mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
9f5caacc75
Former-commit-id: 2a77b551c5b504f4ce9b0a179d4c20eaf6128f6b
207 lines
6.2 KiB
C++
207 lines
6.2 KiB
C++
#pragma once
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// stl includes
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#include <list>
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// QT includes
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#include <QObject>
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#include <QTimer>
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// hyperion-utils includes
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#include <utils/Image.h>
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// Hyperion includes
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#include <hyperion/LedString.h>
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#include <hyperion/PriorityMuxer.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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// Forward class declaration
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class LedDevice;
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class ColorTransform;
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class EffectEngine;
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class HsvTransform;
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class RgbChannelTransform;
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class MultiColorTransform;
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///
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/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
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/// the priority muxer.
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///
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class Hyperion : public QObject
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{
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Q_OBJECT
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public:
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/// Type definition of the info structure used by the priority muxer
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typedef PriorityMuxer::InputInfo InputInfo;
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///
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/// RGB-Color channel enumeration
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///
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enum RgbChannel
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{
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RED, GREEN, BLUE, INVALID
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};
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///
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/// Enumeration of the possible color (color-channel) transforms
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///
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enum Transform
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{
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SATURATION_GAIN, VALUE_GAIN, THRESHOLD, GAMMA, BLACKLEVEL, WHITELEVEL
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};
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///
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/// Constructs the Hyperion instance based on the given Json configuration
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///
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/// @param[in] jsonConfig The Json configuration
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///
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Hyperion(const Json::Value& jsonConfig);
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///
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/// Destructor; cleans up resourcess
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///
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~Hyperion();
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///
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/// Returns the number of attached leds
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///
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unsigned getLedCount() const;
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///
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/// Returns a list of active priorities
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///
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/// @return The list with priorities
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///
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QList<int> getActivePriorities() const;
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///
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/// Returns the information of a specific priorrity channel
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///
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/// @param[in] priority The priority channel
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///
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/// @return The information of the given
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///
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/// @throw std::runtime_error when the priority channel does not exist
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///
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const InputInfo& getPriorityInfo(const int priority) const;
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/// Get the list of available effects
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/// @return The list of available effects
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const std::list<EffectDefinition> &getEffects() const;
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public slots:
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///
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/// Writes a single color to all the leds for the given time and priority
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///
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/// @param[in] priority The priority of the written color
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/// @param[in] ledColor The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
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///
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void setColor(int priority, const ColorRgb &ledColor, const int timeout_ms, bool clearEffects = true);
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///
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/// Writes the given colors to all leds for the given time and priority
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///
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/// @param[in] priority The priority of the written colors
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/// @param[in] ledColors The colors to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given colors [ms]
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///
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void setColors(int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, bool clearEffects = true);
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///
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/// Returns the list with unique transform identifiers
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/// @return The list with transform identifiers
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///
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const std::vector<std::string> & getTransformIds() const;
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///
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/// Returns the ColorTransform with the given identifier
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/// @return The transform with the given identifier (or nullptr if the identifier does not exist)
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///
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ColorTransform * getTransform(const std::string& id);
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/// Tell Hyperion that the transforms have changed and the leds need to be updated
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void transformsUpdated();
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///
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/// Clears the given priority channel. This will switch the led-colors to the colors of the next
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/// lower priority channel (or off if no more channels are set)
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///
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/// @param[in] priority The priority channel
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///
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void clear(int priority);
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///
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/// Clears all priority channels. This will switch the leds off until a new priority is written.
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///
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void clearall();
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param priority The priority channel of the effect
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/// @param timout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const std::string & effectName, int priority, int timeout = -1);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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/// @param args arguments of the effect script
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/// @param priority The priority channel of the effect
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/// @param timout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect(const std::string & effectName, const Json::Value & args, int priority, int timeout = -1);
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public:
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static ColorOrder createColorOrder(const Json::Value & deviceConfig);
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/**
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* Construct the 'led-string' with the integration area definition per led and the color
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* ordering of the RGB channels
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* @param ledsConfig The configuration of the led areas
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* @param deviceOrder The default RGB channel ordering
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* @return The constructed ledstring
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*/
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static LedString createLedString(const Json::Value & ledsConfig, const ColorOrder deviceOrder);
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static MultiColorTransform * createLedColorsTransform(const unsigned ledCnt, const Json::Value & colorTransformConfig);
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static ColorTransform * createColorTransform(const Json::Value & transformConfig);
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static HsvTransform * createHsvTransform(const Json::Value & hsvConfig);
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static RgbChannelTransform * createRgbChannelTransform(const Json::Value& colorConfig);
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static LedDevice * createColorSmoothing(const Json::Value & smoothingConfig, LedDevice * ledDevice);
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signals:
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/// Signal which is emitted when a priority channel is actively cleared
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/// This signal will not be emitted when a priority channel time out
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void channelCleared(int priority);
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/// Signal which is emitted when all priority channels are actively cleared
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/// This signal will not be emitted when a priority channel time out
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void allChannelsCleared();
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private slots:
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///
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/// Updates the priority muxer with the current time and (re)writes the led color with applied
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/// transforms.
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///
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void update();
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private:
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/// The specifiation of the led frame construction and picture integration
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LedString _ledString;
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/// The priority muxer
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PriorityMuxer _muxer;
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/// The transformation from raw colors to led colors
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MultiColorTransform * _raw2ledTransform;
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/// The actual LedDevice
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LedDevice * _device;
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/// Effect engine
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EffectEngine * _effectEngine;
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/// The timer for handling priority channel timeouts
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QTimer _timer;
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};
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