mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
f1cc82b8c7
* implement enable/disable on runtime for: - smoothing - kodi - udplistener - boblight * implement enable/disable for forwarder refactor component * - implement grabber enable/disable at runtime - big grabber refactoring. now with common base class for all grabbers * implement enable/disable at runtime for bb detector * osx fix * try to fix cutted travis output for osx build
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
// system includes
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#include <stdexcept>
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// project includes
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#include <boblightserver/BoblightServer.h>
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#include "BoblightClientConnection.h"
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using namespace hyperion;
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BoblightServer::BoblightServer(const int priority, uint16_t port)
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: QObject()
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, _hyperion(Hyperion::getInstance())
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, _server()
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, _openConnections()
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, _priority(priority)
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, _log(Logger::getInstance("BOBLIGHT"))
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, _isActive(false)
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, _port(port)
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{
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// Set trigger for incoming connections
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connect(&_server, SIGNAL(newConnection()), this, SLOT(newConnection()));
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}
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BoblightServer::~BoblightServer()
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{
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stop();
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}
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void BoblightServer::start()
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{
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if ( active() )
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return;
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if (!_server.listen(QHostAddress::Any, _port))
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{
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throw std::runtime_error("BOBLIGHT ERROR: server could not bind to port");
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}
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Info(_log, "Boblight server started on port %d", _port);
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_isActive = true;
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emit statusChanged(_isActive);
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_hyperion->registerPriority("Boblight", _priority);
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}
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void BoblightServer::stop()
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{
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if ( ! active() )
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return;
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foreach (BoblightClientConnection * connection, _openConnections) {
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delete connection;
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}
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_server.close();
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_isActive = false;
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emit statusChanged(_isActive);
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_hyperion->unRegisterPriority("Boblight");
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}
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void BoblightServer::componentStateChanged(const hyperion::Components component, bool enable)
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{
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if (component == COMP_BOBLIGHTSERVER && _isActive != enable)
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{
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if (enable) start();
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else stop();
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Info(_log, "change state to %s", (enable ? "enabled" : "disabled") );
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}
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}
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uint16_t BoblightServer::getPort() const
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{
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return _server.serverPort();
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}
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void BoblightServer::newConnection()
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{
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QTcpSocket * socket = _server.nextPendingConnection();
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if (socket != nullptr)
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{
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Info(_log, "new connection");
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BoblightClientConnection * connection = new BoblightClientConnection(socket, _priority);
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_openConnections.insert(connection);
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// register slot for cleaning up after the connection closed
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connect(connection, SIGNAL(connectionClosed(BoblightClientConnection*)), this, SLOT(closedConnection(BoblightClientConnection*)));
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}
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}
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void BoblightServer::closedConnection(BoblightClientConnection *connection)
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{
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Debug(_log, "connection closed");
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_openConnections.remove(connection);
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// schedule to delete the connection object
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connection->deleteLater();
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}
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