#pragma once // STL includes #include #include // Forward class declaration struct RgbColor; /// /// Plain-Old-Data structure containing the red-green-blue color specification. Size of the /// structure is exactly 3-bytes for easy writing to led-device /// struct RgbColor { /// The red color channel uint8_t red; /// The green color channel uint8_t green; /// The blue color channel uint8_t blue; /// 'Black' RgbColor (0, 0, 0) static RgbColor BLACK; /// 'Red' RgbColor (255, 0, 0) static RgbColor RED; /// 'Green' RgbColor (0, 255, 0) static RgbColor GREEN; /// 'Blue' RgbColor (0, 0, 255) static RgbColor BLUE; /// 'Yellow' RgbColor (255, 255, 0) static RgbColor YELLOW; /// 'White' RgbColor (255, 255, 255) static RgbColor WHITE; /// /// Checks is this exactly matches another color /// /// @param other The other color /// /// @return True if the colors are identical /// inline bool operator==(const RgbColor& other) const { return red == other.red && green == other.green && blue == other.blue; } }; /// Assert to ensure that the size of the structure is 'only' 3 bytes static_assert(sizeof(RgbColor) == 3, "Incorrect size of RgbColor"); /// /// Stream operator to write RgbColor to an outputstream (format "'{'[red]','[green]','[blue]'}'") /// /// @param os The output stream /// @param color The color to write /// @return The output stream (with the color written to it) /// inline std::ostream& operator<<(std::ostream& os, const RgbColor& color) { os << "{" << unsigned(color.red) << "," << unsigned(color.green) << "," << unsigned(color.blue) << "}"; return os; }