hyperion.ng/libsrc/utils/RgbTransform.cpp
redPanther 6279dcb2a9 per effect smoothing (#456)
* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
*  implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
2017-08-04 12:01:45 +02:00

179 lines
3.9 KiB
C++

#include <QtCore/qmath.h>
#include <utils/RgbTransform.h>
RgbTransform::RgbTransform()
{
init(1.0, 1.0, 1.0, 0.0, false, 100, 100);
}
RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
{
init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, brightness, brightnessCompensation);
}
void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
{
_backLightEnabled = true;
setGamma(gammaR,gammaG,gammaB);
setBacklightThreshold(backlightThreshold);
setBacklightColored(backlightColored);
setBrightness(brightness);
setBrightnessCompensation(brightnessCompensation);
initializeMapping();
}
RgbTransform::~RgbTransform()
{
}
double RgbTransform::getGammaR() const
{
return _gammaR;
}
double RgbTransform::getGammaG() const
{
return _gammaG;
}
double RgbTransform::getGammaB() const
{
return _gammaB;
}
void RgbTransform::setGamma(double gammaR, double gammaG, double gammaB)
{
_gammaR = gammaR;
_gammaG = (gammaG < 0.0) ? _gammaR : gammaG;
_gammaB = (gammaB < 0.0) ? _gammaR : gammaB;
initializeMapping();
}
void RgbTransform::initializeMapping()
{
for (int i = 0; i < 256; ++i)
{
_mappingR[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaR) * 255), 0), 255);
_mappingG[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaG) * 255), 0), 255);
_mappingB[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaB) * 255), 0), 255);
}
}
int RgbTransform::getBacklightThreshold() const
{
return _backlightThreshold;
}
void RgbTransform::setBacklightThreshold(int backlightThreshold)
{
_backlightThreshold = backlightThreshold;
_sumBrightnessLow = 765.0 * ((qPow(2.0,(_backlightThreshold/100)*2)-1) / 3.0);
}
bool RgbTransform::getBacklightColored() const
{
return _backlightColored;
}
void RgbTransform::setBacklightColored(bool backlightColored)
{
_backlightColored = backlightColored;
}
bool RgbTransform::getBackLightEnabled() const
{
return _backLightEnabled;
}
void RgbTransform::setBackLightEnabled(bool enable)
{
_backLightEnabled = enable;
}
uint8_t RgbTransform::getBrightness() const
{
return _brightness;
}
void RgbTransform::setBrightness(uint8_t brightness)
{
_brightness = brightness;
updateBrightnessComponents();
}
void RgbTransform::setBrightnessCompensation(uint8_t brightnessCompensation)
{
_brightnessCompensation = brightnessCompensation;
updateBrightnessComponents();
}
uint8_t RgbTransform::getBrightnessCompensation() const
{
return _brightnessCompensation;
}
void RgbTransform::updateBrightnessComponents()
{
double Fw = _brightnessCompensation*2.0/100.0+1.0;
double Fcmy = _brightnessCompensation/100.0+1.0;
double B_in= 0;
_brightness_rgb = 0;
_brightness_cmy = 0;
_brightness_w = 0;
if (_brightness > 0)
{
B_in = (_brightness<50)? -0.09*_brightness+7.5 : -0.04*_brightness+5.0;
_brightness_rgb = std::ceil(qMin(255.0,255.0/B_in));
_brightness_cmy = std::ceil(qMin(255.0,255.0/(B_in*Fcmy)));
_brightness_w = std::ceil(qMin(255.0,255.0/(B_in*Fw)));
}
}
void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & w )
{
rgb = _brightness_rgb;
cmy = _brightness_cmy;
w = _brightness_w;
}
void RgbTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue)
{
// apply gamma
red = _mappingR[red];
green = _mappingR[green];
blue = _mappingR[blue];
// apply brightnesss
int rgbSum = red+green+blue;
if ( _backLightEnabled && _sumBrightnessLow>0 && rgbSum < _sumBrightnessLow)
{
if (_backlightColored)
{
if (rgbSum == 0)
{
if (red ==0) red = 1;
if (green==0) green = 1;
if (blue ==0) blue = 1;
rgbSum = red+green+blue;
}
double cL =qMin((int)(_sumBrightnessLow /rgbSum), 255);
red *= cL;
green *= cL;
blue *= cL;
}
else
{
red = qMin((int)(_sumBrightnessLow/3.0), 255);
green = red;
blue = red;
}
}
}