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	%s/LedUdpDevice/ProviderUdp/g git mv LedUdpDevice.cpp ProviderUdp.cpp git mv LedUdpDevice.h ProviderUdp.h vi `grep -l LedHID *` %s/LedHIDDevice/ProviderHID/g git mv LedHIDDevice.cpp ProviderHID.cpp git mv LedHIDDevice.h ProviderHID.h vi `grep -l LedRs *` %s/LedRs232Device/ProviderRs232/g git mv LedRs232Device.cpp ProviderRs232.cpp git mv LedRs232Device.h ProviderRs232.h vi `grep -l LedSpi *` %s/LedSpiDevice/ProviderSpi/g git mv LedSpiDevice.cpp ProviderSpi.cpp git mv LedSpiDevice.h ProviderSpi.h
		
			
				
	
	
		
			102 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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// Local hyperion incluse
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#include "ProviderSpi.h"
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///
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/// Implementation of the LedDevice interface for writing to LPD8806 led device.
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///
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/// The following description is copied from 'adafruit' (github.com/adafruit/LPD8806)
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///
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/// Clearing up some misconceptions about how the LPD8806 drivers work:
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///
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/// The LPD8806 is not a FIFO shift register.  The first data out controls the
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/// LED *closest* to the processor (unlike a typical shift register, where the
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/// first data out winds up at the *furthest* LED).  Each LED driver 'fills up'
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/// with data and then passes through all subsequent bytes until a latch
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/// condition takes place.  This is actually pretty common among LED drivers.
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///
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/// All color data bytes have the high bit (128) set, with the remaining
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/// seven bits containing a brightness value (0-127).  A byte with the high
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/// bit clear has special meaning (explained later).
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///
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/// The rest gets bizarre...
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///
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/// The LPD8806 does not perform an in-unison latch (which would display the
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/// newly-transmitted data all at once).  Rather, each individual byte (even
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/// the separate G, R, B components of each LED) is latched AS IT ARRIVES...
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/// or more accurately, as the first bit of the subsequent byte arrives and
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/// is passed through.  So the strip actually refreshes at the speed the data
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/// is issued, not instantaneously (this can be observed by greatly reducing
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/// the data rate).  This has implications for POV displays and light painting
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/// applications.  The 'subsequent' rule also means that at least one extra
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/// byte must follow the last pixel, in order for the final blue LED to latch.
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///
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/// To reset the pass-through behavior and begin sending new data to the start
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/// of the strip, a number of zero bytes must be issued (remember, all color
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/// data bytes have the high bit set, thus are in the range 128 to 255, so the
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/// zero is 'special').  This should be done before each full payload of color
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/// values to the strip.  Curiously, zero bytes can only travel one meter (32
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/// LEDs) down the line before needing backup; the next meter requires an
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/// extra zero byte, and so forth.  Longer strips will require progressively
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/// more zeros.  *(see note below)
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///
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/// In the interest of efficiency, it's possible to combine the former EOD
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/// extra latch byte and the latter zero reset...the same data can do double
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/// duty, latching the last blue LED while also resetting the strip for the
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/// next payload.
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///
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/// So: reset byte(s) of suitable length are issued once at startup to 'prime'
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/// the strip to a known ready state.  After each subsequent LED color payload,
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/// these reset byte(s) are then issued at the END of each payload, both to
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/// latch the last LED and to prep the strip for the start of the next payload
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/// (even if that data does not arrive immediately).  This avoids a tiny bit
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/// of latency as the new color payload can begin issuing immediately on some
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/// signal, such as a timer or GPIO trigger.
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///
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/// Technically these zero byte(s) are not a latch, as the color data (save
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/// for the last byte) is already latched.  It's a start-of-data marker, or
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/// an indicator to clear the thing-that's-not-a-shift-register.  But for
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/// conversational consistency with other LED drivers, we'll refer to it as
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/// a 'latch' anyway.
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///
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/// This has been validated independently with multiple customers'
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/// hardware.  Please do not report as a bug or issue pull requests for
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/// this.  Fewer zeros sometimes gives the *illusion* of working, the first
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/// payload will correctly load and latch, but subsequent frames will drop
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/// data at the end.  The data shortfall won't always be visually apparent
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/// depending on the color data loaded on the prior and subsequent frames.
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/// Tested.  Confirmed.  Fact.
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///
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///
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/// The summary of the story is that the following needs to be writen on the spi-device:
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/// 1RRRRRRR 1GGGGGGG 1BBBBBBB 1RRRRRRR 1GGGGGGG ... ... 1GGGGGGG 1BBBBBBB 00000000 00000000 ...
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/// |---------led_1----------| |---------led_2--         -led_n----------| |----clear data--
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///
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/// The number of zeroes in the 'clear data' is (#led/32 + 1)bytes (or *8 for bits)
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///
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class LedDeviceLpd8806 : public ProviderSpi
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{
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public:
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	///
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	/// Constructs specific LedDevice
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	///
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	/// @param deviceConfig json device config
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	///
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	LedDeviceLpd8806(const Json::Value &deviceConfig);
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	/// constructs leddevice
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	static LedDevice* construct(const Json::Value &deviceConfig);
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	///
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	/// Writes the led color values to the led-device
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	///
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	/// @param ledValues The color-value per led
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	/// @return Zero on succes else negative
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	///
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	virtual int write(const std::vector<ColorRgb> &ledValues);
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	/// Switch the leds off
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	virtual int switchOff();
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};
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