hyperion.ng/include/effectengine/EffectEngine.h
johan 068a98b84f Changed bootsequence to use the effect engine exclusively
Former-commit-id: 8953ef5fb4a0dfd12a4d94f69af6dbdd40aa20f7
2013-12-01 16:35:45 +01:00

57 lines
1.4 KiB
C++

#pragma once
// Qt includes
#include <QObject>
// Json includes
#include <json/value.h>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const Json::Value & jsonEffectConfig);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const;
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, const Json::Value & args, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const std::string &script, const Json::Value & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
PyThreadState * _mainThreadState;
};