mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
2a77f6f012
Signed-off-by: Paulchen-Panther <Paulchen--Panter@gmx.net>
265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
#pragma once
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// STL includes
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#include <vector>
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#include <cstdint>
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// QT includes
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#include <QMap>
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#include <QObject>
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#include <QMap>
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#include <QVector>
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// Utils includes
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#include <utils/ColorRgb.h>
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#include <utils/Image.h>
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#include <utils/Components.h>
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// global defines
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#define SMOOTHING_MODE_DEFAULT 0
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#define SMOOTHING_MODE_PAUSE 1
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class QTimer;
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class Logger;
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///
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/// The PriorityMuxer handles the priority channels. Led values input/ images are written to the priority map
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/// and the muxer keeps track of all active priorities. The current priority can be queried and per
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/// priority the led colors. Handles also manual/auto selection mode, provides a lot of signals to hook into priority related events
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///
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class PriorityMuxer : public QObject
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{
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Q_OBJECT
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public:
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///
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/// The information structure for a single priority channel
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///
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struct InputInfo
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{
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/// The priority of this channel
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int priority;
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/// The absolute timeout of the channel
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int64_t timeoutTime_ms;
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/// The colors for each led of the channel
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std::vector<ColorRgb> ledColors;
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/// The raw Image (size should be preprocessed!)
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Image<ColorRgb> image;
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/// The component
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hyperion::Components componentId;
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/// Who set it
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QString origin;
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/// id of smoothing config
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unsigned smooth_cfg;
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/// specific owner description
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QString owner;
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};
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/// The lowest possible priority, which is used when no priority channels are active
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const static int LOWEST_PRIORITY;
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///
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/// Constructs the PriorityMuxer for the given number of leds (used to switch to black when
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/// there are no priority channels
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///
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/// @param ledCount The number of leds
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///
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PriorityMuxer(int ledCount);
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///
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/// Destructor
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///
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~PriorityMuxer();
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///
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/// @brief Start/Stop the PriorityMuxer update timer; On disabled no priority and timeout updates will be performend
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/// @param enable The new state
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///
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void setEnable(const bool& enable);
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/// @brief Enable or disable auto source selection
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/// @param enable True if it should be enabled else false
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/// @param update True to update _currentPriority - INTERNAL usage.
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/// @return True if changed has been applied, false if the state is unchanged
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///
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bool setSourceAutoSelectEnabled(const bool& enabel, const bool& update = true);
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///
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/// @brief Get the state of source auto selection
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/// @return True if enabled, else false
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///
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bool isSourceAutoSelectEnabled() const { return _sourceAutoSelectEnabled; };
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///
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/// @brief Overwrite current lowest piority with manual selection; On success disables aito selection
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/// @param priority The
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/// @return True on success, false if priority not found
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///
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bool setPriority(const uint8_t priority);
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///
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/// @brief Update all ledColos with min length of >= 1 to fit the new led length
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/// @param[in] ledCount The count of leds
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///
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void updateLedColorsLength(const int& ledCount);
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///
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/// Returns the current priority
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///
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/// @return The current priority
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///
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int getCurrentPriority() const;
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///
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/// Returns the state (enabled/disabled) of a specific priority channel
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/// @param priority The priority channel
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/// @return True if the priority channel exists else false
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///
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bool hasPriority(const int priority) const;
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///
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/// Returns the number of active priorities
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///
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/// @return The list with active priorities
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///
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QList<int> getPriorities() const;
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///
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/// Returns the information of a specified priority channel.
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/// If a priority is no longer available the _lowestPriorityInfo (255) is returned
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///
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/// @param priority The priority channel
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///
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/// @return The information for the specified priority channel
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///
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const InputInfo getInputInfo(const int priority) const;
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///
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/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
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/// A repeated call to update the base data of a known priority won't overwrite their current timeout
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/// @param[in] priority The priority of the channel
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/// @param[in] component The component of the channel
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/// @param[in] origin Who set the channel (CustomString@IP)
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/// @param[in] owner Speicifc owner string, might be empty
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/// @param[in] smooth_cfg The smooth id to use
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///
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void registerInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = SMOOTHING_MODE_DEFAULT);
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///
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/// @brief Update the current color of a priority (prev registered with registerInput())
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/// @param priority The priority to update
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/// @param ledColors The colors
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/// @param timeout_ms The new timeout (defaults to -1 endless)
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/// @return True on success, false when priority is not found
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///
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const bool setInput(const int priority, const std::vector<ColorRgb>& ledColors, int64_t timeout_ms = -1);
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
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/// @param priority The priority to update
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/// @param image The new image
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/// @param timeout_ms The new timeout (defaults to -1 endless)
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/// @return True on success, false when priority is not found
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///
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const bool setInputImage(const int priority, const Image<ColorRgb>& image, int64_t timeout_ms = -1);
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///
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/// @brief Set the given priority to inactive
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/// @param priority The priority
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/// @return True on success false if not found
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///
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const bool setInputInactive(const quint8& priority);
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///
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/// Clears the specified priority channel and update _currentPriority on success
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///
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/// @param[in] priority The priority of the channel to clear
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/// @return True if priority has been cleared else false (not found)
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///
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const bool clearInput(const uint8_t priority);
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///
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/// Clears all priority channels
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///
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void clearAll(bool forceClearAll=false);
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signals:
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///
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/// @brief Signal which emits when a effect or color with timeout > -1 is running, once per second
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///
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void timeRunner();
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///
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/// @brief A priority has been added (registerInput()) or deleted, method clear or timeout clear
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/// @param priority The priority which has changed
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/// @param state If true it was added else it was removed!
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///
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void priorityChanged(const quint8& priority, const bool& state);
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///
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/// @brief Emits whenever the visible priority has changed
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/// @param priority The new visible prioritiy
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///
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void visiblePriorityChanged(const quint8& priority);
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///
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/// @brief Emits whenever a priority changes active state
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/// @param priority The priority who changed the active state
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/// @param state The new state, state true = active else false
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///
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void activeStateChanged(const quint8& priority, const bool& state);
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///
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/// @brief Emits whenever the auto selection state has been changed
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/// @param state The new state of auto selection; True enabled else false
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///
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void autoSelectChanged(const bool& state);
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///
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/// @brief Emits whenever something changes which influences the priorities listing
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/// Emits also in 1s interval when a COLOR or EFFECT is running with a timeout > -1
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///
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void prioritiesChanged(void);
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///
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/// internal used signal to resolve treading issues with timer
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///
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void signalTimeTrigger();
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private slots:
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///
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/// Slot which is called to adapt to 1s interval for signal timeRunner() / prioritiesChanged()
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///
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void timeTrigger();
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///
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/// Updates the current time. Channels with a configured time out will be checked and cleared if
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/// required.
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///
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void setCurrentTime(void);
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private:
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/// Logger instance
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Logger* _log;
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/// The current priority (lowest value in _activeInputs)
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int _currentPriority;
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/// The manual select priority set with setPriority
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int _manualSelectedPriority;
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/// The mapping from priority channel to led-information
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QMap<int, InputInfo> _activeInputs;
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/// The information of the lowest priority channel
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InputInfo _lowestPriorityInfo;
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// Reflect the state of auto select
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bool _sourceAutoSelectEnabled;
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// Timer to update Muxer times independent
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QTimer* _updateTimer;
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QTimer* _timer;
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QTimer* _blockTimer;
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};
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