hyperion.ng/libsrc/hyperion/ComponentRegister.cpp
Paulchen-Panther 2a77f6f012
even more changes
Signed-off-by: Paulchen-Panther <Paulchen--Panter@gmx.net>
2018-12-28 18:28:49 +01:00

73 lines
2.0 KiB
C++

#include <hyperion/ComponentRegister.h>
#include <iostream>
#include <hyperion/Hyperion.h>
using namespace hyperion;
ComponentRegister::ComponentRegister(Hyperion* hyperion)
: _hyperion(hyperion)
, _log(Logger::getInstance("ComponentRegister"))
{
// init all comps to false
QVector<hyperion::Components> vect;
vect << COMP_ALL << COMP_SMOOTHING << COMP_BLACKBORDER << COMP_FORWARDER << COMP_UDPLISTENER << COMP_BOBLIGHTSERVER << COMP_GRABBER << COMP_V4L << COMP_LEDDEVICE;
for(auto e : vect)
{
_componentStates.emplace(e, ((e == COMP_ALL) ? true : false));
}
}
ComponentRegister::~ComponentRegister()
{
}
bool ComponentRegister::setHyperionEnable(const bool& state)
{
if(!state && _prevComponentStates.empty())
{
Debug(_log,"Disable Hyperion, store current component states");
for(const auto comp : _componentStates)
{
// save state
_prevComponentStates.emplace(comp.first, comp.second);
// disable if enabled
if(comp.second)
_hyperion->setComponentState(comp.first, false);
}
componentStateChanged(COMP_ALL, false);
return true;
}
else if(state && !_prevComponentStates.empty())
{
Debug(_log,"Enable Hyperion, recover previous component states");
for(const auto comp : _prevComponentStates)
{
// if comp was enabled, enable again
if(comp.second)
_hyperion->setComponentState(comp.first, true);
}
_prevComponentStates.clear();
componentStateChanged(COMP_ALL, true);
return true;
}
return false;
}
int ComponentRegister::isComponentEnabled(const hyperion::Components& comp) const
{
return (_componentStates.count(comp)) ? _componentStates.at(comp) : -1;
}
void ComponentRegister::componentStateChanged(const hyperion::Components comp, const bool activated)
{
if(_componentStates[comp] != activated)
{
Debug( _log, "%s: %s", componentToString(comp), (activated? "enabled" : "disabled"));
_componentStates[comp] = activated;
// emit component has changed state
emit updatedComponentState(comp, activated);
}
}