#pragma once // system includes #include // Qt includes #include #include // Hyperion includes #include #include #include class BoblightClientConnection; /// /// This class creates a TCP server which accepts connections from boblight clients. /// class BoblightServer : public QObject { Q_OBJECT public: /// /// BoblightServer constructor /// @param hyperion Hyperion instance /// @param port port number on which to start listening for connections /// BoblightServer(const int priority, uint16_t port = 19333); ~BoblightServer(); /// /// @return the port number on which this TCP listens for incoming connections /// uint16_t getPort() const; /// @return true if server is active (bind to a port) /// bool active() { return _isActive; }; bool componentState() { return active(); }; public slots: /// /// bind server to network /// void start(); /// /// close server /// void stop(); void componentStateChanged(const hyperion::Components component, bool enable); signals: void statusChanged(bool isActive); private slots: /// /// Slot which is called when a client tries to create a new connection /// void newConnection(); /// /// Slot which is called when a client closes a connection /// @param connection The Connection object which is being closed /// void closedConnection(BoblightClientConnection * connection); private: /// Hyperion instance Hyperion * _hyperion; /// The TCP server object QTcpServer _server; /// List with open connections QSet _openConnections; /// hyperion priority const int _priority; /// Logger instance Logger * _log; /// state of connection bool _isActive; uint16_t _port; };