#pragma once // STL includes #include #include struct ColorArgb; struct ColorArgb { /// The alpha mask channel uint8_t alpha; /// The red color channel uint8_t red; /// The green color channel uint8_t green; /// The blue color channel uint8_t blue; /// 'Black' RgbColor (255, 0, 0, 0) static ColorArgb BLACK; /// 'Red' RgbColor (255, 255, 0, 0) static ColorArgb RED; /// 'Green' RgbColor (255, 0, 255, 0) static ColorArgb GREEN; /// 'Blue' RgbColor (255, 0, 0, 255) static ColorArgb BLUE; /// 'Yellow' RgbColor (255, 255, 255, 0) static ColorArgb YELLOW; /// 'White' RgbColor (255, 255, 255, 255) static ColorArgb WHITE; }; /// Assert to ensure that the size of the structure is 'only' 3 bytes static_assert(sizeof(ColorArgb) == 4, "Incorrect size of ColorARGB"); /// /// Stream operator to write ColorRgb to an outputstream (format "'{'[alpha]', '[red]','[green]','[blue]'}'") /// /// @param os The output stream /// @param color The color to write /// @return The output stream (with the color written to it) /// inline std::ostream& operator<<(std::ostream& os, const ColorArgb& color) { os << "{" << unsigned(color.alpha) << "," << unsigned(color.red) << "," << unsigned(color.green) << "," << unsigned(color.blue) << "}"; return os; }