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108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
#pragma once
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// stl includes
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#include <string>
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// Qt includes
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#include <QByteArray>
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#include <QTcpSocket>
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#include <QLocale>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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#include <utils/Logger.h>
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class ImageProcessor;
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///
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/// The Connection object created by \a BoblightServer when a new connection is establshed
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///
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class BoblightClientConnection : public QObject
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{
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Q_OBJECT
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public:
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///
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/// Constructor
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/// @param socket The Socket object for this connection
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/// @param hyperion The Hyperion server
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///
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BoblightClientConnection(QTcpSocket * socket, const int priority, Hyperion * hyperion);
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///
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/// Destructor
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///
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~BoblightClientConnection();
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signals:
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///
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/// Signal which is emitted when the connection is being closed
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/// @param connection This connection object
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///
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void connectionClosed(BoblightClientConnection * connection);
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private slots:
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///
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/// Slot called when new data has arrived
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///
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void readData();
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///
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/// Slot called when this connection is being closed
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///
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void socketClosed();
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private:
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///
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/// Handle an incoming boblight message
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///
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/// @param message the incoming message as string
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///
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void handleMessage(const QString &message);
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///
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/// Send a message to the connected client
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///
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/// @param message The boblight message to send
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///
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void sendMessage(const std::string &message);
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///
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/// Send a message to the connected client
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///
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/// @param message The boblight message to send
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/// @param size The size of the message
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///
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void sendMessage(const char * message, int size);
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///
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/// Send a lights message the to connected client
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///
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void sendLightMessage();
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private:
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/// Locale used for parsing floating point values
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QLocale _locale;
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/// The TCP-Socket that is connected tot the boblight-client
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QTcpSocket * _socket;
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/// The processor for translating images to led-values
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ImageProcessor * _imageProcessor;
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/// Link to Hyperion for writing led-values to a priority channel
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Hyperion * _hyperion;
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/// The buffer used for reading data from the socket
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QByteArray _receiveBuffer;
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/// The priority used by this connection
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int _priority;
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/// The latest led color data
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std::vector<ColorRgb> _ledColors;
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/// logger instance
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Logger * _log;
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};
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