hyperion.ng/include/hyperion/Hyperion.h
LordGrey 1ef3a106f1
Smoothing Fixes, Optimizations (#1295)
* Fix #1098, Removed Continuous Output as being obsolete

* Pause output processing when no input source is available

* Only show configurable options for Linear smoothing
2021-08-31 10:56:06 +02:00

553 lines
16 KiB
C++

#pragma once
// stl includes
#include <list>
// QT includes
#include <QString>
#include <QStringList>
#include <QSize>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonArray>
#include <QMap>
// hyperion-utils includes
#include <utils/Image.h>
#include <utils/ColorRgb.h>
#include <utils/Components.h>
#include <utils/VideoMode.h>
// Hyperion includes
#include <hyperion/LedString.h>
#include <hyperion/PriorityMuxer.h>
#include <hyperion/ColorAdjustment.h>
#include <hyperion/ComponentRegister.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/Effect.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <leddevice/LedDevice.h>
// settings utils
#include <utils/settings.h>
// Forward class declaration
class HyperionDaemon;
class ImageProcessor;
class MessageForwarder;
class LinearColorSmoothing;
class EffectEngine;
class MultiColorAdjustment;
class ColorAdjustment;
class SettingsManager;
class BGEffectHandler;
class CaptureCont;
class BoblightServer;
class LedDeviceWrapper;
class Logger;
///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
/// the priority muxer.
///
class Hyperion : public QObject
{
Q_OBJECT
public:
/// Type definition of the info structure used by the priority muxer
using InputInfo = PriorityMuxer::InputInfo;
///
/// Destructor; cleans up resources
///
~Hyperion() override;
///
/// free all alocated objects, should be called only from constructor or before restarting hyperion
///
void freeObjects();
ImageProcessor* getImageProcessor() const { return _imageProcessor; }
///
/// @brief Get instance index of this instance
/// @return The index of this instance
///
quint8 getInstanceIndex() const { return _instIndex; }
///
/// @brief Return the size of led grid
///
QSize getLedGridSize() const { return _ledGridSize; }
/// gets the methode how image is maped to leds
int getLedMappingType() const;
/// forward smoothing config
unsigned addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
unsigned updateSmoothingConfig(unsigned id, int settlingTime_ms=200, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
VideoMode getCurrentVideoMode() const;
///
/// @brief Get the current active led device
/// @return The device name
///
QString getActiveDeviceType() const;
bool getReadOnlyMode() {return _readOnlyMode; }
public slots:
///
/// Updates the priority muxer with the current time and (re)writes the led color with applied
/// transforms.
///
void update();
///
/// Returns the number of attached leds
///
int getLedCount() const;
///
/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
/// A repeated call to update the base data of a known priority won't overwrite their current timeout
/// @param[in] priority The priority of the channel
/// @param[in] component The component of the channel
/// @param[in] origin Who set the channel (CustomString@IP)
/// @param[in] owner Specific owner string, might be empty
/// @param[in] smooth_cfg The smooth id to use
///
void registerInput(int priority, hyperion::Components component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0);
///
/// @brief Update the current color of a priority (prev registered with registerInput())
/// DO NOT use this together with setInputImage() at the same time!
/// @param priority The priority to update
/// @param ledColors The colors
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
///
bool setInput(int priority, const std::vector<ColorRgb>& ledColors, int timeout_ms = -1, bool clearEffect = true);
///
/// @brief Update the current image of a priority (prev registered with registerInput())
/// DO NOT use this together with setInput() at the same time!
/// @param priority The priority to update
/// @param image The new image
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
///
bool setInputImage(int priority, const Image<ColorRgb>& image, int64_t timeout_ms = -1, bool clearEffect = true);
///
/// Writes a single color to all the leds for the given time and priority
/// Registers comp color or provided type against muxer
/// Should be never used to update leds continuous
///
/// @param[in] priority The priority of the written color
/// @param[in] ledColors The color to write to the leds
/// @param[in] timeout_ms The time the leds are set to the given color [ms]
/// @param[in] origin The setter
/// @param clearEffect Should be true when NOT called from an effect
///
void setColor(int priority, const std::vector<ColorRgb> &ledColors, int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true);
///
/// @brief Set the given priority to inactive
/// @param priority The priority
/// @return True on success false if not found
///
bool setInputInactive(quint8 priority);
///
/// Returns the list with unique adjustment identifiers
/// @return The list with adjustment identifiers
///
QStringList getAdjustmentIds() const;
///
/// Returns the ColorAdjustment with the given identifier
/// @return The adjustment with the given identifier (or nullptr if the identifier does not exist)
///
ColorAdjustment * getAdjustment(const QString& id) const;
/// Tell Hyperion that the corrections have changed and the leds need to be updated
void adjustmentsUpdated();
///
/// Clears the given priority channel. This will switch the led-colors to the colors of the next
/// lower priority channel (or off if no more channels are set)
///
/// @param[in] priority The priority channel. -1 clears all priorities
/// @param[in] forceClearAll Force the clear
/// @return True on success else false (not found)
///
bool clear(int priority, bool forceClearAll=false);
/// #############
/// EFFECTENGINE
///
/// @brief Get a pointer to the effect engine
/// @return EffectEngine instance pointer
///
EffectEngine* getEffectEngineInstance() const { return _effectEngine; }
///
/// @brief Save an effect
/// @param obj The effect args
/// @return Empty on success else error message
///
QString saveEffect(const QJsonObject& obj);
///
/// @brief Delete an effect by name.
/// @param effectName The effect name to delete
/// @return Empty on success else error message
///
QString deleteEffect(const QString& effectName);
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param priority The priority channel of the effect
/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const QString & effectName, int priority, int timeout = Effect::ENDLESS, const QString & origin="System");
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param args arguments of the effect script
/// @param priority The priority channel of the effect
/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const QString &effectName
, const QJsonObject &args
, int priority
, int timeout = Effect::ENDLESS
, const QString &pythonScript = ""
, const QString &origin="System"
, const QString &imageData = ""
);
/// Get the list of available effects
/// @return The list of available effects
std::list<EffectDefinition> getEffects() const;
/// Get the list of active effects
/// @return The list of active effects
std::list<ActiveEffectDefinition> getActiveEffects() const;
/// Get the list of available effect schema files
/// @return The list of available effect schema files
std::list<EffectSchema> getEffectSchemas() const;
/// #############
/// PRIORITYMUXER
///
/// @brief Get a pointer to the priorityMuxer instance
/// @return PriorityMuxer instance pointer
///
PriorityMuxer* getMuxerInstance() { return &_muxer; }
///
/// @brief enable/disable automatic/priorized source selection
/// @param state The new state
///
void setSourceAutoSelect(bool state);
///
/// @brief set current input source to visible
/// @param priority the priority channel which should be vidible
/// @return true if success, false on error
///
bool setVisiblePriority(int priority);
/// gets current state of automatic/priorized source selection
/// @return the state
bool sourceAutoSelectEnabled() const;
///
/// Returns the current priority
///
/// @return The current priority
///
int getCurrentPriority() const;
///
/// Returns true if current priority is given priority
///
/// @return bool
///
bool isCurrentPriority(int priority) const;
///
/// Returns a list of all registered priorities
///
/// @return The list with priorities
///
QList<int> getActivePriorities() const;
///
/// Returns the information of a specific priorrity channel
///
/// @param[in] priority The priority channel
///
/// @return The information of the given, a not found priority will return lowest priority as fallback
///
PriorityMuxer::InputInfo getPriorityInfo(int priority) const;
/// #############
/// SETTINGSMANAGER
///
/// @brief Get a setting by settings::type from SettingsManager
/// @param type The settingsType from enum
/// @return Data Document
///
QJsonDocument getSetting(settings::type type) const;
/// gets the current json config object from SettingsManager
/// @return json config
QJsonObject getQJsonConfig() const;
///
/// @brief Save a complete json config
/// @param config The entire config object
/// @param correct If true will correct json against schema before save
/// @return True on success else false
///
bool saveSettings(const QJsonObject& config, bool correct = false);
/// ############
/// COMPONENTREGISTER
///
/// @brief Get the component Register
/// return Component register pointer
///
ComponentRegister & getComponentRegister() { return _componentRegister; }
///
/// @brief Called from components to update their current state. DO NOT CALL FROM USERS
/// @param[in] component The component from enum
/// @param[in] state The state of the component [true | false]
///
void setNewComponentState(hyperion::Components component, bool state);
///
/// @brief Get a list of all contrable components and their current state
/// @return list of components
///
std::map<hyperion::Components, bool> getAllComponents() const;
///
/// @brief Test if a component is enabled
/// @param The component to test
/// @return Component state
///
int isComponentEnabled(hyperion::Components comp) const;
/// sets the methode how image is maped to leds at ImageProcessor
void setLedMappingType(int mappingType);
///
/// Set the video mode (2D/3D)
/// @param[in] mode The new video mode
///
void setVideoMode(VideoMode mode);
///
/// @brief Init after thread start
///
void start();
///
/// @brief Stop the execution of this thread, helper to properly track eventing
///
void stop();
int getLatchTime() const;
signals:
/// Signal which is emitted when a priority channel is actively cleared
/// This signal will not be emitted when a priority channel time out
void channelCleared(int priority);
/// Signal which is emitted when all priority channels are actively cleared
/// This signal will not be emitted when a priority channel time out
void allChannelsCleared();
///
/// @brief Emits whenever a user request a component state change, it's up the component to listen
/// and update the component state at the componentRegister
/// @param component The component from enum
/// @param enabled The new state of the component
///
void compStateChangeRequest(hyperion::Components component, bool enabled);
///
/// @brief Emits whenever the imageToLedsMapping has changed
/// @param mappingType The new mapping type
///
void imageToLedsMappingChanged(int mappingType);
///
/// @brief Emits whenever the visible priority delivers a image which is applied in update()
/// priorities with ledColors won't emit this signal
/// @param image The current image
///
void currentImage(const Image<ColorRgb> & image);
/// Signal which is emitted, when a new json message should be forwarded
void forwardJsonMessage(QJsonObject);
/// Signal which is emitted, when a new system proto image should be forwarded
void forwardSystemProtoMessage(const QString&, const Image<ColorRgb>&);
/// Signal which is emitted, when a new V4l proto image should be forwarded
void forwardV4lProtoMessage(const QString&, const Image<ColorRgb>&);
///
/// @brief Is emitted from clients who request a videoMode change
///
void videoMode(VideoMode mode);
///
/// @brief A new videoMode was requested (called from Daemon!)
///
void newVideoMode(VideoMode mode);
///
/// @brief Emits whenever a config part changed. SIGNAL PIPE helper for SettingsManager -> HyperionDaemon
/// @param type The settings type from enum
/// @param data The data as QJsonDocument
///
void settingsChanged(settings::type type, const QJsonDocument& data);
///
/// @brief Emits whenever the adjustments have been updated
///
void adjustmentChanged();
///
/// @brief Signal pipe from EffectEngine to external, emits when effect list has been updated
///
void effectListUpdated();
///
/// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice
///
void ledDeviceData(const std::vector<ColorRgb>& ledValues);
///
/// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device
///
void rawLedColors(const std::vector<ColorRgb>& ledValues);
///
/// @brief Emits before thread quit is requested
///
void finished();
///
/// @brief Emits after thread has been started
///
void started();
private slots:
///
/// @brief Handle whenever the visible component changed
/// @param comp The new component
///
void handleVisibleComponentChanged(hyperion::Components comp);
///
/// @brief Apply settings updates for LEDS and COLOR
/// @param type The type from enum
/// @param config The configuration
///
void handleSettingsUpdate(settings::type type, const QJsonDocument& config);
///
/// @brief Apply new videoMode from Daemon to _currVideoMode
///
void handleNewVideoMode(VideoMode mode) { _currVideoMode = mode; }
///
/// @brief Handle the scenario when no/an input source is available
/// @param priority Current priority
///
void handleSourceAvailability(const quint8& priority);
private:
friend class HyperionDaemon;
friend class HyperionIManager;
///
/// @brief Constructs the Hyperion instance, just accessible for HyperionIManager
/// @param instance The instance index
///
Hyperion(quint8 instance, bool readonlyMode = false);
/// instance index
const quint8 _instIndex;
/// Settings manager of this instance
SettingsManager* _settingsManager;
/// Register that holds component states
ComponentRegister _componentRegister;
/// The specifiation of the led frame construction and picture integration
LedString _ledString;
/// Image Processor
ImageProcessor* _imageProcessor;
std::vector<ColorOrder> _ledStringColorOrder;
/// The priority muxer
PriorityMuxer _muxer;
/// The adjustment from raw colors to led colors
MultiColorAdjustment * _raw2ledAdjustment;
/// The actual LedDeviceWrapper
LedDeviceWrapper* _ledDeviceWrapper;
/// The smoothing LedDevice
LinearColorSmoothing * _deviceSmooth;
/// Effect engine
EffectEngine * _effectEngine;
// Message forwarder
MessageForwarder * _messageForwarder;
/// Logger instance
Logger * _log;
/// count of hardware leds
int _hwLedCount;
QSize _ledGridSize;
/// Background effect instance, kept active to react on setting changes
BGEffectHandler* _BGEffectHandler;
/// Capture control for Daemon native capture
CaptureCont* _captureCont;
/// buffer for leds (with adjustment)
std::vector<ColorRgb> _ledBuffer;
VideoMode _currVideoMode = VideoMode::VIDEO_2D;
/// Boblight instance
BoblightServer* _boblightServer;
bool _readOnlyMode;
};