hyperion.ng/include/utils/HslTransform.h

117 lines
2.7 KiB
C++

#pragma once
// STL includes
#include <cstdint>
///
/// Color transformation to adjust the saturation and luminance of a RGB color value
///
class HslTransform
{
public:
///
/// Default constructor
///
HslTransform();
///
/// Constructor
///
/// @param saturationGain The used saturation gain
/// @param luminanceGain The used luminance gain
///
HslTransform(double saturationGain, double luminanceGain, double luminanceMinimum);
///
/// Destructor
///
~HslTransform();
///
/// Updates the saturation gain
///
/// @param saturationGain New saturationGain
///
void setSaturationGain(double saturationGain);
///
/// Returns the saturation gain
///
/// @return The current Saturation gain
///
double getSaturationGain() const;
///
/// Updates the luminance gain
///
/// @param luminanceGain New luminance gain
///
void setLuminanceGain(double luminanceGain);
///
/// Returns the luminance gain
///
/// @return The current luminance gain
///
double getLuminanceGain() const;
///
/// Updates the luminance minimum
///
/// @param luminanceMinimum New luminance minimum
///
void setLuminanceMinimum(double luminanceMinimum);
///
/// Returns the luminance minimum
///
/// @return The current luminance minimum
///
double getLuminanceMinimum() const;
///
/// Apply the transform the the given RGB values.
///
/// @param red The red color component
/// @param green The green color component
/// @param blue The blue color component
///
/// @note The values are updated in place.
///
void transform(uint8_t & red, uint8_t & green, uint8_t & blue) const;
///
/// Translates an RGB (red, green, blue) color to an HSL (hue, saturation, luminance) color
///
/// @param[in] red The red RGB-component
/// @param[in] green The green RGB-component
/// @param[in] blue The blue RGB-component
/// @param[out] hue The hue HSL-component
/// @param[out] saturation The saturation HSL-component
/// @param[out] luminance The luminance HSL-component
///
static void rgb2hsl(uint8_t red, uint8_t green, uint8_t blue, uint16_t & hue, float & saturation, float & luminance);
///
/// Translates an HSL (hue, saturation, luminance) color to an RGB (red, green, blue) color
///
/// @param[in] hue The hue HSL-component
/// @param[in] saturation The saturation HSL-component
/// @param[in] luminance The luminance HSL-component
/// @param[out] red The red RGB-component
/// @param[out] green The green RGB-component
/// @param[out] blue The blue RGB-component
///
static void hsl2rgb(uint16_t hue, float saturation, float luminance, uint8_t & red, uint8_t & green, uint8_t & blue);
private:
/// The saturation gain
double _saturationGain;
/// The luminance gain
double _luminanceGain;
/// The luminance minimum
double _luminanceMinimum;
};