mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
2a77f6f012
Signed-off-by: Paulchen-Panther <Paulchen--Panter@gmx.net>
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#include <hyperion/ComponentRegister.h>
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#include <iostream>
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#include <hyperion/Hyperion.h>
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using namespace hyperion;
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ComponentRegister::ComponentRegister(Hyperion* hyperion)
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: _hyperion(hyperion)
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, _log(Logger::getInstance("ComponentRegister"))
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{
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// init all comps to false
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QVector<hyperion::Components> vect;
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vect << COMP_ALL << COMP_SMOOTHING << COMP_BLACKBORDER << COMP_FORWARDER << COMP_UDPLISTENER << COMP_BOBLIGHTSERVER << COMP_GRABBER << COMP_V4L << COMP_LEDDEVICE;
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for(auto e : vect)
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{
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_componentStates.emplace(e, ((e == COMP_ALL) ? true : false));
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}
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}
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ComponentRegister::~ComponentRegister()
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{
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}
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bool ComponentRegister::setHyperionEnable(const bool& state)
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{
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if(!state && _prevComponentStates.empty())
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{
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Debug(_log,"Disable Hyperion, store current component states");
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for(const auto comp : _componentStates)
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{
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// save state
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_prevComponentStates.emplace(comp.first, comp.second);
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// disable if enabled
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if(comp.second)
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_hyperion->setComponentState(comp.first, false);
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}
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componentStateChanged(COMP_ALL, false);
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return true;
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}
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else if(state && !_prevComponentStates.empty())
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{
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Debug(_log,"Enable Hyperion, recover previous component states");
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for(const auto comp : _prevComponentStates)
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{
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// if comp was enabled, enable again
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if(comp.second)
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_hyperion->setComponentState(comp.first, true);
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}
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_prevComponentStates.clear();
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componentStateChanged(COMP_ALL, true);
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return true;
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}
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return false;
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}
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int ComponentRegister::isComponentEnabled(const hyperion::Components& comp) const
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{
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return (_componentStates.count(comp)) ? _componentStates.at(comp) : -1;
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}
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void ComponentRegister::componentStateChanged(const hyperion::Components comp, const bool activated)
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{
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if(_componentStates[comp] != activated)
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{
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Debug( _log, "%s: %s", componentToString(comp), (activated? "enabled" : "disabled"));
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_componentStates[comp] = activated;
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// emit component has changed state
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emit updatedComponentState(comp, activated);
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}
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}
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