// system includes #include // project includes #include #include "BoblightClientConnection.h" // hyperion includes #include // qt incl #include // netUtil #include using namespace hyperion; BoblightServer::BoblightServer(Hyperion* hyperion,const QJsonDocument& config) : QObject() , _hyperion(hyperion) , _server(new QTcpServer(this)) , _openConnections() , _priority(0) , _log(Logger::getInstance("BOBLIGHT")) , _port(0) { Debug(_log, "Instance created"); // listen for component change connect(_hyperion, &Hyperion::compStateChangeRequest, this, &BoblightServer::compStateChangeRequest); // listen new connection signal from server connect(_server, &QTcpServer::newConnection, this, &BoblightServer::newConnection); // init handleSettingsUpdate(settings::BOBLSERVER, config); } BoblightServer::~BoblightServer() { stop(); } void BoblightServer::start() { if ( _server->isListening() ) return; if (NetUtils::portAvailable(_port, _log)) _server->listen(QHostAddress::Any, _port); Info(_log, "Started on port %d", _port); _hyperion->setNewComponentState(COMP_BOBLIGHTSERVER, _server->isListening()); } void BoblightServer::stop() { if ( ! _server->isListening() ) return; qDeleteAll(_openConnections); _server->close(); Info(_log, "Stopped"); _hyperion->setNewComponentState(COMP_BOBLIGHTSERVER, _server->isListening()); } bool BoblightServer::active() const { return _server->isListening(); } void BoblightServer::compStateChangeRequest(hyperion::Components component, bool enable) { if (component == COMP_BOBLIGHTSERVER) { if (_server->isListening() != enable) { if (enable) start(); else stop(); } } } uint16_t BoblightServer::getPort() const { return _server->serverPort(); } void BoblightServer::newConnection() { QTcpSocket * socket = _server->nextPendingConnection(); if (socket != nullptr) { Info(_log, "new connection"); _hyperion->registerInput(_priority, hyperion::COMP_BOBLIGHTSERVER, QString("Boblight@%1").arg(socket->peerAddress().toString())); BoblightClientConnection * connection = new BoblightClientConnection(_hyperion, socket, _priority); _openConnections.insert(connection); // register slot for cleaning up after the connection closed connect(connection, &BoblightClientConnection::connectionClosed, this, &BoblightServer::closedConnection); } } void BoblightServer::closedConnection(BoblightClientConnection *connection) { Debug(_log, "connection closed"); _openConnections.remove(connection); // schedule to delete the connection object connection->deleteLater(); } void BoblightServer::handleSettingsUpdate(settings::type type, const QJsonDocument& config) { if(type == settings::BOBLSERVER) { QJsonObject obj = config.object(); _port = obj["port"].toInt(); _priority = obj["priority"].toInt(); stop(); if(obj["enable"].toBool()) start(); } }