mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
71dbd77708
Move Python related code to Python module
100 lines
1.9 KiB
C++
100 lines
1.9 KiB
C++
#pragma once
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// Python includes
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// collide of qt slots macro
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#undef slots
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#include "Python.h"
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#define slots
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// Qt includes
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#include <QThread>
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#include <QJsonObject>
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#include <QSize>
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#include <QImage>
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#include <QPainter>
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#include <QMap>
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// Hyperion includes
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#include <utils/Components.h>
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#include <utils/Image.h>
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#include <atomic>
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class Hyperion;
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class Logger;
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class Effect : public QThread
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{
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Q_OBJECT
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public:
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friend class EffectModule;
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Effect(Hyperion *hyperion
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, int priority
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, int timeout
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, const QString &script
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, const QString &name
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, const QJsonObject &args = QJsonObject()
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, const QString &imageData = ""
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);
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~Effect() override;
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void run() override;
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int getPriority() const { return _priority; }
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///
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/// @brief Set manual interuption to true,
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/// Note: DO NOT USE QThread::interuption!
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///
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void requestInterruption() { _interupt = true; }
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///
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/// @brief Check if the interuption flag has been set
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/// @return The flag state
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///
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bool isInterruptionRequested() { return _interupt; }
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QString getScript() const { return _script; }
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QString getName() const { return _name; }
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int getTimeout() const {return _timeout; }
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QJsonObject getArgs() const { return _args; }
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signals:
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void setInput(int priority, const std::vector<ColorRgb> &ledColors, int timeout_ms, bool clearEffect);
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void setInputImage(int priority, const Image<ColorRgb> &image, int timeout_ms, bool clearEffect);
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private:
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void setModuleParameters();
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void addImage();
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Hyperion *_hyperion;
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const int _priority;
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const int _timeout;
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const QString _script;
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const QString _name;
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const QJsonObject _args;
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const QString _imageData;
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int64_t _endTime;
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/// Buffer for colorData
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QVector<ColorRgb> _colors;
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Logger *_log;
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// Reflects whenever this effects should interupt (timeout or external request)
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std::atomic<bool> _interupt {};
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QSize _imageSize;
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QImage _image;
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QPainter *_painter;
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QVector<QImage> _imageStack;
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};
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