#pragma once #include // DirectX 9 header #include #include // Hyperion-utils includes #include #include /// /// @brief The DirectX9 capture implementation /// class DirectXGrabber : public Grabber { public: DirectXGrabber(int cropLeft, int cropRight, int cropTop, int cropBottom, int pixelDecimation, int display); virtual ~DirectXGrabber(); /// /// Captures a single snapshot of the display and writes the data to the given image. The /// provided image should have the same dimensions as the configured values (_width and /// _height) /// /// @param[out] image The snapped screenshot /// virtual int grabFrame(Image & image); /// /// @brief Set a new video mode /// virtual void setVideoMode(VideoMode mode); /// /// @brief Apply new width/height values, overwrite Grabber.h implementation /// virtual bool setWidthHeight(int width, int height) { return true; }; /// /// @brief Apply new pixelDecimation /// virtual void setPixelDecimation(int pixelDecimation); /// /// Set the crop values /// @param cropLeft Left pixel crop /// @param cropRight Right pixel crop /// @param cropTop Top pixel crop /// @param cropBottom Bottom pixel crop /// virtual void setCropping(unsigned cropLeft, unsigned cropRight, unsigned cropTop, unsigned cropBottom); private: /// /// @brief Setup a new capture display, will free the previous one /// @return True on success, false if no display is found /// bool setupDisplay(); /// /// @brief free the _screen pointer /// void freeResources(); private: int _pixelDecimation; unsigned _displayWidth; unsigned _displayHeight; RECT* _srcRect; IDirect3D9* _d3d9; IDirect3DDevice9* _device; IDirect3DSurface9* _surface; IDirect3DSurface9* _surfaceDest; };