// STL includes #include #include #include // hyperion includes #include using namespace hyperion; ImageToLedsMap::ImageToLedsMap( const unsigned width, const unsigned height, const unsigned horizontalBorder, const unsigned verticalBorder, const std::vector& leds) : _width(width), _height(height), mColorsMap() { // Sanity check of the size of the borders (and width and height) assert(width > 2*verticalBorder); assert(height > 2*horizontalBorder); // Reserve enough space in the map for the leds mColorsMap.reserve(leds.size()); const unsigned xOffset = verticalBorder; const unsigned actualWidth = width - 2 * verticalBorder; const unsigned yOffset = horizontalBorder; const unsigned actualHeight = height - 2 * horizontalBorder; for (const Led& led : leds) { // skip leds without area if ((led.maxX_frac-led.minX_frac) < 1e-6 || (led.maxY_frac-led.minY_frac) < 1e-6) { mColorsMap.emplace_back(); continue; } // Compute the index boundaries for this led unsigned minX_idx = xOffset + unsigned(std::round(actualWidth * led.minX_frac)); unsigned maxX_idx = xOffset + unsigned(std::round(actualWidth * led.maxX_frac)); unsigned minY_idx = yOffset + unsigned(std::round(actualHeight * led.minY_frac)); unsigned maxY_idx = yOffset + unsigned(std::round(actualHeight * led.maxY_frac)); // make sure that the area is at least a single led large minX_idx = std::min(minX_idx, xOffset + actualWidth - 1); if (minX_idx == maxX_idx) { maxX_idx = minX_idx + 1; } minY_idx = std::min(minY_idx, yOffset + actualHeight - 1); if (minY_idx == maxY_idx) { maxY_idx = minY_idx + 1; } // Add all the indices in the above defined rectangle to the indices for this led std::vector ledColors; for (unsigned y = minY_idx; y