mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
23194730c2
* on v4l screenshot, print out nosignal threshold values * separate fractional parameters for no signal detection * fully implement handling for "rainbow grabber" * hyperion-v4l2 --screenshot can also evaluate best reagion and color for no signal detection * tune output of no signal detection * v4l outputs warninsg only, todo: make it adyustable * typo * v4l signal detection, now with validation checks * remove obsolete schema files * fix code style * fix text typos * code style
145 lines
2.8 KiB
C++
145 lines
2.8 KiB
C++
#include <iostream>
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#include <utils/HsvTransform.h>
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HsvTransform::HsvTransform()
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: _saturationGain(1.0)
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, _valueGain(1.0)
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{
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}
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HsvTransform::HsvTransform(double saturationGain, double valueGain) :
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_saturationGain(saturationGain),
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_valueGain(valueGain)
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{
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}
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HsvTransform::~HsvTransform()
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{
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}
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void HsvTransform::setSaturationGain(double saturationGain)
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{
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_saturationGain = saturationGain;
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}
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double HsvTransform::getSaturationGain() const
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{
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return _saturationGain;
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}
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void HsvTransform::setValueGain(double valueGain)
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{
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_valueGain = valueGain;
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}
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double HsvTransform::getValueGain() const
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{
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return _valueGain;
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}
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void HsvTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue) const
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{
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if (_saturationGain != 1.0 || _valueGain != 1.0)
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{
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uint16_t hue;
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uint8_t saturation, value;
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rgb2hsv(red, green, blue, hue, saturation, value);
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int s = saturation * _saturationGain;
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if (s > 255)
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saturation = 255;
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else
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saturation = s;
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int v = value * _valueGain;
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if (v > 255)
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value = 255;
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else
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value = v;
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hsv2rgb(hue, saturation, value, red, green, blue);
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}
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}
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void HsvTransform::rgb2hsv(uint8_t red, uint8_t green, uint8_t blue, uint16_t & hue, uint8_t & saturation, uint8_t & value)
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{
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uint8_t rgbMin, rgbMax;
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rgbMin = red < green ? (red < blue ? red : blue) : (green < blue ? green : blue);
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rgbMax = red > green ? (red > blue ? red : blue) : (green > blue ? green : blue);
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value = rgbMax;
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if (value == 0)
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{
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hue = 0;
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saturation = 0;
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return;
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}
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saturation = 255 * long(rgbMax - rgbMin) / value;
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if (saturation == 0)
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{
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hue = 0;
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return;
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}
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if (rgbMax == red)
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{
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// start from 360 to be sure that we won't assign a negative number to the unsigned hue value
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hue = 360 + 60 * (green - blue) / (rgbMax - rgbMin);
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if (hue > 359)
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hue -= 360;
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}
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else if (rgbMax == green)
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{
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hue = 120 + 60 * (blue - red) / (rgbMax - rgbMin);
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}
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else
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{
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hue = 240 + 60 * (red - green) / (rgbMax - rgbMin);
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}
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}
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void HsvTransform::hsv2rgb(uint16_t hue, uint8_t saturation, uint8_t value, uint8_t & red, uint8_t & green, uint8_t & blue)
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{
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uint8_t region, remainder, p, q, t;
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if (saturation == 0)
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{
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red = value;
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green = value;
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blue = value;
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return;
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}
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region = hue / 60;
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remainder = (hue - (region * 60)) * 256 / 60;
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p = (value * (255 - saturation)) >> 8;
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q = (value * (255 - ((saturation * remainder) >> 8))) >> 8;
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t = (value * (255 - ((saturation * (255 - remainder)) >> 8))) >> 8;
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switch (region)
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{
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case 0:
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red = value; green = t; blue = p;
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break;
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case 1:
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red = q; green = value; blue = p;
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break;
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case 2:
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red = p; green = value; blue = t;
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break;
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case 3:
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red = p; green = q; blue = value;
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break;
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case 4:
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red = t; green = p; blue = value;
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break;
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default:
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red = value; green = p; blue = q;
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break;
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}
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}
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