hyperion.ng/include/hyperion/BGEffectHandler.h

140 lines
4.3 KiB
C++

#ifndef BGEFFECTHANDLER_H
#define BGEFFECTHANDLER_H
#include <utils/Logger.h>
#include <hyperion/Hyperion.h>
#include <utils/settings.h>
#include <effectengine/Effect.h>
#include <hyperion/PriorityMuxer.h>
///
/// @brief Handle the background Effect settings, reacts on runtime to settings changes
///
class BGEffectHandler : public QObject
{
Q_OBJECT
public:
BGEffectHandler(Hyperion* hyperion)
: QObject(hyperion)
, _hyperion(hyperion)
, _prioMuxer(_hyperion->getMuxerInstance())
, _isBgEffectEnabled(false)
, _isSuspended(false)
{
QString subComponent = parent()->property("instance").toString();
_log = Logger::getInstance("HYPERION", subComponent);
// listen for config changes
connect(_hyperion, &Hyperion::settingsChanged, this, [=] (settings::type type, const QJsonDocument& config) {
this->handleSettingsUpdate(type, config);
});
connect(_prioMuxer, &PriorityMuxer::prioritiesChanged, this, [=] {
this->handlePriorityUpdate();
});
// listen for suspend/resume requests, to not start a background effect when system goes into suspend mode
connect(_hyperion, &Hyperion::suspendRequest, this, [=] (bool isSuspended) {
_isSuspended = isSuspended;
});
// initialization
handleSettingsUpdate(settings::BGEFFECT, _hyperion->getSetting(settings::BGEFFECT));
}
///
/// @brief Check, if background effect processing is enabled.
/// @return True, background effect processing is enabled.
///
bool _isEnabled () const { return _isBgEffectEnabled; }
private slots:
///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingType from enum
/// @param config configuration object
///
void handleSettingsUpdate(settings::type type, const QJsonDocument& config)
{
if(type == settings::BGEFFECT)
{
_bgEffectConfig = config;
const QJsonObject& BGEffectConfig = _bgEffectConfig.object();
#define BGCONFIG_ARRAY bgColorConfig.toArray()
// clear background priority
if (_hyperion->getCurrentPriority() == PriorityMuxer::BG_PRIORITY)
{
_hyperion->clear(PriorityMuxer::BG_PRIORITY);
}
_isBgEffectEnabled = BGEffectConfig["enable"].toBool(true);
// initial background effect/color
if (_isBgEffectEnabled)
{
#if defined(ENABLE_EFFECTENGINE)
const QString bgTypeConfig = BGEffectConfig["type"].toString("effect");
const QString bgEffectConfig = BGEffectConfig["effect"].toString("Warm mood blobs");
#else
const QString bgTypeConfig = "color";
#endif
const QJsonValue bgColorConfig = BGEffectConfig["color"];
if (bgTypeConfig.contains("color"))
{
std::vector<ColorRgb> bg_color = {
ColorRgb {
static_cast<uint8_t>(BGCONFIG_ARRAY.at(0).toInt(0)),
static_cast<uint8_t>(BGCONFIG_ARRAY.at(1).toInt(0)),
static_cast<uint8_t>(BGCONFIG_ARRAY.at(2).toInt(0))
}
};
_hyperion->setColor(PriorityMuxer::BG_PRIORITY, bg_color);
Info(_log,"Initial background color set (%d %d %d)",bg_color.at(0).red, bg_color.at(0).green, bg_color.at(0).blue);
}
#if defined(ENABLE_EFFECTENGINE)
else
{
int result = _hyperion->setEffect(bgEffectConfig, PriorityMuxer::BG_PRIORITY, PriorityMuxer::ENDLESS);
Info(_log,"Initial background effect '%s' %s", QSTRING_CSTR(bgEffectConfig), ((result == 0) ? "started" : "failed"));
}
#endif
}
#undef BGCONFIG_ARRAY
}
}
///
/// @brief Handle priority updates.
/// In case the background effect is not current priority, stop BG-effect to save resources; otherwise start effect again.
///
void handlePriorityUpdate()
{
if (_prioMuxer->getCurrentPriority() < PriorityMuxer::BG_PRIORITY && _prioMuxer->hasPriority(PriorityMuxer::BG_PRIORITY))
{
Debug(_log,"Stop background (color-) effect as it moved out of scope");
_hyperion->clear(PriorityMuxer::BG_PRIORITY);
}
else if (!_isSuspended && _prioMuxer->getCurrentPriority() == PriorityMuxer::LOWEST_PRIORITY && _isBgEffectEnabled)
{
Debug(_log,"Start background (color-) effect as it moved in scope");
emit handleSettingsUpdate (settings::BGEFFECT, _bgEffectConfig);
}
}
private:
/// Hyperion instance pointer
Hyperion* _hyperion;
Logger * _log;
/// priority muxer instance
PriorityMuxer* _prioMuxer;
QJsonDocument _bgEffectConfig;
bool _isBgEffectEnabled;
bool _isSuspended;
};
#endif // BGEFFECTHANDLER_H