mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
e889996ae7
* remove color temperatire, its the same as color adjustment * remove temperature from schema * implement most part of v4l only colro settings, now hyperion update knows from which component the colors come * update configs * fix webui config write * reomve correction and temperature from hyperion-remote
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#pragma once
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#include <QObject>
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#include <QTimer>
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#include <string>
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#include <utils/Logger.h>
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#include <utils/Components.h>
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#include <utils/GrabbingMode.h>
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#include <hyperion/Hyperion.h>
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class ImageProcessor;
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class GrabberWrapper : public QObject
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{
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Q_OBJECT
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public:
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GrabberWrapper(std::string grabberName, const int priority, hyperion::Components grabberComponentId=hyperion::COMP_GRABBER);
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virtual ~GrabberWrapper();
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///
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/// Starts the grabber wich produces led values with the specified update rate
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///
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virtual bool start();
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///
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/// Stop grabber
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///
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virtual void stop();
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public slots:
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void componentStateChanged(const hyperion::Components component, bool enable);
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///
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/// virtual method, should perform single frame grab and computes the led-colors
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///
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virtual void action() = 0;
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///
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/// Set the grabbing mode
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/// @param[in] mode The new grabbing mode
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///
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void setGrabbingMode(const GrabbingMode mode);
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signals:
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void emitImage(int priority, const Image<ColorRgb> & image, const int timeout_ms);
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protected:
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virtual void kodiPlay();
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virtual void kodiOff();
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virtual void kodiPause();
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void setColors(const std::vector<ColorRgb> &ledColors, const int timeout_ms);
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std::string _grabberName;
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/// Pointer to Hyperion for writing led values
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Hyperion * _hyperion;
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/// The priority of the led colors
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const int _priority;
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/// The timer for generating events with the specified update rate
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QTimer _timer;
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/// The Logger instance
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Logger * _log;
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// forwarding enabled
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bool _forward;
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/// The processor for transforming images to led colors
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ImageProcessor * _processor;
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hyperion::Components _grabberComponentId;
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};
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