues with view.
Fixed NPE in Windows.
Disabled setting thread priority in linux.
updated the schema options check to pass through hidden states and commented the change.
Updated grabber start conditions
Updated Audio grabber to instantiate similar to video grabber
Updated windows grabber to set "started" flag to false when shutting down.
Removed "tryStart" to prevent enabling audio capture unnecessarily.
Fixing instance audio grabber device configuration
Added configurable resolution
Reduced tolerance to 5%
Fixed issue where grabber failed for additional instances when "start" was called multiple times.
Fixed resolution calculation
Change averaging algorithm to prevent overflowing the sum.
Updated logic to stop audio grabber when disabled.
Fix integer casting and rounding.
Restart grabber on configuration change.
Fix missing include/grabber/AudioGrabber.
Disable tolerance.
Added configurable tolerance.
Fixed tolerance algorithm.
reset multiplier on configuration change.
Line Endings
Proposed change and questions/request to fix
implementing more of LordGrey's suggestions.
Fix mode for snd_pcm_open. Latest ALSA uses SND_PCM_NONBLOCK instead of SND_PCM_OPEN_NONBLOCK
defaulted multiplier to 0 "auto"
defaulted tolerance to 20%
changed 100 to 100.0 for pixel value percentage calculation to fix value from being 0.
missed a 100 as a double so precision isn't lost during math operation.
Fix Windows grabber and further cleanups
Enable Audio grabbing in standard build
Remove empty methods
Fix audio capture priority setting
Remove unused code
Clean-up default config
Allow additional json-editor attributes
Allow multiple effects and resetting to defaults
Correct default values
Allow to build for Qt < 5.14
Update CodeQL build dependency
Update build dependencies
Remove effect1 placeholder
* Renamed uvMeter to VU Meter (Volume Unit)
- Fixed issues flagged by code scanning bot.
* Moved stop call into destructor of implementing class.
* Removed commented linux audio channel configuration logic.
---------
Co-authored-by: Michael Rochelle <michael@j2inn.com>
* Allow build, if no grabbers are enabled
* Align available functions to right Qt version
* Update to next development version
* Align available functions to right Qt version
* fix workflows (apt/nightly)
* Disable QNetworkConfigurationManager deprecation warnings
* Initial go on Smart Pointers
* Add Deallocation
* Correct QT_WARNING_DISABLE_DEPRECATED (available since 5.9)
* Cluster Build Variables
* Hyperion Light
* Address build warnings
* Hyperion Light - UI
* Update Protobuf to latest master
* Removed compiler warnings
* Added restart ability to systray
* Correct Protobuf
* Ignore 'no-return' warning on protobuf build
* hyperion-remote: Fix auto discovery of hyperion server
* Fix Qt version override
* Update changelog
* Remove Grabber Components, if no Grabber exists
* Standalone Grabber - Fix fps default
* Remote Control - Have Source Selction accrosswhole screen
* Enable Blackborder detection only, if relevant input sources available
* Enable Blackborder detection only, if relevant input sources available
* Remote UI - rearrange containers
* Checkout
* Fix compilation on windows
* Re-added qmdnsengine template cmake
* chrono added for linux
* Removed existing AVAHI/Bonjour, allow to enable/disable mDNS
* hyperiond macos typo fix
* Fix macOS Bundle build
* Fix macOS bundle info details
* Correct CMake files
* Removed existing AVAHI/Bonjour (2)
* Share hyperion's services via mDNS
* Add mDNS Browser and mDNS for LED-Devices
* Support mDNS discovery for standalone grabbers
* Remove ZLib Dependency & Cleanup
* mDNS - hanle 2.local2 an ".local." domains equally
* Hue - Link discovery to bridge class, workaround port 443 for mDNS discovery
* Fix save button state when switching between devices
* Removed sessions (of other hyperions)
* mDNS Publisher - Simplify service naming
* mDNS refactoring & Forwarder discovery
* mDNS Updates to use device service name
* Consistency of standalone grabbers with mDNS Service Registry
* Merge branch 'hyperion-project:master' into mDNS
* Start JSON and WebServers only after Instance 0 is available
* Remove bespoke qDebug Output again
* MDNS updates and refactor Forwarder
* Minor updates
* Upgrade to CMake 3.1
* typo
* macOS fix
* Correct merge
* - Remove dynamic linker flag from standalone dispmanX Grabber
- Added ability to use system qmdns libs
* Cec handler library will load at runtime
* typo fix
* protobuf changes
* mDNS changes for Windows/macOS
* test window build qmdnsengine
* absolute path to protobuf cmake dir
* Rework Hue Wizard supporting mDNS
* LED-Devices - Retry support + Refactoring (excl. Hue)
* LED-Devices - Refactoring/Retry support Hue + additional alignments
* Address LGTM findings
* Fix CI-Build, revert test changes
* Build Windows in Release mode to avoid python problem
* Correct that WebServerObject is available earlier
* Ensure that instance name in logs for one instance are presented
* Update content LEDs
* Rework mDNS Address lookup
* Fix LED UI
* Fix for non mDNS Services (ignore default port)
* Disbale device when now input is available
* Revert back some updates, ensure last color is updated when switched on
* Handle reopening case and changed IP, port for API-calls
* Add UPD-DDP Device
* WLED support for DDP
* Fix printout
* LEDDevice - Allow more retries, udapte defaults
* LED-Net Devices - Select Custom device, if configured
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
Co-authored-by: Paulchen Panther <Paulchen-Panter@protonmail.com>
* Systemd changes and URL option for Gif Effects
* Add grayscale to gif effect
* WebUI adjustments
* Rename version to .version
* Copy runHyperionAsRoot.sh to rpi packages
* Pack script into all unix packages
* Start hyperion only after network is available
* Snap builds removed due to poor server connection
* Flexible updateHyperionUser.sh
* updateHyperionUser script entered in the package
* Print help on none sudo execute
* Corrected embedded Python location
* Replacement for the QWindowsScreen grabWindow function
* Updated to latest 2.x mbedtls version 2.27
Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
* - New Media Foundation grabber
- JsonAPI available grabber fix
- commented json config removed
* Added libjpeg-turbo to dependencies
* Fix OSX build
Removed Azure Pipelines from build scripts
* Remove Platform from Dashboard
* Correct Grabber Namings
* Grabber UI improvements, generic JSONEditor Selection Update
* Active grabber fix
* Stop Framebuffer grabber on failure
* - Image format NV12 and I420 added
- Flip mode
- Scaling factor for MJPEG
- VSCode (compile before run)
- CI (push) dependency libjpeg-turbo added
* Refactor MediaFoundation (Part 1)
* Remove QDebug output
* Added image flipping ability to MF Grabber
* fix issue 1160
* -Reload MF Grabber only once per WebUI update
- Cleanup
* Improvements
* - Set 'Software Frame Decimation' begin to 0
- Removed grabber specific device name from Log
- Keep pixel format when switching resolution
- Display 'Flip mode' correct in Log
- BGR24 images always flipped
* Refactor MediaFoundation (Part 2)
* Refactor V4L2 grabber (part 1) (#62)
* Media Foundation grabber adapted to V4L2 change
* Enable Media Foundation grabber on windows
* Have fps as int, fix height typo
* Added video standards to JsonAPI output
* Error handling in source reader improved
* Fix "Frame to small" error
* Discovery VideoSources and Dynamically Update Editor
* Hide all element when no video grabber discovered, upate naming
* Do not show unsupported grabbers
* Copy Log to Clipboard
* Update Grabber schema and Defaults
* Update access levels and validate crop ranges
* Height and width in Qt grabber corrected
* Correct formatting
* Untabify
* Global component states across instances
* Components divided on the dashboard
* refactor
* Fix Merge-issues
* Database migration aligning with updated grabber model
* Align Grabber.js with new utility functions
* Allow editor-validation for enum-lists
* Handle "Show Explainations scenario" correctly
* Grabber - Ensure save is only possible on valid content
* Dashboard update + fix GlobalSignal connection
* Ensure default database is populated with current release
* Correct grabber4L2 access level
* Display Signal detection area in preview
* Write Hyperion version into default config on compiling.
* Create defaultconfig.json dynamically
* WebUI changes
* Correct grabber config look-ups
* Refactor i18n language loading
* Fix en.json
* Split global capture from instance capture config
* Update grabber default values
* Standalone grabber: Add --debug switch
* Enhance showInputOptionsForKey for multiple keys
* Add grabber instance link to system grabber config
* Only show signal detection area, if grabber is enabled
* Always show Active element on grabber page
* Remote control - Only display gabber status, if global grabber is enabled
* WebUI optimization (thx to @mkcologne)
Start Grabber only when global settings are enabled
Fixed an issue in the WebUI preview
* V4L2/MF changes
* Jsoneditor, Correct translation for default values
* Refactor LED-Device handling in UI and make element naming consistent
* MF Discovery extended
* Fix LGTM finding
* Support Grabber Bri, Hue, Sat and Con in UI, plus their defaults
* Concider Access level for item filtering
* Concider Access level for item filtering
* Revert "Concider Access level for item filtering"
This reverts commit 5b0ce3c0f2.
* Disable fpsSoftwareDecimation for framegrabber, as not supported yet
* JSON-Editor- Add updated schema for validation on dynamic elements
* added V4L2 color IDs
* LGTM findings fix
* destroy SR callback only on exit
* Grabber.js - Hide elements not supported by platform
* Fixed freezing start effect
* Grabber UI - Hardware controls - Show current values and allow to reset to defaults
* Grabber - Discovery - Add current values to properties
* Small things
* Clean-up Effects and have ENDLESS consistently defined
* Fix on/off/on priority during startup, by initializing _prevVisComp in line with background priority
* Add missing translation mappings
* DirectX Grabber reactivated/ QT Grabber size decimation fixed
* typo in push-master workflow
* Use PreciseTimer for Grabber to ensure stable FPS timing
* Set default Screencapture rate consistently
* Fix libjpeg-turbo download
* Remove Zero character from file
* docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Framebuffer, Dispmanx, OSX, AML Grabber discovery, various clean-up and consistencies across grabbers
* Fix merge problem - on docker-compile Add PLATFORM parameter, only copy output file after successful compile
* Fix definition
* OSXFRameGrabber - Revert cast
* Clean-ups nach Feedback
* Disable certain libraries when building armlogic via standard stretch image as developer
* Add CEC availability to ServerInfo to have it platform independent
* Grabber UI - Fix problem that crop values are not populated when refining editor rage
* Preserve value when updating json-editor range
* LEDVisualisation - Clear image when source changes
* Fix - Preserve value when updating json-editor range
* LEDVisualisation - Clear image when no component is active
* Allow to have password handled by Password-Manager (#1263)
* Update default signal detection area to green assuming rainbow grabber
* LED Visualisation - Handle empty priority update
* Fix yuv420 in v4l2 grabber
* V4L2-Grabber discovery - Only report grabbers with valid video input information
* Grabber - Update static variables to have them working in release build
* LED Visualisation - ClearImage when no priorities
* LED Visualisation - Fix Logo resizing issue
* LED Visualisation - Have nearly black background and negative logo
Co-authored-by: LordGrey <lordgrey.emmel@gmail.com>
Co-authored-by: LordGrey <48840279+Lord-Grey@users.noreply.github.com>
* LedDevice - Address clang findings
* Fix Windows Warnings
* Ensure newInput is initialised
* Clean-up unused elements for Plaform Capture
* Fix initialization problem and spellings
* Address clang findings and spelling corrections
* LedDevice clean-ups
* Cleanups
* Align that getLedCount is int
* Have "display" as default for Grabbers
* Fix config during start-up for missing elements
* Framegrabber Clean-up - Remove non supported grabbers from selection, filter valid options
* Typo
* Framegrabber.json - Fix property numbering
* Preselect active Grabbertype
* Sort Grabbernames
* Align options with selected element
* Fix deletion of pointer to incomplete type 'BonjourBrowserWrapper'
* Address macOS compile warnings
* Have default layout = 1 LED only to avoid errors as in #673
* Address lgtm findings
* Address finding that params passed to LedDevice discovery were not considered
* Cleanups after merging with latest master
* Update Changelog
* Address lgtm findings
* Fix comment
* Test Fix
* Fix Python Warning
* Handle Dummy Device assignment correctly
* Address delete called on non-final 'commandline::Option' that has virtual functions but non-virtual destructor
* Correct that QTimer.start accepts only int
* Have Release Python GIL & reset threat state chnage downward compatible
* Correct format specifier
* LedDevice - add assertions
* Readonly DB - Fix merge issue
* Smoothing - Fix wrong defaults
* LedDevice - correct assertion
* Show smoothing config set# in debug and related values.
* Suppress error on windows, if default file is "/dev/null"
* CMAKE - Allow to define QT_BASE_DIR dynamically via environment-variable
* Ignore Visual Studio specific files
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* Add CEC functionality
* Initial commit
* removed libCEC from the system skip list
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* small collection of bugfixed debugger hints / warnings
* 'toStdVector' has been explicitly marked deprecated
* fixed double zip naming in artifacts
* V4L2 WebUI Fix
* Some code fixes based on alerts from lgtm.com
* only execute dynamic v4l2 enum code, if V4L2_AVAIL
* very high critical bugfix ;)
* merge fix
* some lgtm.com fixes
* lgtm fixes
* undo localtime_r fix
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
* fix v4l2 standard
* ignore v4l2 meta devices
* added resolution, framerate and device dropdown list to WebUI (thx to @Lord-Grey & @b1rdhous3)
* Fix for kernels prior to v4.16
* Device names added & WebUI adapted
* fix: Resolve the enable state for v4l and screen capture
* Use instance index instead of pointer
* Second try
* fix(QtGrabber): QScreen ownership
* Remove v4l2 compState listener
* add SSDP name field
* YALL - yet another led layout
* led layout migration
* add initial vscode config
* merge clearAll with clear, rename Hyperion::compStateChange
* simpler components api
* Corrected code formatting
+ triggered PR build
* fix: regression from #636
* Support for color patterns
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
- Increases linker performance under Linux builds by using Gold linker, if available
- ccache is used if available
- removed statistic class (Stats.cpp) from project due to the missing result (sorry @Brindosch)
- add LGTM bandges for code analysis overview
Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
- Video format MJPEG implemented (libjpeg/qimage)
- Inactive priorities are now skipped correctly (PriorityMuxer.cpp line 297)
- v4l configuration section replaced with an object (preparation for #542)
fix ge2d mode
added ge2d single/combined ioctl call
speed up imageresampler
speed up amvideocap0 mode
added config to choose if amvideocap0 or ge2d grabber should be used
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access
* just save it, in the middle of ge2d impl
* fix compile issues
* now grabbing works basicly
* add 3d support for ge2d
* next step, we got some video from aml
* switch back to rgba
* cleanup
* code cleanup, remove unused stuff
* - grabber auto off when not set as active prio
- join aml and fb - on aml platform both grabbers are needed, so they joind in one module and share one prio. user don't the the nasty magic behind
- aml: preparation for direct ge2d access
* just save it, in the middle of ge2d impl
* fix compile issues
* now grabbing works basicly
* add 3d support for ge2d
* next step, we got some video from aml
* switch back to rgba
* remove unfinished ge2d stuff
* commit missing changes
* some urgent fixes, needs some beautifying, but it works now
* fixes and refctoring
* move setvideomode to common place
* implement more croping and 3d support
* more api unification
* more refactoring
* osx fix
* next step
* add a mock for osx grabber. Now it is possible to test compile on none osx platforms.
* more unifications ...
* remove obsolete includes and grabbers are not dyn allocated. dispmanx needs rework an probaly not work atm
* first version of dispmanx mock. it compiles, but outputs a black image
* now dispmanx mock works!
* activate mocks in travis linux build
prepare dispmanx to rgb image out
* dispmanx now with image rgb output
fix deadlock with w/h -1 in grabber v4l
cleanups
* fix json
* fix some runtime stuff
* Update FramebufferWrapper.cpp
fix missing code
* unify grabframe
* 3d and croping for amlogic
* fix setimage not working
* make use of templates
save some codelines
* save more code lines