hyperion.ng/include/effectengine/EffectEngine.h
redPanther d4142b4eb4 migrate logging for effects and verbose options (#38)
* start step by step  migration to new logger

* fix linking for serialport

* migrate effectengine to new logger

* tune log messages

* add commandline options for hyperiond to control verbosity
--silent
--verbose
--debug
2016-06-23 13:48:49 +02:00

68 lines
1.8 KiB
C++

#pragma once
// Qt includes
#include <QObject>
// Json includes
#include <json/value.h>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const Json::Value & jsonEffectConfig);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const;
const std::list<ActiveEffectDefinition> & getActiveEffects();
static bool loadEffectDefinition(const std::string & path, const std::string & effectConfigFile, EffectDefinition &effectDefinition);
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, const Json::Value & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const std::string &script, const Json::Value & args, int priority, int timeout = -1);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
PyThreadState * _mainThreadState;
Logger * _log;
};