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97 lines
1.9 KiB
C++
97 lines
1.9 KiB
C++
#pragma once
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// system includes
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#include <cstdint>
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// Qt includes
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#include <QSet>
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#include <QJsonDocument>
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// Hyperion includes
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#include <utils/Logger.h>
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#include <utils/Components.h>
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// settings
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#include <utils/settings.h>
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class BoblightClientConnection;
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class Hyperion;
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class QTcpServer;
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///
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/// This class creates a TCP server which accepts connections from boblight clients.
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///
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class BoblightServer : public QObject
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{
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Q_OBJECT
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public:
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///
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/// BoblightServer constructor
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/// @param hyperion Hyperion instance
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/// @param port port number on which to start listening for connections
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///
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BoblightServer(const QJsonDocument& config);
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~BoblightServer();
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///
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/// @return the port number on which this TCP listens for incoming connections
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///
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uint16_t getPort() const;
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/// @return true if server is active (bind to a port)
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///
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bool active();
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public slots:
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///
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/// bind server to network
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///
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void start();
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///
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/// close server
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///
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void stop();
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void componentStateChanged(const hyperion::Components component, bool enable);
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///
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/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
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/// @param type settingyType from enum
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/// @param config configuration object
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///
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void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
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private slots:
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///
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/// Slot which is called when a client tries to create a new connection
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///
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void newConnection();
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///
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/// Slot which is called when a client closes a connection
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/// @param connection The Connection object which is being closed
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///
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void closedConnection(BoblightClientConnection * connection);
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private:
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/// Hyperion instance
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Hyperion * _hyperion;
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/// The TCP server object
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QTcpServer * _server;
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/// List with open connections
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QSet<BoblightClientConnection *> _openConnections;
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/// hyperion priority
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int _priority;
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/// Logger instance
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Logger * _log;
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// current port
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uint16_t _port;
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};
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