// Python includes #include // Stl includes #include // Qt includes #include #include #include #include // hyperion util includes #include // effect engine includes #include #include "Effect.h" EffectEngine::EffectEngine(Hyperion * hyperion, const Json::Value & jsonEffectConfig) : _hyperion(hyperion), _availableEffects(), _activeEffects(), _mainThreadState(nullptr) { qRegisterMetaType>("std::vector"); // connect the Hyperion channel clear feedback connect(_hyperion, SIGNAL(channelCleared(int)), this, SLOT(channelCleared(int))); connect(_hyperion, SIGNAL(allChannelsCleared()), this, SLOT(allChannelsCleared())); // read all effects const Json::Value & paths = jsonEffectConfig["paths"]; for (Json::UInt i = 0; i < paths.size(); ++i) { const std::string & path = paths[i].asString(); QDir directory(QString::fromStdString(path)); if (!directory.exists()) { std::cerr << "EFFECTENGINE ERROR: Effect directory can not be loaded: " << path << std::endl; continue; } QStringList filenames = directory.entryList(QStringList() << "*.json", QDir::Files, QDir::Name | QDir::IgnoreCase); foreach (const QString & filename, filenames) { EffectDefinition def; if (loadEffectDefinition(path, filename.toStdString(), def)) { _availableEffects.push_back(def); } } } // initialize the python interpreter std::cout << "EFFECTENGINE INFO: Initializing Python interpreter" << std::endl; Effect::registerHyperionExtensionModule(); Py_InitializeEx(0); PyEval_InitThreads(); // Create the GIL _mainThreadState = PyEval_SaveThread(); } EffectEngine::~EffectEngine() { // clean up the Python interpreter std::cout << "EFFECTENGINE INFO: Cleaning up Python interpreter" << std::endl; PyEval_RestoreThread(_mainThreadState); Py_Finalize(); } const std::list &EffectEngine::getEffects() const { return _availableEffects; } const std::list &EffectEngine::getActiveEffects() { _availableActiveEffects.clear(); for (Effect * effect : _activeEffects) { ActiveEffectDefinition activeEffectDefinition; activeEffectDefinition.script = effect->getScript(); activeEffectDefinition.priority = effect->getPriority(); activeEffectDefinition.timeout = effect->getTimeout(); activeEffectDefinition.args = effect->getArgs(); _availableActiveEffects.push_back(activeEffectDefinition); } return _availableActiveEffects; } bool EffectEngine::loadEffectDefinition(const std::string &path, const std::string &effectConfigFile, EffectDefinition & effectDefinition) { #ifdef ENABLE_QT5 std::string fileName = path + QDir::separator().toLatin1() + effectConfigFile; #else std::string fileName = path + QDir::separator().toAscii() + effectConfigFile; #endif std::ifstream file(fileName.c_str()); if (!file.is_open()) { std::cerr << "EFFECTENGINE ERROR: Effect file '" << fileName << "' could not be loaded" << std::endl; return false; } // Read the json config file Json::Reader jsonReader; Json::Value config; if (!jsonReader.parse(file, config, false)) { std::cerr << "EFFECTENGINE ERROR: Error while reading effect '" << fileName << "': " << jsonReader.getFormattedErrorMessages() << std::endl; return false; } // Read the json schema file QResource schemaData(":effect-schema"); JsonSchemaChecker schemaChecker; Json::Value schema; Json::Reader().parse(reinterpret_cast(schemaData.data()), reinterpret_cast(schemaData.data()) + schemaData.size(), schema, false); schemaChecker.setSchema(schema); if (!schemaChecker.validate(config)) { const std::list & errors = schemaChecker.getMessages(); foreach (const std::string & error, errors) { std::cerr << "EFFECTENGINE ERROR: Error while checking '" << fileName << "':" << error << std::endl; } return false; } // setup the definition effectDefinition.name = config["name"].asString(); #ifdef ENABLE_QT5 effectDefinition.script = path + QDir::separator().toLatin1() + config["script"].asString(); #else effectDefinition.script = path + QDir::separator().toAscii() + config["script"].asString(); #endif effectDefinition.args = config["args"]; // return succes //BLACKLIST OUTPUT TO LOG (Spam). This is more a effect development thing and the list gets longer and longer // std::cout << "EFFECTENGINE INFO: Effect loaded: " + effectDefinition.name << std::endl; return true; } int EffectEngine::runEffect(const std::string &effectName, int priority, int timeout) { return runEffect(effectName, Json::Value(Json::nullValue), priority, timeout); } int EffectEngine::runEffect(const std::string &effectName, const Json::Value &args, int priority, int timeout) { std::cout << "EFFECTENGINE INFO: run effect " << effectName << " on channel " << priority << std::endl; const EffectDefinition * effectDefinition = nullptr; for (const EffectDefinition & e : _availableEffects) { if (e.name == effectName) { effectDefinition = &e; break; } } if (effectDefinition == nullptr) { // no such effect std::cerr << "EFFECTENGINE ERROR: effect " << effectName << " not found" << std::endl; return -1; } return runEffectScript(effectDefinition->script, args.isNull() ? effectDefinition->args : args, priority, timeout); } int EffectEngine::runEffectScript(const std::string &script, const Json::Value &args, int priority, int timeout) { // clear current effect on the channel channelCleared(priority); // create the effect Effect * effect = new Effect(_mainThreadState, priority, timeout, script, args); connect(effect, SIGNAL(setColors(int,std::vector,int,bool)), _hyperion, SLOT(setColors(int,std::vector,int,bool)), Qt::QueuedConnection); connect(effect, SIGNAL(effectFinished(Effect*)), this, SLOT(effectFinished(Effect*))); _activeEffects.push_back(effect); // start the effect effect->start(); return 0; } void EffectEngine::channelCleared(int priority) { for (Effect * effect : _activeEffects) { if (effect->getPriority() == priority) { effect->abort(); } } } void EffectEngine::allChannelsCleared() { for (Effect * effect : _activeEffects) { effect->abort(); } } void EffectEngine::effectFinished(Effect *effect) { if (!effect->isAbortRequested()) { // effect stopped by itself. Clear the channel _hyperion->clear(effect->getPriority()); } std::cout << "EFFECTENGINE INFO: effect finished" << std::endl; for (auto effectIt = _activeEffects.begin(); effectIt != _activeEffects.end(); ++effectIt) { if (*effectIt == effect) { _activeEffects.erase(effectIt); break; } } // cleanup the effect effect->deleteLater(); }