hyperion.ng/libsrc/hyperion/Hyperion.cpp
LordGrey 160c5d0b3a
UI and Web updates (#1421)
* Stop Web-Capture when priority changes

* Remote control UI: Treat duration=0 as endless

* Stop Web-Capture on non-Image events changes

* LED Matrix Layout - Support vertical cabling direction

* Additional Yeelight models

* Treat http headers case insensitive

* Update change log

* Treat http headers case insensitive (consider Qt version)

* API - Consider provided format when setImage

* UI - Support Boblight configuration per LED instance

* Support multiple Boblight clients with different priorities

* Update changelog

* Simplify isGUI rules allowing for QT only builds

* Sysinfo: Fix indents

* LED-Devices: Show warning, if get properties failed

* Qt-Grabber: Fixed position handling of multiple monitors

* LED layout: Remove indention limitations

* Yeelight: Test YLTD003

* hyperion-remote: Provide image filename to muxer/UI

* Refactor PriorityMuxer and related

* Temp: Build under Windows 2019

* Yeelight: Remove YLTD003 as it is not working without additional changes

* Test Windows-latest with out removing redistributables/new MSVC

* correct workflows

* correct CI script

* Build Windows with Qt 5.15.2

* Priority Muxer: Updates after testing

* Fix Typo

* Update BGHandler

* QTGrabber - Reactivate windows code to avoid cursor issues

* Emit prioritiesChanged when autoselect was changed by user

Co-authored-by: Paulchen Panther <Paulchen-Panter@protonmail.com>
2022-02-22 20:58:59 +01:00

727 lines
20 KiB
C++

// STL includes
#include <exception>
#include <sstream>
// QT includes
#include <QString>
#include <QStringList>
#include <QThread>
// hyperion include
#include <hyperion/Hyperion.h>
#if defined(ENABLE_FORWARDER)
#include <forwarder/MessageForwarder.h>
#endif
#include <hyperion/ImageProcessor.h>
#include <hyperion/ColorAdjustment.h>
// utils
#include <utils/hyperion.h>
#include <utils/GlobalSignals.h>
#include <utils/Logger.h>
// LedDevice includes
#include <leddevice/LedDeviceWrapper.h>
#include <hyperion/MultiColorAdjustment.h>
#include "LinearColorSmoothing.h"
#if defined(ENABLE_EFFECTENGINE)
// effect engine includes
#include <effectengine/EffectEngine.h>
#endif
// settingsManagaer
#include <hyperion/SettingsManager.h>
// BGEffectHandler
#include <hyperion/BGEffectHandler.h>
// CaptureControl (Daemon capture)
#include <hyperion/CaptureCont.h>
// Boblight
#if defined(ENABLE_BOBLIGHT_SERVER)
#include <boblightserver/BoblightServer.h>
#endif
Hyperion::Hyperion(quint8 instance, bool readonlyMode)
: QObject()
, _instIndex(instance)
, _settingsManager(new SettingsManager(instance, this, readonlyMode))
, _componentRegister(nullptr)
, _ledString(hyperion::createLedString(getSetting(settings::LEDS).array(), hyperion::createColorOrder(getSetting(settings::DEVICE).object())))
, _imageProcessor(nullptr)
, _muxer(nullptr)
, _raw2ledAdjustment(hyperion::createLedColorsAdjustment(static_cast<int>(_ledString.leds().size()), getSetting(settings::COLOR).object()))
, _ledDeviceWrapper(nullptr)
, _deviceSmooth(nullptr)
#if defined(ENABLE_EFFECTENGINE)
, _effectEngine(nullptr)
#endif
#if defined(ENABLE_FORWARDER)
, _messageForwarder(nullptr)
#endif
, _log(nullptr)
, _hwLedCount()
, _ledGridSize(hyperion::getLedLayoutGridSize(getSetting(settings::LEDS).array()))
, _BGEffectHandler(nullptr)
, _captureCont(nullptr)
, _ledBuffer(_ledString.leds().size(), ColorRgb::BLACK)
#if defined(ENABLE_BOBLIGHT_SERVER)
, _boblightServer(nullptr)
#endif
, _readOnlyMode(readonlyMode)
{
QString subComponent = "I"+QString::number(instance);
this->setProperty("instance", (QString) subComponent);
_log= Logger::getInstance("HYPERION", subComponent);
_componentRegister = new ComponentRegister(this);
_imageProcessor = new ImageProcessor(_ledString, this);
_muxer = new PriorityMuxer(static_cast<int>(_ledString.leds().size()), this);
}
Hyperion::~Hyperion()
{
freeObjects();
}
void Hyperion::start()
{
// forward settings changed to Hyperion
connect(_settingsManager, &SettingsManager::settingsChanged, this, &Hyperion::settingsChanged);
// get newVideoMode from HyperionIManager
connect(this, &Hyperion::newVideoMode, this, &Hyperion::handleNewVideoMode);
if (!_raw2ledAdjustment->verifyAdjustments())
{
Warning(_log, "At least one led has no color calibration, please add all leds from your led layout to an 'LED index' field!");
}
// handle hwLedCount
_hwLedCount = getSetting(settings::DEVICE).object()["hardwareLedCount"].toInt(getLedCount());
// Initialize colororder vector
for (const Led& led : _ledString.leds())
{
_ledStringColorOrder.push_back(led.colorOrder);
}
// connect Hyperion::update with Muxer visible priority changes as muxer updates independent
connect(_muxer, &PriorityMuxer::visiblePriorityChanged, this, &Hyperion::update);
connect(_muxer, &PriorityMuxer::visiblePriorityChanged, this, &Hyperion::handleSourceAvailability);
connect(_muxer, &PriorityMuxer::visibleComponentChanged, this, &Hyperion::handleVisibleComponentChanged);
// listens for ComponentRegister changes of COMP_ALL to perform core enable/disable actions
// connect(&_componentRegister, &ComponentRegister::updatedComponentState, this, &Hyperion::updatedComponentState);
// listen for settings updates of this instance (LEDS & COLOR)
connect(_settingsManager, &SettingsManager::settingsChanged, this, &Hyperion::handleSettingsUpdate);
#if 0
// set color correction activity state
const QJsonObject color = getSetting(settings::COLOR).object();
#endif
// initialize LED-devices
QJsonObject ledDevice = getSetting(settings::DEVICE).object();
ledDevice["currentLedCount"] = _hwLedCount; // Inject led count info
_ledDeviceWrapper = new LedDeviceWrapper(this);
connect(this, &Hyperion::compStateChangeRequest, _ledDeviceWrapper, &LedDeviceWrapper::handleComponentState);
connect(this, &Hyperion::ledDeviceData, _ledDeviceWrapper, &LedDeviceWrapper::updateLeds);
_ledDeviceWrapper->createLedDevice(ledDevice);
// smoothing
_deviceSmooth = new LinearColorSmoothing(getSetting(settings::SMOOTHING), this);
connect(this, &Hyperion::settingsChanged, _deviceSmooth, &LinearColorSmoothing::handleSettingsUpdate);
//Start in pause mode, a new priority will activate smoothing (either start-effect or grabber)
_deviceSmooth->setPause(true);
#if defined(ENABLE_FORWARDER)
// create the message forwarder only on main instance
if (_instIndex == 0)
{
_messageForwarder = new MessageForwarder(this);
}
#endif
#if defined(ENABLE_EFFECTENGINE)
// create the effect engine; needs to be initialized after smoothing!
_effectEngine = new EffectEngine(this);
connect(_effectEngine, &EffectEngine::effectListUpdated, this, &Hyperion::effectListUpdated);
#endif
// initial startup effect
hyperion::handleInitialEffect(this, getSetting(settings::FGEFFECT).object());
// handle background effect
_BGEffectHandler = new BGEffectHandler(this);
// create the Daemon capture interface
_captureCont = new CaptureCont(this);
// forwards global signals to the corresponding slots
connect(GlobalSignals::getInstance(), &GlobalSignals::registerGlobalInput, this, &Hyperion::registerInput);
connect(GlobalSignals::getInstance(), &GlobalSignals::clearGlobalInput, this, &Hyperion::clear);
connect(GlobalSignals::getInstance(), &GlobalSignals::setGlobalColor, this, &Hyperion::setColor);
connect(GlobalSignals::getInstance(), &GlobalSignals::setGlobalImage, this, &Hyperion::setInputImage);
// if there is no startup / background effect and no sending capture interface we probably want to push once BLACK (as PrioMuxer won't emit a priority change)
update();
#if defined(ENABLE_BOBLIGHT_SERVER)
// boblight, can't live in global scope as it depends on layout
_boblightServer = new BoblightServer(this, getSetting(settings::BOBLSERVER));
connect(this, &Hyperion::settingsChanged, _boblightServer, &BoblightServer::handleSettingsUpdate);
#endif
// instance initiated, enter thread event loop
emit started();
}
void Hyperion::stop()
{
emit finished();
thread()->wait();
}
void Hyperion::freeObjects()
{
//delete Background effect first that it does not kick in when other priorities are stopped
delete _BGEffectHandler;
//Remove all priorities to switch off all leds
clear(-1,true);
// delete components on exit of hyperion core
#if defined(ENABLE_BOBLIGHT_SERVER)
delete _boblightServer;
#endif
delete _captureCont;
#if defined(ENABLE_EFFECTENGINE)
delete _effectEngine;
#endif
delete _raw2ledAdjustment;
#if defined(ENABLE_FORWARDER)
delete _messageForwarder;
#endif
delete _settingsManager;
delete _ledDeviceWrapper;
delete _imageProcessor;
delete _muxer;
delete _componentRegister;
}
void Hyperion::handleSettingsUpdate(settings::type type, const QJsonDocument& config)
{
// std::cout << "Hyperion::handleSettingsUpdate" << std::endl;
// std::cout << config.toJson().toStdString() << std::endl;
if(type == settings::COLOR)
{
const QJsonObject obj = config.object();
// change in color recreate ledAdjustments
delete _raw2ledAdjustment;
_raw2ledAdjustment = hyperion::createLedColorsAdjustment(static_cast<int>(_ledString.leds().size()), obj);
if (!_raw2ledAdjustment->verifyAdjustments())
{
Warning(_log, "At least one led has no color calibration, please add all leds from your led layout to an 'LED index' field!");
}
}
else if(type == settings::LEDS)
{
const QJsonArray leds = config.array();
#if defined(ENABLE_EFFECTENGINE)
// stop and cache all running effects, as effects depend heavily on LED-layout
_effectEngine->cacheRunningEffects();
#endif
// ledstring, img processor, muxer, ledGridSize (effect-engine image based effects), _ledBuffer and ByteOrder of ledstring
_ledString = hyperion::createLedString(leds, hyperion::createColorOrder(getSetting(settings::DEVICE).object()));
_imageProcessor->setLedString(_ledString);
_muxer->updateLedColorsLength(static_cast<int>(_ledString.leds().size()));
_ledGridSize = hyperion::getLedLayoutGridSize(leds);
std::vector<ColorRgb> color(_ledString.leds().size(), ColorRgb{0,0,0});
_ledBuffer = color;
_ledStringColorOrder.clear();
for (const Led& led : _ledString.leds())
{
_ledStringColorOrder.push_back(led.colorOrder);
}
// handle hwLedCount update
_hwLedCount = getSetting(settings::DEVICE).object()["hardwareLedCount"].toInt(getLedCount());
// change in leds are also reflected in adjustment
delete _raw2ledAdjustment;
_raw2ledAdjustment = hyperion::createLedColorsAdjustment(static_cast<int>(_ledString.leds().size()), getSetting(settings::COLOR).object());
#if defined(ENABLE_EFFECTENGINE)
// start cached effects
_effectEngine->startCachedEffects();
#endif
}
else if(type == settings::DEVICE)
{
QJsonObject dev = config.object();
// handle hwLedCount update
_hwLedCount = dev["hardwareLedCount"].toInt(getLedCount());
// force ledString update, if device ByteOrder changed
if(_ledDeviceWrapper->getColorOrder() != dev["colorOrder"].toString("rgb"))
{
_ledString = hyperion::createLedString(getSetting(settings::LEDS).array(), hyperion::createColorOrder(dev));
_imageProcessor->setLedString(_ledString);
_ledStringColorOrder.clear();
for (const Led& led : _ledString.leds())
{
_ledStringColorOrder.push_back(led.colorOrder);
}
}
// do always reinit until the led devices can handle dynamic changes
dev["currentLedCount"] = _hwLedCount; // Inject led count info
_ledDeviceWrapper->createLedDevice(dev);
// TODO: Check, if framegrabber frequency is lower than latchtime..., if yes, stop
}
else if(type == settings::SMOOTHING)
{
_deviceSmooth->handleSettingsUpdate( type, config);
}
// update once to push single color sets / adjustments/ ledlayout resizes and update ledBuffer color
update();
}
QJsonDocument Hyperion::getSetting(settings::type type) const
{
return _settingsManager->getSetting(type);
}
bool Hyperion::saveSettings(const QJsonObject& config, bool correct)
{
return _settingsManager->saveSettings(config, correct);
}
bool Hyperion::restoreSettings(const QJsonObject& config, bool correct)
{
return _settingsManager->restoreSettings(config, correct);
}
int Hyperion::getLatchTime() const
{
return _ledDeviceWrapper->getLatchTime();
}
unsigned Hyperion::addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
{
return _deviceSmooth->addConfig(settlingTime_ms, ledUpdateFrequency_hz, updateDelay);
}
unsigned Hyperion::updateSmoothingConfig(unsigned id, int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
{
return _deviceSmooth->updateConfig(id, settlingTime_ms, ledUpdateFrequency_hz, updateDelay);
}
int Hyperion::getLedCount() const
{
return static_cast<int>(_ledString.leds().size());
}
void Hyperion::setSourceAutoSelect(bool state)
{
_muxer->setSourceAutoSelectEnabled(state);
}
bool Hyperion::setVisiblePriority(int priority)
{
return _muxer->setPriority(priority);
}
bool Hyperion::sourceAutoSelectEnabled() const
{
return _muxer->isSourceAutoSelectEnabled();
}
void Hyperion::setNewComponentState(hyperion::Components component, bool state)
{
_componentRegister->setNewComponentState(component, state);
}
std::map<hyperion::Components, bool> Hyperion::getAllComponents() const
{
return _componentRegister->getRegister();
}
int Hyperion::isComponentEnabled(hyperion::Components comp) const
{
return _componentRegister->isComponentEnabled(comp);
}
void Hyperion::registerInput(int priority, hyperion::Components component, const QString& origin, const QString& owner, unsigned smooth_cfg)
{
_muxer->registerInput(priority, component, origin, owner, smooth_cfg);
}
bool Hyperion::setInput(int priority, const std::vector<ColorRgb>& ledColors, int timeout_ms, bool clearEffect)
{
if(_muxer->setInput(priority, ledColors, timeout_ms))
{
#if defined(ENABLE_EFFECTENGINE)
// clear effect if this call does not come from an effect
if(clearEffect)
{
_effectEngine->channelCleared(priority);
}
#endif
// if this priority is visible, update immediately
if(priority == _muxer->getCurrentPriority())
{
update();
}
return true;
}
return false;
}
bool Hyperion::setInputImage(int priority, const Image<ColorRgb>& image, int64_t timeout_ms, bool clearEffect)
{
if (!_muxer->hasPriority(priority))
{
emit GlobalSignals::getInstance()->globalRegRequired(priority);
return false;
}
if(_muxer->setInputImage(priority, image, timeout_ms))
{
#if defined(ENABLE_EFFECTENGINE)
// clear effect if this call does not come from an effect
if(clearEffect)
{
_effectEngine->channelCleared(priority);
}
#endif
// if this priority is visible, update immediately
if(priority == _muxer->getCurrentPriority())
{
update();
}
return true;
}
return false;
}
bool Hyperion::setInputInactive(quint8 priority)
{
return _muxer->setInputInactive(priority);
}
void Hyperion::setColor(int priority, const std::vector<ColorRgb> &ledColors, int timeout_ms, const QString &origin, bool clearEffects)
{
#if defined(ENABLE_EFFECTENGINE)
// clear effect if this call does not come from an effect
if (clearEffects)
{
_effectEngine->channelCleared(priority);
}
#endif
// create full led vector from single/multiple colors
size_t size = _ledString.leds().size();
std::vector<ColorRgb> newLedColors;
while (true)
{
for (const auto &entry : ledColors)
{
newLedColors.emplace_back(entry);
if (newLedColors.size() == size)
{
goto end;
}
}
}
end:
// register color
registerInput(priority, hyperion::COMP_COLOR, origin);
// write color to muxer
setInput(priority, newLedColors, timeout_ms);
}
QStringList Hyperion::getAdjustmentIds() const
{
return _raw2ledAdjustment->getAdjustmentIds();
}
ColorAdjustment * Hyperion::getAdjustment(const QString& id) const
{
return _raw2ledAdjustment->getAdjustment(id);
}
void Hyperion::adjustmentsUpdated()
{
emit adjustmentChanged();
update();
}
bool Hyperion::clear(int priority, bool forceClearAll)
{
bool isCleared = false;
if (priority < 0)
{
_muxer->clearAll(forceClearAll);
#if defined(ENABLE_EFFECTENGINE)
// send clearall signal to the effect engine
_effectEngine->allChannelsCleared();
#endif
isCleared = true;
}
else
{
#if defined(ENABLE_EFFECTENGINE)
// send clear signal to the effect engine
// (outside the check so the effect gets cleared even when the effect is not sending colors)
_effectEngine->channelCleared(priority);
#endif
if (_muxer->clearInput(priority))
{
isCleared = true;
}
}
return isCleared;
}
int Hyperion::getCurrentPriority() const
{
return _muxer->getCurrentPriority();
}
bool Hyperion::isCurrentPriority(int priority) const
{
return getCurrentPriority() == priority;
}
QList<int> Hyperion::getActivePriorities() const
{
return _muxer->getPriorities();
}
Hyperion::InputInfo Hyperion::getPriorityInfo(int priority) const
{
return _muxer->getInputInfo(priority);
}
#if defined(ENABLE_EFFECTENGINE)
QString Hyperion::saveEffect(const QJsonObject& obj)
{
return _effectEngine->saveEffect(obj);
}
QString Hyperion::deleteEffect(const QString& effectName)
{
return _effectEngine->deleteEffect(effectName);
}
std::list<EffectDefinition> Hyperion::getEffects() const
{
return _effectEngine->getEffects();
}
std::list<ActiveEffectDefinition> Hyperion::getActiveEffects() const
{
return _effectEngine->getActiveEffects();
}
std::list<EffectSchema> Hyperion::getEffectSchemas() const
{
return _effectEngine->getEffectSchemas();
}
int Hyperion::setEffect(const QString &effectName, int priority, int timeout, const QString & origin)
{
return _effectEngine->runEffect(effectName, priority, timeout, origin);
}
int Hyperion::setEffect(const QString &effectName, const QJsonObject &args, int priority, int timeout, const QString &pythonScript, const QString &origin, const QString &imageData)
{
return _effectEngine->runEffect(effectName, args, priority, timeout, pythonScript, origin, 0, imageData);
}
#endif
QJsonObject Hyperion::getQJsonConfig() const
{
return _settingsManager->getSettings();
}
void Hyperion::setLedMappingType(int mappingType)
{
if(mappingType != _imageProcessor->getUserLedMappingType())
{
_imageProcessor->setLedMappingType(mappingType);
emit imageToLedsMappingChanged(mappingType);
}
}
int Hyperion::getLedMappingType() const
{
return _imageProcessor->getUserLedMappingType();
}
void Hyperion::setVideoMode(VideoMode mode)
{
emit videoMode(mode);
}
VideoMode Hyperion::getCurrentVideoMode() const
{
return _currVideoMode;
}
QString Hyperion::getActiveDeviceType() const
{
return _ledDeviceWrapper->getActiveDeviceType();
}
void Hyperion::handleVisibleComponentChanged(hyperion::Components comp)
{
_imageProcessor->setBlackbarDetectDisable((comp == hyperion::COMP_EFFECT));
_imageProcessor->setHardLedMappingType((comp == hyperion::COMP_EFFECT) ? 0 : -1);
_raw2ledAdjustment->setBacklightEnabled((comp != hyperion::COMP_COLOR && comp != hyperion::COMP_EFFECT));
}
void Hyperion::handleSourceAvailability(int priority)
{ int previousPriority = _muxer->getPreviousPriority();
if ( priority == PriorityMuxer::LOWEST_PRIORITY)
{
Debug(_log,"No source left -> Pause output processing and switch LED-Device off");
emit _ledDeviceWrapper->switchOff();
emit _deviceSmooth->setPause(true);
}
else
{
if ( previousPriority == PriorityMuxer::LOWEST_PRIORITY )
{
Debug(_log,"new source available -> Resume output processing and switch LED-Device on");
emit _ledDeviceWrapper->switchOn();
emit _deviceSmooth->setPause(false);
}
}
}
void Hyperion::update()
{
// Obtain the current priority channel
int priority = _muxer->getCurrentPriority();
const PriorityMuxer::InputInfo priorityInfo = _muxer->getInputInfo(priority);
// copy image & process OR copy ledColors from muxer
Image<ColorRgb> image = priorityInfo.image;
if (image.width() > 1 || image.height() > 1)
{
emit currentImage(image);
_ledBuffer = _imageProcessor->process(image);
}
else
{
_ledBuffer = priorityInfo.ledColors;
}
// emit rawLedColors before transform
emit rawLedColors(_ledBuffer);
_raw2ledAdjustment->applyAdjustment(_ledBuffer);
int i = 0;
for (ColorRgb& color : _ledBuffer)
{
// correct the color byte order
switch (_ledStringColorOrder.at(i))
{
case ColorOrder::ORDER_RGB:
// leave as it is
break;
case ColorOrder::ORDER_BGR:
std::swap(color.red, color.blue);
break;
case ColorOrder::ORDER_RBG:
std::swap(color.green, color.blue);
break;
case ColorOrder::ORDER_GRB:
std::swap(color.red, color.green);
break;
case ColorOrder::ORDER_GBR:
std::swap(color.red, color.green);
std::swap(color.green, color.blue);
break;
case ColorOrder::ORDER_BRG:
std::swap(color.red, color.blue);
std::swap(color.green, color.blue);
break;
}
i++;
}
// fill additional hardware LEDs with black
if ( _hwLedCount > static_cast<int>(_ledBuffer.size()) )
{
_ledBuffer.resize(_hwLedCount, ColorRgb::BLACK);
}
// Write the data to the device
if (_ledDeviceWrapper->enabled())
{
// Smoothing is disabled
if (! _deviceSmooth->enabled())
{
//std::cout << "Hyperion::update()> Non-Smoothing - "; LedDevice::printLedValues ( _ledBuffer);
emit ledDeviceData(_ledBuffer);
}
else
{
_deviceSmooth->selectConfig(priorityInfo.smooth_cfg);
// feed smoothing in pause mode to maintain a smooth transition back to smooth mode
if (_deviceSmooth->enabled() || _deviceSmooth->pause())
{
_deviceSmooth->updateLedValues(_ledBuffer);
}
}
}
#if 0
else
{
//LEDDevice is disabled
Debug(_log, "LEDDevice is disabled - no update required");
}
#endif
}