// STL includes #include // Hyperion includes #include #include "MultiColorAdjustment.h" MultiColorAdjustment::MultiColorAdjustment(const unsigned ledCnt) : _ledAdjustments(ledCnt, nullptr) { } MultiColorAdjustment::~MultiColorAdjustment() { // Clean up all the transforms for (ColorAdjustment * adjustment : _adjustment) { delete adjustment; } } void MultiColorAdjustment::addAdjustment(ColorAdjustment * adjustment) { _adjustmentIds.push_back(adjustment->_id); _adjustment.push_back(adjustment); } void MultiColorAdjustment::setAdjustmentForLed(const std::string& id, const unsigned startLed, const unsigned endLed) { assert(startLed <= endLed); assert(endLed < _ledAdjustments.size()); // Get the identified adjustment (don't care if is nullptr) ColorAdjustment * adjustment = getAdjustment(id); for (unsigned iLed=startLed; iLed<=endLed; ++iLed) { _ledAdjustments[iLed] = adjustment; } } bool MultiColorAdjustment::verifyAdjustments() const { for (unsigned iLed=0; iLed<_ledAdjustments.size(); ++iLed) { if (_ledAdjustments[iLed] == nullptr) { Warning(Logger::getInstance("ColorAdjust"), "No adjustment set for %d", iLed); return false; } } return true; } const std::vector & MultiColorAdjustment::getAdjustmentIds() { return _adjustmentIds; } ColorAdjustment* MultiColorAdjustment::getAdjustment(const std::string& id) { // Iterate through the unique adjustments until we find the one with the given id for (ColorAdjustment* adjustment : _adjustment) { if (adjustment->_id == id) { return adjustment; } } // The ColorAdjustment was not found return nullptr; } void MultiColorAdjustment::applyAdjustment(std::vector& ledColors) { const size_t itCnt = std::min(_ledAdjustments.size(), ledColors.size()); for (size_t i=0; i_rgbBlackAdjustment.getAdjustmentR(black); uint8_t OG = adjustment->_rgbBlackAdjustment.getAdjustmentG(black); uint8_t OB = adjustment->_rgbBlackAdjustment.getAdjustmentB(black); uint8_t RR = adjustment->_rgbRedAdjustment.getAdjustmentR(red); uint8_t RG = adjustment->_rgbRedAdjustment.getAdjustmentG(red); uint8_t RB = adjustment->_rgbRedAdjustment.getAdjustmentB(red); uint8_t GR = adjustment->_rgbGreenAdjustment.getAdjustmentR(green); uint8_t GG = adjustment->_rgbGreenAdjustment.getAdjustmentG(green); uint8_t GB = adjustment->_rgbGreenAdjustment.getAdjustmentB(green); uint8_t BR = adjustment->_rgbBlueAdjustment.getAdjustmentR(blue); uint8_t BG = adjustment->_rgbBlueAdjustment.getAdjustmentG(blue); uint8_t BB = adjustment->_rgbBlueAdjustment.getAdjustmentB(blue); uint8_t CR = adjustment->_rgbCyanAdjustment.getAdjustmentR(cyan); uint8_t CG = adjustment->_rgbCyanAdjustment.getAdjustmentG(cyan); uint8_t CB = adjustment->_rgbCyanAdjustment.getAdjustmentB(cyan); uint8_t MR = adjustment->_rgbMagentaAdjustment.getAdjustmentR(magenta); uint8_t MG = adjustment->_rgbMagentaAdjustment.getAdjustmentG(magenta); uint8_t MB = adjustment->_rgbMagentaAdjustment.getAdjustmentB(magenta); uint8_t YR = adjustment->_rgbYellowAdjustment.getAdjustmentR(yellow); uint8_t YG = adjustment->_rgbYellowAdjustment.getAdjustmentG(yellow); uint8_t YB = adjustment->_rgbYellowAdjustment.getAdjustmentB(yellow); uint8_t WR = adjustment->_rgbWhiteAdjustment.getAdjustmentR(white); uint8_t WG = adjustment->_rgbWhiteAdjustment.getAdjustmentG(white); uint8_t WB = adjustment->_rgbWhiteAdjustment.getAdjustmentB(white); color.red = OR + RR + GR + BR + CR + MR + YR + WR; color.green = OG + RG + GG + BG + CG + MG + YG + WG; color.blue = OB + RB + GB + BB + CB + MB + YB + WB; } }