#pragma once // stl includes #include // Qt includes #include #include // jsoncpp includes #include // Hyperion includes #include // util includes #include class ImageProcessor; /// /// The Connection object created by \a JsonServer when a new connection is establshed /// class JsonClientConnection : public QObject { Q_OBJECT public: /// /// Constructor /// @param socket The Socket object for this connection /// @param hyperion The Hyperion server /// JsonClientConnection(QTcpSocket * socket, Hyperion * hyperion); /// /// Destructor /// ~JsonClientConnection(); signals: /// /// Signal which is emitted when the connection is being closed /// @param connection This connection object /// void connectionClosed(JsonClientConnection * connection); private slots: /// /// Slot called when new data has arrived /// void readData(); /// /// Slot called when this connection is being closed /// void socketClosed(); private: /// /// Handle an incoming JSON message /// /// @param message the incoming message as string /// void handleMessage(const std::string & message); /// /// Handle an incoming JSON Color message /// /// @param message the incoming message /// void handleColorCommand(const Json::Value & message); /// /// Handle an incoming JSON Image message /// /// @param message the incoming message /// void handleImageCommand(const Json::Value & message); /// /// Handle an incoming JSON Effect message /// /// @param message the incoming message /// void handleEffectCommand(const Json::Value & message); /// /// Handle an incoming JSON Server info message /// /// @param message the incoming message /// void handleServerInfoCommand(const Json::Value & message); /// /// Handle an incoming JSON Clear message /// /// @param message the incoming message /// void handleClearCommand(const Json::Value & message); /// /// Handle an incoming JSON Clearall message /// /// @param message the incoming message /// void handleClearallCommand(const Json::Value & message); /// /// Handle an incoming JSON Transform message /// /// @param message the incoming message /// void handleTransformCommand(const Json::Value & message); /// /// Handle an incoming JSON Correction message /// /// @param message the incoming message /// void handleCorrectionCommand(const Json::Value & message); /// /// Handle an incoming JSON Temperature message /// /// @param message the incoming message /// void handleTemperatureCommand(const Json::Value & message); /// /// Handle an incoming JSON Adjustment message /// /// @param message the incoming message /// void handleAdjustmentCommand(const Json::Value & message); /// /// Handle an incoming JSON message of unknown type /// void handleNotImplemented(); /// /// Send a message to the connected client /// /// @param message The JSON message to send /// void sendMessage(const Json::Value & message); void sendMessage(const Json::Value & message, QTcpSocket * socket); /// /// Send a standard reply indicating success /// void sendSuccessReply(); /// /// Send an error message back to the client /// /// @param error String describing the error /// void sendErrorReply(const std::string & error); /// /// Do handshake for a websocket connection /// void doWebSocketHandshake(); /// /// Handle incoming websocket data frame /// void handleWebSocketFrame(); /// /// forward json message /// void forwardJsonMessage(const Json::Value & message); private: /// /// Check if a JSON messag is valid according to a given JSON schema /// /// @param message JSON message which need to be checked /// @param schemaResource Qt esource identifier with the JSON schema /// @param errors Output error message /// /// @return true if message conforms the given JSON schema /// bool checkJson(const Json::Value & message, const QString &schemaResource, std::string & errors); private: /// The TCP-Socket that is connected tot the Json-client QTcpSocket * _socket; /// The processor for translating images to led-values ImageProcessor * _imageProcessor; /// Link to Hyperion for writing led-values to a priority channel Hyperion * _hyperion; /// The buffer used for reading data from the socket QByteArray _receiveBuffer; /// used for WebSocket detection and connection handling bool _webSocketHandshakeDone; };