mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
b1fa085d64
* Remove clone & index in ledConfig * Additional index correction * Rename ledsConfig maximum and minimum in max and min * Rename ledsConfig hscan and vscan with h and v * Optimize ledColorsStream * tiny correction
542 lines
16 KiB
C++
542 lines
16 KiB
C++
#pragma once
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// stl includes
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#include <list>
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#include <QMap>
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// QT includes
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#include <QString>
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#include <QStringList>
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#include <QSize>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QJsonArray>
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#include <QMutex>
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// hyperion-utils includes
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/Logger.h>
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#include <utils/Components.h>
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#include <utils/VideoMode.h>
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// Hyperion includes
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#include <hyperion/LedString.h>
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#include <hyperion/PriorityMuxer.h>
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#include <hyperion/ColorAdjustment.h>
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#include <hyperion/ComponentRegister.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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#include <effectengine/EffectSchema.h>
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// settings utils
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#include <utils/settings.h>
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// Forward class declaration
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class HyperionDaemon;
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class ImageProcessor;
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class MessageForwarder;
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class LinearColorSmoothing;
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class EffectEngine;
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class MultiColorAdjustment;
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class ColorAdjustment;
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class SettingsManager;
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class BGEffectHandler;
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class CaptureCont;
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class BoblightServer;
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class LedDeviceWrapper;
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///
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/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
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/// the priority muxer.
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///
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class Hyperion : public QObject
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{
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Q_OBJECT
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public:
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/// Type definition of the info structure used by the priority muxer
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typedef PriorityMuxer::InputInfo InputInfo;
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///
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/// RGB-Color channel enumeration
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///
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enum RgbChannel
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{
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BLACK, WHITE, RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, INVALID
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};
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///
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/// Destructor; cleans up resources
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///
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virtual ~Hyperion();
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///
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/// free all alocated objects, should be called only from constructor or before restarting hyperion
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///
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void freeObjects(bool emitCloseSignal=false);
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///
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/// @brief Get a pointer to the effect engine
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/// @return EffectEngine instance pointer
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///
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EffectEngine* getEffectEngineInstance() { return _effectEngine; };
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///
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/// @brief Get a pointer to the priorityMuxer instance
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/// @return PriorityMuxer instance pointer
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///
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PriorityMuxer* getMuxerInstance() { return &_muxer; };
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ImageProcessor* getImageProcessor() { return _imageProcessor; };
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///
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/// @brief Get a setting by settings::type from SettingsManager
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/// @param type The settingsType from enum
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/// @return Data Document
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///
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QJsonDocument getSetting(const settings::type& type);
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///
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/// @brief Save a complete json config
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/// @param config The entire config object
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/// @param correct If true will correct json against schema before save
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/// @return True on success else false
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///
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bool saveSettings(QJsonObject config, const bool& correct = false);
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///
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/// @brief Get instance index of this instance
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/// @return The index of this instance
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///
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const quint8 & getInstanceIndex() { return _instIndex; };
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///
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/// Returns the number of attached leds
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///
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unsigned getLedCount() const;
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///
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/// @brief Return the size of led grid
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///
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QSize getLedGridSize() const { return _ledGridSize; };
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///
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/// Returns the current priority
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///
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/// @return The current priority
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///
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int getCurrentPriority() const;
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///
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/// Returns true if current priority is given priority
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///
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/// @return bool
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///
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bool isCurrentPriority(const int priority) const;
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///
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/// Returns a list of all registered priorities
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///
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/// @return The list with priorities
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///
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QList<int> getActivePriorities() const;
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///
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/// Returns the information of a specific priorrity channel
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///
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/// @param[in] priority The priority channel
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///
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/// @return The information of the given, a not found priority will return lowest priority as fallback
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///
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const InputInfo getPriorityInfo(const int priority) const;
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///
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/// @brief Save an effect
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/// @param obj The effect args
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/// @param[out] resultMsg The feedback message
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/// @return True on success else false
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///
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bool saveEffect(const QJsonObject& obj, QString& resultMsg);
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///
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/// @brief Delete an effect by name.
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/// @param[in] effectName The effect name to delete
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/// @param[out] resultMsg The message on error
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/// @return True on success else false
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///
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bool deleteEffect(const QString& effectName, QString& resultMsg);
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/// Get the list of available effects
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/// @return The list of available effects
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const std::list<EffectDefinition> &getEffects() const;
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/// Get the list of active effects
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/// @return The list of active effects
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const std::list<ActiveEffectDefinition> &getActiveEffects();
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/// Get the list of available effect schema files
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/// @return The list of available effect schema files
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const std::list<EffectSchema> &getEffectSchemas();
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/// gets the current json config object from SettingsManager
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/// @return json config
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const QJsonObject& getQJsonConfig();
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/// enable/disable automatic/priorized source selection
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/// @param enabled the state
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void setSourceAutoSelectEnabled(bool enabled);
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/// set current input source to visible
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/// @param priority the priority channel which should be vidible
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/// @return true if success, false on error
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bool setCurrentSourcePriority(int priority );
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/// gets current state of automatic/priorized source selection
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/// @return the state
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bool sourceAutoSelectEnabled();
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///
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/// @brief Called from components to update their current state. DO NOT CALL FROM USERS
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/// @param[in] component The component from enum
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/// @param[in] state The state of the component [true | false]
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///
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void setNewComponentState(const hyperion::Components& component, const bool& state);
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///
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/// @brief Enable/Disable components during runtime, called from external API (requests)
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///
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/// @param component The component from enum
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/// @param state The state of the component [true | false]
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///
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void setComponentState(const hyperion::Components component, const bool state);
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ComponentRegister& getComponentRegister() { return _componentRegister; };
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/// gets the methode how image is maped to leds
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const int & getLedMappingType();
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int getLatchTime() const;
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/// forward smoothing config
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unsigned addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
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const VideoMode & getCurrentVideoMode();
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///
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/// @brief Get the current active led device
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/// @return The device nam
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/// e
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const QString & getActiveDevice();
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public slots:
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///
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/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
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/// A repeated call to update the base data of a known priority won't overwrite their current timeout
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/// @param[in] priority The priority of the channel
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/// @param[in] component The component of the channel
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/// @param[in] origin Who set the channel (CustomString@IP)
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/// @param[in] owner Specific owner string, might be empty
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/// @param[in] smooth_cfg The smooth id to use
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///
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void registerInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief Update the current color of a priority (prev registered with registerInput())
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/// DO NOT use this together with setInputImage() at the same time!
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/// @param priority The priority to update
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/// @param ledColors The colors
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/// @param timeout_ms The new timeout (defaults to -1 endless)
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/// @param clearEffect Should be true when NOT called from an effect
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/// @return True on success, false when priority is not found
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///
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bool setInput(const int priority, const std::vector<ColorRgb>& ledColors, const int timeout_ms = -1, const bool& clearEffect = true);
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
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/// DO NOT use this together with setInput() at the same time!
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/// @param priority The priority to update
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/// @param image The new image
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/// @param timeout_ms The new timeout (defaults to -1 endless)
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/// @param clearEffect Should be true when NOT called from an effect
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/// @return True on success, false when priority is not found
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///
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bool setInputImage(const int priority, const Image<ColorRgb>& image, const int64_t timeout_ms = -1, const bool& clearEffect = true);
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///
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/// Writes a single color to all the leds for the given time and priority
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/// Registers comp color or provided type against muxer
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/// Should be never used to update leds continuous
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///
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/// @param[in] priority The priority of the written color
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/// @param[in] ledColor The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
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/// @param[in] origin The setter
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/// @param clearEffect Should be true when NOT called from an effect
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///
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void setColor(const int priority, const ColorRgb &ledColor, const int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true);
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///
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/// @brief Set the given priority to inactive
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/// @param priority The priority
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/// @return True on success false if not found
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///
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bool setInputInactive(const quint8& priority);
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///
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/// Returns the list with unique adjustment identifiers
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/// @return The list with adjustment identifiers
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///
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const QStringList & getAdjustmentIds() const;
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///
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/// Returns the ColorAdjustment with the given identifier
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/// @return The adjustment with the given identifier (or nullptr if the identifier does not exist)
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///
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ColorAdjustment * getAdjustment(const QString& id);
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/// Tell Hyperion that the corrections have changed and the leds need to be updated
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void adjustmentsUpdated();
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///
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/// Clears the given priority channel. This will switch the led-colors to the colors of the next
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/// lower priority channel (or off if no more channels are set)
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///
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/// @param[in] priority The priority channel
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/// @return True on success else false (not found)
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///
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bool clear(const int priority);
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///
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/// @brief Clears all priority channels. This will switch the leds off until a new priority is written.
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///
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void clearall(bool forceClearAll=false);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const QString & effectName, int priority, int timeout = -1, const QString & origin="System");
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param args arguments of the effect script
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/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const QString &effectName
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, const QJsonObject &args
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, int priority
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, int timeout = -1
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, const QString &pythonScript = ""
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, const QString &origin="System"
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, const QString &imageData = ""
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);
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/// sets the methode how image is maped to leds at ImageProcessor
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void setLedMappingType(const int& mappingType);
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///
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/// Set the video mode (2D/3D)
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/// @param[in] mode The new video mode
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///
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void setVideoMode(const VideoMode& mode);
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///
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/// @brief Init after thread start
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///
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void start();
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///
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/// @brief Stop the execution of this thread, helper to properly track eventing
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///
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void stop();
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signals:
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/// Signal which is emitted when a priority channel is actively cleared
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/// This signal will not be emitted when a priority channel time out
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void channelCleared(int priority);
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/// Signal which is emitted when all priority channels are actively cleared
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/// This signal will not be emitted when a priority channel time out
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void allChannelsCleared();
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///
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/// @brief Emits whenever a user request a component state change, it's up the component to listen
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/// and update the component state at the componentRegister
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/// @param component The component from enum
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/// @param enabled The new state of the component
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///
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void componentStateChanged(const hyperion::Components component, bool enabled);
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///
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/// @brief Emits whenever the imageToLedsMapping has changed
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/// @param mappingType The new mapping type
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///
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void imageToLedsMappingChanged(const int& mappingType);
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///
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/// @brief Emits whenever the visible priority delivers a image which is applied in update()
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/// priorities with ledColors won't emit this signal
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/// @param image The current image
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///
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void currentImage(const Image<ColorRgb> & image);
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void closing();
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/// Signal which is emitted, when a new json message should be forwarded
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void forwardJsonMessage(QJsonObject);
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/// Signal which is emitted, when a new system proto image should be forwarded
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void forwardSystemProtoMessage(const QString, const Image<ColorRgb>);
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/// Signal which is emitted, when a new V4l proto image should be forwarded
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void forwardV4lProtoMessage(const QString, const Image<ColorRgb>);
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///
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/// @brief Is emitted from clients who request a videoMode change
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///
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void videoMode(const VideoMode& mode);
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///
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/// @brief A new videoMode was requested (called from Daemon!)
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///
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void newVideoMode(const VideoMode& mode);
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///
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/// @brief Emits whenever a config part changed. SIGNAL PIPE helper for SettingsManager -> HyperionDaemon
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/// @param type The settings type from enum
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/// @param data The data as QJsonDocument
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///
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void settingsChanged(const settings::type& type, const QJsonDocument& data);
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///
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/// @brief Emits whenever the adjustments have been updated
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///
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void adjustmentChanged();
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///
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/// @brief Signal pipe from EffectEngine to external, emits when effect list has been updated
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///
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void effectListUpdated();
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///
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/// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice
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///
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void ledDeviceData(const std::vector<ColorRgb>& ledValues);
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///
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/// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device
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///
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void rawLedColors(const std::vector<ColorRgb>& ledValues);
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///
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/// @brief Emits before thread quit is requested
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///
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void finished();
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///
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/// @brief Emits after thread has been started
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///
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void started();
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public slots:
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///
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/// Updates the priority muxer with the current time and (re)writes the led color with applied
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/// transforms.
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///
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void update();
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private slots:
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///
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/// @brief Apply ComponentRegister emits for COMP_ALL. Enables/Disables core timers
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/// @param comp The component
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/// @param state The new state of the component
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///
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void updatedComponentState(const hyperion::Components comp, const bool state);
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///
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/// @brief Apply settings updates for LEDS and COLOR
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/// @param type The type from enum
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/// @param config The configuration
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///
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void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
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///
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/// @brief Apply new videoMode from Daemon to _currVideoMode
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///
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void handleNewVideoMode(const VideoMode& mode) { _currVideoMode = mode; };
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private:
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friend class HyperionDaemon;
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friend class HyperionIManager;
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///
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/// @brief Constructs the Hyperion instance, just accessible for HyperionIManager
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/// @param instance The instance index
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///
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Hyperion(const quint8& instance);
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/// instance index
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const quint8 _instIndex;
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/// Settings manager of this instance
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SettingsManager* _settingsManager;
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/// Register that holds component states
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ComponentRegister _componentRegister;
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/// The specifiation of the led frame construction and picture integration
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LedString _ledString;
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/// Image Processor
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ImageProcessor* _imageProcessor;
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std::vector<ColorOrder> _ledStringColorOrder;
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/// The priority muxer
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PriorityMuxer _muxer;
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/// The adjustment from raw colors to led colors
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MultiColorAdjustment * _raw2ledAdjustment;
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/// The actual LedDeviceWrapper
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LedDeviceWrapper* _ledDeviceWrapper;
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/// The smoothing LedDevice
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LinearColorSmoothing * _deviceSmooth;
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/// Effect engine
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EffectEngine * _effectEngine;
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// Message forwarder
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MessageForwarder * _messageForwarder;
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/// Logger instance
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Logger * _log;
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/// count of hardware leds
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unsigned _hwLedCount;
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QSize _ledGridSize;
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/// Store the previous compID for smarter update()
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hyperion::Components _prevCompId;
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/// Background effect instance, kept active to react on setting changes
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BGEffectHandler* _BGEffectHandler;
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/// Capture control for Daemon native capture
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CaptureCont* _captureCont;
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/// buffer for leds (with adjustment)
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std::vector<ColorRgb> _ledBuffer;
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VideoMode _currVideoMode = VIDEO_2D;
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/// Boblight instance
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BoblightServer* _boblightServer;
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/// mutex
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QMutex _changes;
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};
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