mirror of
https://github.com/hyperion-project/hyperion.ng.git
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2dca1c93e6
- Commit: 1d9165f403
- New default QT capture implementation
- UploadHandler added to Effects Configurator to allow uploading GIF files
- Docker compile script and instruction
- Travis Fix
179 lines
3.9 KiB
C++
179 lines
3.9 KiB
C++
#include <QtCore/qmath.h>
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#include <utils/RgbTransform.h>
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RgbTransform::RgbTransform()
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{
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init(1.0, 1.0, 1.0, 0.0, false, 100, 100);
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}
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RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
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{
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init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, brightness, brightnessCompensation);
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}
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void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
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{
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_backLightEnabled = true;
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setGamma(gammaR,gammaG,gammaB);
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setBacklightThreshold(backlightThreshold);
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setBacklightColored(backlightColored);
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setBrightness(brightness);
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setBrightnessCompensation(brightnessCompensation);
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initializeMapping();
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}
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RgbTransform::~RgbTransform()
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{
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}
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double RgbTransform::getGammaR() const
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{
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return _gammaR;
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}
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double RgbTransform::getGammaG() const
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{
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return _gammaG;
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}
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double RgbTransform::getGammaB() const
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{
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return _gammaB;
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}
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void RgbTransform::setGamma(double gammaR, double gammaG, double gammaB)
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{
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_gammaR = gammaR;
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_gammaG = (gammaG < 0.0) ? _gammaR : gammaG;
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_gammaB = (gammaB < 0.0) ? _gammaR : gammaB;
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initializeMapping();
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}
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void RgbTransform::initializeMapping()
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{
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for (int i = 0; i < 256; ++i)
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{
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_mappingR[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaR) * 255), 0), 255);
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_mappingG[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaG) * 255), 0), 255);
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_mappingB[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaB) * 255), 0), 255);
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}
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}
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int RgbTransform::getBacklightThreshold() const
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{
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return _backlightThreshold;
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}
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void RgbTransform::setBacklightThreshold(int backlightThreshold)
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{
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_backlightThreshold = backlightThreshold;
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_sumBrightnessLow = 765.0 * ((qPow(2.0,(_backlightThreshold/100)*2)-1) / 3.0);
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}
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bool RgbTransform::getBacklightColored() const
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{
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return _backlightColored;
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}
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void RgbTransform::setBacklightColored(bool backlightColored)
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{
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_backlightColored = backlightColored;
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}
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bool RgbTransform::getBackLightEnabled() const
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{
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return _backLightEnabled;
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}
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void RgbTransform::setBackLightEnabled(bool enable)
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{
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_backLightEnabled = enable;
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}
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uint8_t RgbTransform::getBrightness() const
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{
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return _brightness;
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}
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void RgbTransform::setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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updateBrightnessComponents();
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}
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void RgbTransform::setBrightnessCompensation(uint8_t brightnessCompensation)
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{
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_brightnessCompensation = brightnessCompensation;
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updateBrightnessComponents();
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}
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uint8_t RgbTransform::getBrightnessCompensation() const
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{
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return _brightnessCompensation;
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}
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void RgbTransform::updateBrightnessComponents()
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{
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double Fw = _brightnessCompensation*2.0/100.0+1.0;
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double Fcmy = _brightnessCompensation/100.0+1.0;
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double B_in= 0;
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_brightness_rgb = 0;
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_brightness_cmy = 0;
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_brightness_w = 0;
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if (_brightness > 0)
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{
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B_in = (_brightness<50)? -0.09*_brightness+7.5 : -0.04*_brightness+5.0;
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_brightness_rgb = std::ceil(qMin(255.0,255.0/B_in));
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_brightness_cmy = std::ceil(qMin(255.0,255.0/(B_in*Fcmy)));
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_brightness_w = std::ceil(qMin(255.0,255.0/(B_in*Fw)));
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}
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}
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void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & w )
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{
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rgb = _brightness_rgb;
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cmy = _brightness_cmy;
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w = _brightness_w;
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}
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void RgbTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue)
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{
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// apply gamma
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red = _mappingR[red];
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green = _mappingG[green];
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blue = _mappingB[blue];
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// apply brightnesss
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int rgbSum = red+green+blue;
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if ( _backLightEnabled && _sumBrightnessLow>0 && rgbSum < _sumBrightnessLow)
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{
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if (_backlightColored)
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{
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if (rgbSum == 0)
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{
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if (red ==0) red = 1;
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if (green==0) green = 1;
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if (blue ==0) blue = 1;
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rgbSum = red+green+blue;
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}
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double cL =qMin((int)(_sumBrightnessLow /rgbSum), 255);
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red *= cL;
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green *= cL;
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blue *= cL;
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}
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else
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{
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red = qMin((int)(_sumBrightnessLow/3.0), 255);
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green = red;
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blue = red;
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}
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}
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}
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