mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
138b7d9c94
Co-authored-by: Seker <murat.seker@barco.com>
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
#pragma once
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// util
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#include <utils/Image.h>
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#include <utils/ColorRgb.h>
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#include <utils/Components.h>
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// qt
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#include <QObject>
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///
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/// Singleton instance for simple signal sharing across threads, should be never used with Qt:DirectConnection!
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///
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class GlobalSignals : public QObject
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{
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Q_OBJECT
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public:
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static GlobalSignals* getInstance()
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{
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static GlobalSignals instance;
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return & instance;
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}
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private:
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GlobalSignals() = default;
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public:
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GlobalSignals(GlobalSignals const&) = delete;
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void operator=(GlobalSignals const&) = delete;
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signals:
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///////////////////////////////////////
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///////////// TO HYPERION /////////////
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///////////////////////////////////////
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///
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/// @brief PIPE SystemCapture images from GrabberWrapper to Hyperion class
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/// @param name The name of the platform capture that is currently active
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/// @param image The prepared image
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///
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void setSystemImage(const QString& name, const Image<ColorRgb>& image);
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///
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/// @brief PIPE v4lCapture images from v4lCapture over HyperionDaemon to Hyperion class
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/// @param name The name of the v4l capture (path) that is currently active
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/// @param image The prepared image
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///
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void setV4lImage(const QString& name, const Image<ColorRgb>& image);
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///
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/// @brief PIPE the register command for a new global input over HyperionDaemon to Hyperion class
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/// @param[in] priority The priority of the channel
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/// @param[in] component The component of the channel
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/// @param[in] origin Who set the channel (CustomString@IP)
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/// @param[in] owner Specific owner string, might be empty
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/// @param[in] smooth_cfg The smooth id to use
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///
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void registerGlobalInput(const int priority, const hyperion::Components& component, const QString& origin = "External", const QString& owner = "", unsigned smooth_cfg = 0);
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///
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/// @brief PIPE the clear command for the global priority channel over HyperionDaemon to Hyperion class
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/// @param[in] priority The priority channel (-1 to clear all possible priorities)
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/// @param[in] forceclearAll Force the clear
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///
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void clearGlobalInput(int priority, bool forceClearAll=false);
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///
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/// @brief PIPE external images over HyperionDaemon to Hyperion class
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/// @param[in] priority The priority of the channel
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/// @param image The prepared image
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/// @param[in] timeout_ms The timeout in milliseconds
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/// @param clearEffect Should be true when NOT called from an effect
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///
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void setGlobalImage(const int priority, const Image<ColorRgb>& image, const int timeout_ms, const bool& clearEffect = true);
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///
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/// @brief PIPE external color message over HyperionDaemon to Hyperion class
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/// @param[in] priority The priority of the channel
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/// @param image The prepared color
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/// @param[in] timeout_ms The timeout in milliseconds
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/// @param[in] origin The setter
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/// @param clearEffect Should be true when NOT called from an effect
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///
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void setGlobalColor(const int priority, const std::vector<ColorRgb> &ledColor, const int timeout_ms, const QString& origin = "External" ,bool clearEffects = true);
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///////////////////////////////////////
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//////////// FROM HYPERION ////////////
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///////////////////////////////////////
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///
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/// @brief PIPE a registration request from the Hyperion class to the priority channel
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/// @param[in] priority The priority channel
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///
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void globalRegRequired(int priority);
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///
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/// @brief Tell v4l2/screen capture the listener state
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/// @param component The component to handle
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/// @param hyperionInd The Hyperion instance index as identifier
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/// @param listen True when listening, else false
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///
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void requestSource(const hyperion::Components& component, const int hyperionInd, const bool listen);
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};
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