#pragma once // system includes #include // Qt includes #include #include // Hyperion includes #include class UDPClientConnection; /// /// This class creates a UDP server which accepts connections from boblight clients. /// class UDPListener : public QObject { Q_OBJECT public: /// /// UDPListener constructor /// @param hyperion Hyperion instance /// @param port port number on which to start listening for connections /// UDPListener(const int priority, const int timeout, uint16_t port = 2801); ~UDPListener(); /// /// @return the port number on which this UDP listens for incoming connections /// uint16_t getPort() const; private slots: /// /// Slot which is called when a client tries to create a new connection /// void readPendingDatagrams(); void processTheDatagram(const QByteArray * _datagram); private: /// Hyperion instance Hyperion * _hyperion; /// The UDP server object QUdpSocket * _server; /// List with open connections QSet _openConnections; /// hyperion priority int _priority; /// hyperion priority int _timeout; /// The latest led color data std::vector _ledColors; };