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https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
* small collection of bugfixed debugger hints / warnings * 'toStdVector' has been explicitly marked deprecated * fixed double zip naming in artifacts * V4L2 WebUI Fix * Some code fixes based on alerts from lgtm.com * only execute dynamic v4l2 enum code, if V4L2_AVAIL * very high critical bugfix ;) * merge fix * some lgtm.com fixes * lgtm fixes * undo localtime_r fix Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
#pragma once
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#include <utils/Components.h>
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#include <utils/Logger.h>
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// STL includes
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#include <map>
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#include <QObject>
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class Hyperion;
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///
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/// @brief The component register reflects and manages the current state of all components and Hyperion as a whole
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/// It emits also real component state changes (triggert from the specific component), which can be used for listening APIs (Network Clients/Plugins)
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///
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class ComponentRegister : public QObject
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{
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Q_OBJECT
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public:
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ComponentRegister(Hyperion* hyperion);
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~ComponentRegister();
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///
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/// @brief Check if a component is currently enabled
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/// @param comp The component from enum
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/// @return True if component is running else false. Not found is -1
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///
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int isComponentEnabled(const hyperion::Components& comp) const;
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/// contains all components and their state
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std::map<hyperion::Components, bool> getRegister() { return _componentStates; };
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signals:
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///
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/// @brief Emits whenever a component changed (really) the state
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/// @param comp The component
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/// @param state The new state of the component
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///
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void updatedComponentState(const hyperion::Components comp, const bool state);
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public slots:
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///
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/// @brief is called whenever a component change a state, DO NOT CALL FROM API, use signal hyperion->compStateChangeRequest
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/// @param comp The component
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/// @param state The new state of the component
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///
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void setNewComponentState(const hyperion::Components comp, const bool activated);
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private slots:
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///
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/// @brief Handle COMP_ALL changes from Hyperion->compStateChangeRequest
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///
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void handleCompStateChangeRequest(const hyperion::Components comps, const bool activated);
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private:
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/// Hyperion instance
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Hyperion * _hyperion;
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/// Logger instance
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Logger * _log;
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/// current state of all components
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std::map<hyperion::Components, bool> _componentStates;
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/// on hyperion off we save the previous states of all components
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std::map<hyperion::Components, bool> _prevComponentStates;
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// helper to prevent self emit chains
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bool _inProgress = false;
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};
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