# Two projectiles are sent from random positions and collide with each other # Template from https://github.com/nickpesce/lit/blob/master/lit/effects/collision.py import hyperion, time, colorsys, random, math # Get parameters sleepTime = max(0.02, float(hyperion.args.get('speed', 100))/1000.0) trailLength = max(3, int(hyperion.args.get('trailLength', 5))) explodeRadius = int(hyperion.args.get('explodeRadius', 8)) # Create additional variables increment = None projectiles = [] # Initialize the led data ledData = bytearray() for i in range(hyperion.ledCount): ledData += bytearray((0,0,0)) # Start the write data loop while not hyperion.abort(): if (len(projectiles) != 2): projectiles = [ [0, 1, random.uniform(0.0, 1.0)], [hyperion.ledCount-1, -1, random.uniform(0.0, 1.0)] ] increment = -random.randint(0, hyperion.ledCount-1) if random.choice([True, False]) else random.randint(0, hyperion.ledCount-1) ledDataBuf = ledData[:] for i, v in enumerate(projectiles): projectiles[i][0] = projectiles[i][0]+projectiles[i][1] for t in range(0, trailLength): pixel = v[0] - v[1]*t if pixel + 2 < 0: pixel += hyperion.ledCount if pixel + 2 > hyperion.ledCount-1: pixel -= hyperion.ledCount-1 rgb = colorsys.hsv_to_rgb(v[2], 1, (trailLength - 1.0*t)/trailLength) ledDataBuf[3*pixel ] = int(255*rgb[0]) ledDataBuf[3*pixel + 1] = int(255*rgb[1]) ledDataBuf[3*pixel + 2] = int(255*rgb[2]) hyperion.setColor(ledDataBuf[-increment:] + ledDataBuf[:-increment]) for i1, p1 in enumerate(projectiles): for i2, p2 in enumerate(projectiles): if (p1 is not p2): prev1 = p1[0] - p1[1] prev2 = p2[0] - p2[1] if (prev1 - prev2 < 0) != (p1[0] - p2[0] < 0): for d in range(0, explodeRadius): for pixel in range(p1[0] - d, p1[0] + d): rgb = colorsys.hsv_to_rgb(random.choice([p1[2], p2[2]]), 1, (1.0 * explodeRadius - d) / explodeRadius) ledDataBuf[3*pixel ] = int(255*rgb[0]) ledDataBuf[3*pixel + 1] = int(255*rgb[1]) ledDataBuf[3*pixel + 2] = int(255*rgb[2]) hyperion.setColor(ledDataBuf[-increment:] + ledDataBuf[:-increment]) time.sleep(sleepTime) projectiles.remove(p1) projectiles.remove(p2) time.sleep(sleepTime)