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https://github.com/hyperion-project/hyperion.ng.git
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fab0c208fe
* Add getEffectSchemas and loadEffectSchema function * Add getEffectSchemas function * add effect schema files to internal resources * Add loadEffectSchema and getEffectSchemas function * add effect schema resources * add getEffectSchemas function * extend handleSchemaGetCommand to get ... ... all available effect schemas add handleCreateEffectCommand function * add handleCreateEffectCommand function * include schema-create-effect.json file * add create-effect schema * Add schema-create-effect.json file * Add createEffect to hyperion-remote * Add createEffect function * add createEffect function * Create fade.schema.json * Add files via upload * Add files via upload * Update police.schema.json * Update EffectEngine.qrc.in * Update CMakeLists.txt
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#pragma once
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// Qt includes
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#include <QObject>
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#include <QString>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QJsonDocument>
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#include <QJsonArray>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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#include <effectengine/EffectSchema.h>
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#include <utils/Logger.h>
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// pre-declarioation
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class Effect;
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typedef struct _ts PyThreadState;
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class EffectEngine : public QObject
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{
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Q_OBJECT
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public:
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EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
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virtual ~EffectEngine();
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const std::list<EffectDefinition> & getEffects() const;
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const std::list<ActiveEffectDefinition> & getActiveEffects();
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const std::list<EffectSchema> & getEffectSchemas();
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static bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
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static bool loadEffectSchema(const QString & path, const QString & effectSchemaFile, EffectSchema &effectSchema);
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public slots:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, int priority, int timeout = -1);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1);
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/// Clear any effect running on the provided channel
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void channelCleared(int priority);
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/// Clear all effects
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void allChannelsCleared();
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private slots:
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void effectFinished(Effect * effect);
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private:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1);
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private:
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Hyperion * _hyperion;
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std::list<EffectDefinition> _availableEffects;
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std::list<Effect *> _activeEffects;
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std::list<ActiveEffectDefinition> _availableActiveEffects;
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std::list<EffectSchema> _effectSchemas;
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PyThreadState * _mainThreadState;
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Logger * _log;
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};
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