mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
e889996ae7
* remove color temperatire, its the same as color adjustment * remove temperature from schema * implement most part of v4l only colro settings, now hyperion update knows from which component the colors come * update configs * fix webui config write * reomve correction and temperature from hyperion-remote
98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
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// STL includes
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#include <algorithm>
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#include <stdexcept>
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// Hyperion includes
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#include <hyperion/PriorityMuxer.h>
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PriorityMuxer::PriorityMuxer(int ledCount)
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: _currentPriority(LOWEST_PRIORITY)
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, _activeInputs()
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, _lowestPriorityInfo()
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{
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_lowestPriorityInfo.priority = LOWEST_PRIORITY;
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_lowestPriorityInfo.timeoutTime_ms = -1;
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_lowestPriorityInfo.ledColors = std::vector<ColorRgb>(ledCount, {0, 0, 0});
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_activeInputs[_currentPriority] = _lowestPriorityInfo;
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}
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PriorityMuxer::~PriorityMuxer()
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{
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// empty
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}
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int PriorityMuxer::getCurrentPriority() const
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{
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return _currentPriority;
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}
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QList<int> PriorityMuxer::getPriorities() const
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{
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return _activeInputs.keys();
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}
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bool PriorityMuxer::hasPriority(const int priority) const
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{
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return (priority == LOWEST_PRIORITY) ? true : _activeInputs.contains(priority);
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}
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const PriorityMuxer::InputInfo& PriorityMuxer::getInputInfo(const int priority) const
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{
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auto elemIt = _activeInputs.find(priority);
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if (elemIt == _activeInputs.end())
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{
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throw std::runtime_error("HYPERION (prioritymuxer) ERROR: no such priority");
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}
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return elemIt.value();
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}
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void PriorityMuxer::setInput(const int priority, const std::vector<ColorRgb>& ledColors, const int64_t timeoutTime_ms, hyperion::Components component)
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{
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InputInfo& input = _activeInputs[priority];
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input.priority = priority;
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input.timeoutTime_ms = timeoutTime_ms;
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input.ledColors = ledColors;
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input.componentId = component;
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_currentPriority = std::min(_currentPriority, priority);
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}
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void PriorityMuxer::clearInput(const int priority)
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{
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if (priority < LOWEST_PRIORITY)
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{
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_activeInputs.remove(priority);
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if (_currentPriority == priority)
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{
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QList<int> keys = _activeInputs.keys();
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_currentPriority = *std::min_element(keys.begin(), keys.end());
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}
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}
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}
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void PriorityMuxer::clearAll()
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{
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_activeInputs.clear();
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_currentPriority = LOWEST_PRIORITY;
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_activeInputs[_currentPriority] = _lowestPriorityInfo;
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}
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void PriorityMuxer::setCurrentTime(const int64_t& now)
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{
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_currentPriority = LOWEST_PRIORITY;
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for (auto infoIt = _activeInputs.begin(); infoIt != _activeInputs.end();)
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{
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if (infoIt->timeoutTime_ms != -1 && infoIt->timeoutTime_ms <= now)
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{
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infoIt = _activeInputs.erase(infoIt);
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}
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else
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{
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_currentPriority = std::min(_currentPriority, infoIt->priority);
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++infoIt;
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}
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}
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}
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