#pragma once // stl includes #include #include // QT includes #include #include #include #include #include #include #include // hyperion-utils includes #include #include #include #include #include // Hyperion includes #include #include #include #include // Effect engine includes #include #include #include #include // settings utils #include // Forward class declaration class HyperionDaemon; class ImageProcessor; class MessageForwarder; class LinearColorSmoothing; class EffectEngine; class MultiColorAdjustment; class ColorAdjustment; class SettingsManager; class BGEffectHandler; class CaptureCont; class BoblightServer; class LedDeviceWrapper; /// /// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through /// the priority muxer. /// class Hyperion : public QObject { Q_OBJECT public: /// Type definition of the info structure used by the priority muxer typedef PriorityMuxer::InputInfo InputInfo; /// /// RGB-Color channel enumeration /// enum RgbChannel { BLACK, WHITE, RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, INVALID }; /// /// Destructor; cleans up resources /// virtual ~Hyperion(); /// /// free all alocated objects, should be called only from constructor or before restarting hyperion /// void freeObjects(bool emitCloseSignal=false); /// /// @brief Get a pointer to the effect engine /// @return EffectEngine instance pointer /// EffectEngine* getEffectEngineInstance() { return _effectEngine; }; /// /// @brief Get a pointer to the priorityMuxer instance /// @return PriorityMuxer instance pointer /// PriorityMuxer* getMuxerInstance() { return &_muxer; }; ImageProcessor* getImageProcessor() { return _imageProcessor; }; /// /// @brief Get a setting by settings::type from SettingsManager /// @param type The settingsType from enum /// @return Data Document /// QJsonDocument getSetting(const settings::type& type); /// /// @brief Save a complete json config /// @param config The entire config object /// @param correct If true will correct json against schema before save /// @return True on success else false /// bool saveSettings(QJsonObject config, const bool& correct = false); /// /// @brief Get instance index of this instance /// @return The index of this instance /// const quint8 & getInstanceIndex() { return _instIndex; }; /// /// Returns the number of attached leds /// unsigned getLedCount() const; /// /// @brief Return the size of led grid /// QSize getLedGridSize() const { return _ledGridSize; }; /// /// Returns the current priority /// /// @return The current priority /// int getCurrentPriority() const; /// /// Returns true if current priority is given priority /// /// @return bool /// bool isCurrentPriority(const int priority) const; /// /// Returns a list of all registered priorities /// /// @return The list with priorities /// QList getActivePriorities() const; /// /// Returns the information of a specific priorrity channel /// /// @param[in] priority The priority channel /// /// @return The information of the given, a not found priority will return lowest priority as fallback /// const InputInfo getPriorityInfo(const int priority) const; /// /// @brief Save an effect /// @param obj The effect args /// @param[out] resultMsg The feedback message /// @return True on success else false /// bool saveEffect(const QJsonObject& obj, QString& resultMsg); /// /// @brief Delete an effect by name. /// @param[in] effectName The effect name to delete /// @param[out] resultMsg The message on error /// @return True on success else false /// bool deleteEffect(const QString& effectName, QString& resultMsg); /// Get the list of available effects /// @return The list of available effects const std::list &getEffects() const; /// Get the list of active effects /// @return The list of active effects const std::list &getActiveEffects(); /// Get the list of available effect schema files /// @return The list of available effect schema files const std::list &getEffectSchemas(); /// gets the current json config object from SettingsManager /// @return json config const QJsonObject& getQJsonConfig(); /// enable/disable automatic/priorized source selection /// @param enabled the state void setSourceAutoSelectEnabled(bool enabled); /// set current input source to visible /// @param priority the priority channel which should be vidible /// @return true if success, false on error bool setCurrentSourcePriority(int priority ); /// gets current state of automatic/priorized source selection /// @return the state bool sourceAutoSelectEnabled(); /// /// @brief Called from components to update their current state. DO NOT CALL FROM USERS /// @param[in] component The component from enum /// @param[in] state The state of the component [true | false] /// void setNewComponentState(const hyperion::Components& component, const bool& state); /// /// @brief Enable/Disable components during runtime, called from external API (requests) /// /// @param component The component from enum /// @param state The state of the component [true | false] /// void setComponentState(const hyperion::Components component, const bool state); ComponentRegister& getComponentRegister() { return _componentRegister; }; /// gets the methode how image is maped to leds const int & getLedMappingType(); int getLatchTime() const; /// forward smoothing config unsigned addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0); unsigned updateSmoothingConfig(unsigned id, int settlingTime_ms=200, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0); const VideoMode & getCurrentVideoMode(); /// /// @brief Get the current active led device /// @return The device nam /// e const QString & getActiveDeviceType(); /// /// @brief Get pointer to current LedDevice /// LedDevice * getActiveDevice() const; public slots: /// /// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput() /// A repeated call to update the base data of a known priority won't overwrite their current timeout /// @param[in] priority The priority of the channel /// @param[in] component The component of the channel /// @param[in] origin Who set the channel (CustomString@IP) /// @param[in] owner Specific owner string, might be empty /// @param[in] smooth_cfg The smooth id to use /// void registerInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0); /// /// @brief Update the current color of a priority (prev registered with registerInput()) /// DO NOT use this together with setInputImage() at the same time! /// @param priority The priority to update /// @param ledColors The colors /// @param timeout_ms The new timeout (defaults to -1 endless) /// @param clearEffect Should be true when NOT called from an effect /// @return True on success, false when priority is not found /// bool setInput(const int priority, const std::vector& ledColors, const int timeout_ms = -1, const bool& clearEffect = true); /// /// @brief Update the current image of a priority (prev registered with registerInput()) /// DO NOT use this together with setInput() at the same time! /// @param priority The priority to update /// @param image The new image /// @param timeout_ms The new timeout (defaults to -1 endless) /// @param clearEffect Should be true when NOT called from an effect /// @return True on success, false when priority is not found /// bool setInputImage(const int priority, const Image& image, const int64_t timeout_ms = -1, const bool& clearEffect = true); /// /// Writes a single color to all the leds for the given time and priority /// Registers comp color or provided type against muxer /// Should be never used to update leds continuous /// /// @param[in] priority The priority of the written color /// @param[in] ledColor The color to write to the leds /// @param[in] timeout_ms The time the leds are set to the given color [ms] /// @param[in] origin The setter /// @param clearEffect Should be true when NOT called from an effect /// void setColor(const int priority, const ColorRgb &ledColor, const int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true); /// /// @brief Set the given priority to inactive /// @param priority The priority /// @return True on success false if not found /// bool setInputInactive(const quint8& priority); /// /// Returns the list with unique adjustment identifiers /// @return The list with adjustment identifiers /// const QStringList & getAdjustmentIds() const; /// /// Returns the ColorAdjustment with the given identifier /// @return The adjustment with the given identifier (or nullptr if the identifier does not exist) /// ColorAdjustment * getAdjustment(const QString& id); /// Tell Hyperion that the corrections have changed and the leds need to be updated void adjustmentsUpdated(); /// /// Clears the given priority channel. This will switch the led-colors to the colors of the next /// lower priority channel (or off if no more channels are set) /// /// @param[in] priority The priority channel /// @return True on success else false (not found) /// bool clear(const int priority); /// /// @brief Clears all priority channels. This will switch the leds off until a new priority is written. /// void clearall(bool forceClearAll=false); /// Run the specified effect on the given priority channel and optionally specify a timeout /// @param effectName Name of the effec to run /// @param priority The priority channel of the effect /// @param timeout The timeout of the effect (after the timout, the effect will be cleared) int setEffect(const QString & effectName, int priority, int timeout = -1, const QString & origin="System"); /// Run the specified effect on the given priority channel and optionally specify a timeout /// @param effectName Name of the effec to run /// @param args arguments of the effect script /// @param priority The priority channel of the effect /// @param timeout The timeout of the effect (after the timout, the effect will be cleared) int setEffect(const QString &effectName , const QJsonObject &args , int priority , int timeout = -1 , const QString &pythonScript = "" , const QString &origin="System" , const QString &imageData = "" ); /// sets the methode how image is maped to leds at ImageProcessor void setLedMappingType(const int& mappingType); /// /// Set the video mode (2D/3D) /// @param[in] mode The new video mode /// void setVideoMode(const VideoMode& mode); /// /// @brief Init after thread start /// void start(); /// /// @brief Stop the execution of this thread, helper to properly track eventing /// void stop(); signals: /// Signal which is emitted when a priority channel is actively cleared /// This signal will not be emitted when a priority channel time out void channelCleared(int priority); /// Signal which is emitted when all priority channels are actively cleared /// This signal will not be emitted when a priority channel time out void allChannelsCleared(); /// /// @brief Emits whenever a user request a component state change, it's up the component to listen /// and update the component state at the componentRegister /// @param component The component from enum /// @param enabled The new state of the component /// void componentStateChanged(const hyperion::Components component, bool enabled); /// /// @brief Emits whenever the imageToLedsMapping has changed /// @param mappingType The new mapping type /// void imageToLedsMappingChanged(const int& mappingType); /// /// @brief Emits whenever the visible priority delivers a image which is applied in update() /// priorities with ledColors won't emit this signal /// @param image The current image /// void currentImage(const Image & image); void closing(); /// Signal which is emitted, when a new json message should be forwarded void forwardJsonMessage(QJsonObject); /// Signal which is emitted, when a new system proto image should be forwarded void forwardSystemProtoMessage(const QString, const Image); /// Signal which is emitted, when a new V4l proto image should be forwarded void forwardV4lProtoMessage(const QString, const Image); /// /// @brief Is emitted from clients who request a videoMode change /// void videoMode(const VideoMode& mode); /// /// @brief A new videoMode was requested (called from Daemon!) /// void newVideoMode(const VideoMode& mode); /// /// @brief Emits whenever a config part changed. SIGNAL PIPE helper for SettingsManager -> HyperionDaemon /// @param type The settings type from enum /// @param data The data as QJsonDocument /// void settingsChanged(const settings::type& type, const QJsonDocument& data); /// /// @brief Emits whenever the adjustments have been updated /// void adjustmentChanged(); /// /// @brief Signal pipe from EffectEngine to external, emits when effect list has been updated /// void effectListUpdated(); /// /// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice /// void ledDeviceData(const std::vector& ledValues); /// /// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device /// void rawLedColors(const std::vector& ledValues); /// /// @brief Emits before thread quit is requested /// void finished(); /// /// @brief Emits after thread has been started /// void started(); public slots: /// /// Updates the priority muxer with the current time and (re)writes the led color with applied /// transforms. /// void update(); private slots: /// /// @brief Apply ComponentRegister emits for COMP_ALL. Enables/Disables core timers /// @param comp The component /// @param state The new state of the component /// void updatedComponentState(const hyperion::Components comp, const bool state); /// /// @brief Apply settings updates for LEDS and COLOR /// @param type The type from enum /// @param config The configuration /// void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config); /// /// @brief Apply new videoMode from Daemon to _currVideoMode /// void handleNewVideoMode(const VideoMode& mode) { _currVideoMode = mode; }; private: friend class HyperionDaemon; friend class HyperionIManager; /// /// @brief Constructs the Hyperion instance, just accessible for HyperionIManager /// @param instance The instance index /// Hyperion(const quint8& instance); /// instance index const quint8 _instIndex; /// Settings manager of this instance SettingsManager* _settingsManager; /// Register that holds component states ComponentRegister _componentRegister; /// The specifiation of the led frame construction and picture integration LedString _ledString; /// Image Processor ImageProcessor* _imageProcessor; std::vector _ledStringColorOrder; /// The priority muxer PriorityMuxer _muxer; /// The adjustment from raw colors to led colors MultiColorAdjustment * _raw2ledAdjustment; /// The actual LedDeviceWrapper LedDeviceWrapper* _ledDeviceWrapper; /// The smoothing LedDevice LinearColorSmoothing * _deviceSmooth; /// Effect engine EffectEngine * _effectEngine; // Message forwarder MessageForwarder * _messageForwarder; /// Logger instance Logger * _log; /// count of hardware leds unsigned _hwLedCount; QSize _ledGridSize; /// Store the previous compID for smarter update() hyperion::Components _prevCompId; /// Background effect instance, kept active to react on setting changes BGEffectHandler* _BGEffectHandler; /// Capture control for Daemon native capture CaptureCont* _captureCont; /// buffer for leds (with adjustment) std::vector _ledBuffer; VideoMode _currVideoMode = VIDEO_2D; /// Boblight instance BoblightServer* _boblightServer; /// mutex QMutex _changes; };