hyperion.ng/include/effectengine/EffectEngine.h
Paulchen Panther fab0c208fe Create Effect configuration files (.json) with JSON RPC (#277)
* Add getEffectSchemas and loadEffectSchema function

* Add getEffectSchemas function

* add effect schema files to internal resources

* Add loadEffectSchema and getEffectSchemas function

* add effect schema resources

* add getEffectSchemas function

* extend handleSchemaGetCommand to get ...

... all available effect schemas
add handleCreateEffectCommand function

* add handleCreateEffectCommand function

* include schema-create-effect.json file

* add create-effect schema

* Add schema-create-effect.json file

* Add createEffect to hyperion-remote

* Add createEffect function

* add createEffect function

* Create fade.schema.json

* Add files via upload

* Add files via upload

* Update police.schema.json

* Update EffectEngine.qrc.in

* Update CMakeLists.txt
2016-10-24 23:52:53 +02:00

77 lines
2.1 KiB
C++

#pragma once
// Qt includes
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonArray>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
virtual ~EffectEngine();
const std::list<EffectDefinition> & getEffects() const;
const std::list<ActiveEffectDefinition> & getActiveEffects();
const std::list<EffectSchema> & getEffectSchemas();
static bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
static bool loadEffectSchema(const QString & path, const QString & effectSchemaFile, EffectSchema &effectSchema);
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1);
private:
Hyperion * _hyperion;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
std::list<EffectSchema> _effectSchemas;
PyThreadState * _mainThreadState;
Logger * _log;
};