mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
8db85c9a5a
* add SSDP name field * YALL - yet another led layout * led layout migration * add initial vscode config * merge clearAll with clear, rename Hyperion::compStateChange * simpler components api * Corrected code formatting + triggered PR build * fix: regression from #636 * Support for color patterns Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
148 lines
3.2 KiB
C++
148 lines
3.2 KiB
C++
#pragma once
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// util
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#include <utils/Logger.h>
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/Components.h>
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// flatbuffer FBS
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#include "hyperion_reply_generated.h"
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#include "hyperion_request_generated.h"
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class QTcpSocket;
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class QTimer;
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namespace flatbuf {
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class HyperionRequest;
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}
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///
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/// @brief Socket (client) of FlatBufferServer
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///
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class FlatBufferClient : public QObject
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{
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Q_OBJECT
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public:
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///
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/// @brief Construct the client
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/// @param socket The socket
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/// @param timeout The timeout when a client is automatically disconnected and the priority unregistered
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/// @param parent The parent
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///
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explicit FlatBufferClient(QTcpSocket* socket, const int &timeout, QObject *parent = nullptr);
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signals:
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///
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/// @brief forward register data to HyperionDaemon
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///
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void registerGlobalInput(const int priority, const hyperion::Components& component, const QString& origin = "FlatBuffer", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief Forward clear command to HyperionDaemon
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///
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void clearGlobalInput(const int priority, bool forceClearAll=false);
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///
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/// @brief forward prepared image to HyperionDaemon
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///
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const bool setGlobalInputImage(const int priority, const Image<ColorRgb>& image, const int timeout_ms, const bool& clearEffect = false);
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///
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/// @brief Forward requested color
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///
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void setGlobalInputColor(const int priority, const std::vector<ColorRgb> &ledColor, const int timeout_ms, const QString& origin = "FlatBuffer" ,bool clearEffects = true);
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///
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/// @brief Emits whenever the client disconnected
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///
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void clientDisconnected();
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public slots:
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///
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/// @brief Requests a registration from the client
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///
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void registationRequired(const int priority);
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///
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/// @brief close the socket and call disconnected()
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///
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void forceClose();
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private slots:
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///
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/// @brief Is called whenever the socket got new data to read
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///
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void readyRead();
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///
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/// @brief Is called when the socket closed the connection, also requests thread exit
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///
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void disconnected();
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private:
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///
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/// @brief Handle the received message
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///
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void handleMessage(const hyperionnet::Request * req);
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///
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/// Register new priority
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///
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void handleRegisterCommand(const hyperionnet::Register *regReq);
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///
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/// @brief Hande Color message
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///
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void handleColorCommand(const hyperionnet::Color *colorReq);
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///
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/// Handle an incoming Image message
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///
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/// @param image the incoming image
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///
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void handleImageCommand(const hyperionnet::Image *image);
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///
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/// @brief Handle clear command
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///
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/// @param clear the incoming clear request
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///
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void handleClearCommand(const hyperionnet::Clear *clear);
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///
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/// Send handle not implemented
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///
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void handleNotImplemented();
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///
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/// Send a message to the connected client
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///
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void sendMessage();
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///
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/// Send a standard reply indicating success
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///
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void sendSuccessReply();
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///
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/// Send an error message back to the client
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///
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/// @param error String describing the error
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///
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void sendErrorReply(const std::string & error);
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private:
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Logger *_log;
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QTcpSocket *_socket;
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const QString _clientAddress;
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QTimer *_timeoutTimer;
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int _timeout;
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int _priority;
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QByteArray _receiveBuffer;
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// Flatbuffers builder
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flatbuffers::FlatBufferBuilder _builder;
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};
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