hyperion.ng/include/hyperion/Hyperion.h
T. van der Zwan 9f5caacc75 Updated the way colororder is configured per led
Former-commit-id: 2a77b551c5b504f4ce9b0a179d4c20eaf6128f6b
2015-02-23 16:11:33 +01:00

207 lines
6.2 KiB
C++

#pragma once
// stl includes
#include <list>
// QT includes
#include <QObject>
#include <QTimer>
// hyperion-utils includes
#include <utils/Image.h>
// Hyperion includes
#include <hyperion/LedString.h>
#include <hyperion/PriorityMuxer.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
// Forward class declaration
class LedDevice;
class ColorTransform;
class EffectEngine;
class HsvTransform;
class RgbChannelTransform;
class MultiColorTransform;
///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
/// the priority muxer.
///
class Hyperion : public QObject
{
Q_OBJECT
public:
/// Type definition of the info structure used by the priority muxer
typedef PriorityMuxer::InputInfo InputInfo;
///
/// RGB-Color channel enumeration
///
enum RgbChannel
{
RED, GREEN, BLUE, INVALID
};
///
/// Enumeration of the possible color (color-channel) transforms
///
enum Transform
{
SATURATION_GAIN, VALUE_GAIN, THRESHOLD, GAMMA, BLACKLEVEL, WHITELEVEL
};
///
/// Constructs the Hyperion instance based on the given Json configuration
///
/// @param[in] jsonConfig The Json configuration
///
Hyperion(const Json::Value& jsonConfig);
///
/// Destructor; cleans up resourcess
///
~Hyperion();
///
/// Returns the number of attached leds
///
unsigned getLedCount() const;
///
/// Returns a list of active priorities
///
/// @return The list with priorities
///
QList<int> getActivePriorities() const;
///
/// Returns the information of a specific priorrity channel
///
/// @param[in] priority The priority channel
///
/// @return The information of the given
///
/// @throw std::runtime_error when the priority channel does not exist
///
const InputInfo& getPriorityInfo(const int priority) const;
/// Get the list of available effects
/// @return The list of available effects
const std::list<EffectDefinition> &getEffects() const;
public slots:
///
/// Writes a single color to all the leds for the given time and priority
///
/// @param[in] priority The priority of the written color
/// @param[in] ledColor The color to write to the leds
/// @param[in] timeout_ms The time the leds are set to the given color [ms]
///
void setColor(int priority, const ColorRgb &ledColor, const int timeout_ms, bool clearEffects = true);
///
/// Writes the given colors to all leds for the given time and priority
///
/// @param[in] priority The priority of the written colors
/// @param[in] ledColors The colors to write to the leds
/// @param[in] timeout_ms The time the leds are set to the given colors [ms]
///
void setColors(int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, bool clearEffects = true);
///
/// Returns the list with unique transform identifiers
/// @return The list with transform identifiers
///
const std::vector<std::string> & getTransformIds() const;
///
/// Returns the ColorTransform with the given identifier
/// @return The transform with the given identifier (or nullptr if the identifier does not exist)
///
ColorTransform * getTransform(const std::string& id);
/// Tell Hyperion that the transforms have changed and the leds need to be updated
void transformsUpdated();
///
/// Clears the given priority channel. This will switch the led-colors to the colors of the next
/// lower priority channel (or off if no more channels are set)
///
/// @param[in] priority The priority channel
///
void clear(int priority);
///
/// Clears all priority channels. This will switch the leds off until a new priority is written.
///
void clearall();
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param priority The priority channel of the effect
/// @param timout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const std::string & effectName, int priority, int timeout = -1);
/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param args arguments of the effect script
/// @param priority The priority channel of the effect
/// @param timout The timeout of the effect (after the timout, the effect will be cleared)
int setEffect(const std::string & effectName, const Json::Value & args, int priority, int timeout = -1);
public:
static ColorOrder createColorOrder(const Json::Value & deviceConfig);
/**
* Construct the 'led-string' with the integration area definition per led and the color
* ordering of the RGB channels
* @param ledsConfig The configuration of the led areas
* @param deviceOrder The default RGB channel ordering
* @return The constructed ledstring
*/
static LedString createLedString(const Json::Value & ledsConfig, const ColorOrder deviceOrder);
static MultiColorTransform * createLedColorsTransform(const unsigned ledCnt, const Json::Value & colorTransformConfig);
static ColorTransform * createColorTransform(const Json::Value & transformConfig);
static HsvTransform * createHsvTransform(const Json::Value & hsvConfig);
static RgbChannelTransform * createRgbChannelTransform(const Json::Value& colorConfig);
static LedDevice * createColorSmoothing(const Json::Value & smoothingConfig, LedDevice * ledDevice);
signals:
/// Signal which is emitted when a priority channel is actively cleared
/// This signal will not be emitted when a priority channel time out
void channelCleared(int priority);
/// Signal which is emitted when all priority channels are actively cleared
/// This signal will not be emitted when a priority channel time out
void allChannelsCleared();
private slots:
///
/// Updates the priority muxer with the current time and (re)writes the led color with applied
/// transforms.
///
void update();
private:
/// The specifiation of the led frame construction and picture integration
LedString _ledString;
/// The priority muxer
PriorityMuxer _muxer;
/// The transformation from raw colors to led colors
MultiColorTransform * _raw2ledTransform;
/// The actual LedDevice
LedDevice * _device;
/// Effect engine
EffectEngine * _effectEngine;
/// The timer for handling priority channel timeouts
QTimer _timer;
};