#pragma once // system includes #include // Qt includes #include #include // Hyperion includes #include #include // settings #include class BoblightClientConnection; class Hyperion; class QTcpServer; /// /// This class creates a TCP server which accepts connections from boblight clients. /// class BoblightServer : public QObject { Q_OBJECT public: /// /// BoblightServer constructor /// @param hyperion Hyperion instance /// @param port port number on which to start listening for connections /// BoblightServer(Hyperion* hyperion, const QJsonDocument& config); ~BoblightServer(); /// /// @return the port number on which this TCP listens for incoming connections /// uint16_t getPort() const; /// @return true if server is active (bind to a port) /// bool active(); public slots: /// /// bind server to network /// void start(); /// /// close server /// void stop(); void compStateChangeRequest(const hyperion::Components component, bool enable); /// /// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor /// @param type settingyType from enum /// @param config configuration object /// void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config); private slots: /// /// Slot which is called when a client tries to create a new connection /// void newConnection(); /// /// Slot which is called when a client closes a connection /// @param connection The Connection object which is being closed /// void closedConnection(BoblightClientConnection * connection); private: /// Hyperion instance Hyperion * _hyperion; /// The TCP server object QTcpServer * _server; /// List with open connections QSet _openConnections; /// hyperion priority int _priority; /// Logger instance Logger * _log; // current port uint16_t _port; };