hyperion.ng/include/boblightserver/BoblightServer.h
redPanther eccd4e6637 rework bootsequence (#30)
* udplistener/boblight: use hyperion::getInstance
hyperiond: fix dispmanx is started twice
hyperiond: rework bootsequence - now named as InitalEffect

* pull out webconfig from hyperiondaemon to functional when daemon crashes
initialEffect: forbid foreground effect duration infinitiy
2016-06-20 23:41:07 +02:00

61 lines
1.2 KiB
C++

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QTcpServer>
#include <QSet>
// Hyperion includes
#include <hyperion/Hyperion.h>
class BoblightClientConnection;
///
/// This class creates a TCP server which accepts connections from boblight clients.
///
class BoblightServer : public QObject
{
Q_OBJECT
public:
///
/// BoblightServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
BoblightServer(const int priority, uint16_t port = 19333);
~BoblightServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(BoblightClientConnection * connection);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
QTcpServer _server;
/// List with open connections
QSet<BoblightClientConnection *> _openConnections;
/// hyperion priority
const int _priority;
};