hyperion.ng/libsrc/grabber/v4l2/V4L2Wrapper.cpp

68 lines
1.5 KiB
C++

#include <grabber/V4L2Wrapper.h>
#include <hyperion/ImageProcessorFactory.h>
V4L2Wrapper::V4L2Wrapper(const std::string &device,
int input,
VideoStandard videoStandard,
int width,
int height,
int frameDecimation,
int pixelDecimation,
Hyperion *hyperion,
int hyperionPriority) :
_timeout_ms(1000),
_priority(hyperionPriority),
_grabber(device,
input,
videoStandard,
width,
height,
frameDecimation,
pixelDecimation,
pixelDecimation),
_processor(ImageProcessorFactory::getInstance().newImageProcessor()),
_hyperion(hyperion),
_ledColors(hyperion->getLedCount(), ColorRgb{0,0,0})
{
// connect the new frame signal using a queued connection, because it will be called from a different thread
QObject::connect(&_grabber, SIGNAL(newFrame(Image<ColorRgb>)), this, SLOT(newFrame(Image<ColorRgb>)), Qt::QueuedConnection);
}
V4L2Wrapper::~V4L2Wrapper()
{
delete _processor;
}
void V4L2Wrapper::start()
{
_grabber.start();
}
void V4L2Wrapper::stop()
{
_grabber.stop();
}
void V4L2Wrapper::setCropping(int cropLeft, int cropRight, int cropTop, int cropBottom)
{
_grabber.setCropping(cropLeft, cropRight, cropTop, cropBottom);
}
void V4L2Wrapper::set3D(VideoMode mode)
{
_grabber.set3D(mode);
}
void V4L2Wrapper::newFrame(const Image<ColorRgb> &image)
{
// TODO: add a signal detector
// process the new image
_processor->process(image, _ledColors);
// send colors to Hyperion
_hyperion->setColors(_priority, _ledColors, _timeout_ms);
}