mirror of
https://github.com/hyperion-project/hyperion.ng.git
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ed5455458b
* Handle Exceptions in main & Pythoninit * Have SSDPDiscover generic again * Have SSDPDiscover generic again * Change Info- to Debug logs as technical service messages * Nanoleaf - When switched on, ensure UDP mode * Include SQL Database in Cross-Compile instructions * Fix Clazy (QT code checker) and clang Warnings * Stop LedDevice:write for disabled device * Nanoleaf: Fix uint printfs * NanoLeaf: Fix indents to tabs * NanoLeaf - Add debug verbosity switches * Device switchability support, FileDevice with timestamp support * Nanoleaf Light Panels now support External Control V2 * Enhance LedDeviceFile by Timestamp + fix readyness * Stop color stream, if LedDevice disabled * Nanoleaf - remove switchability * Fix MultiColorAdjustment, if led-range is greater lednum * Fix logging * LedFileDevice/LedDevice - add testing support * New "Led Test" effect * LedDeviceFile - Add chrono include + Allow Led rewrites for testing * Stabilize Effects for LedDevices where latchtime = 0 * Update LedDeviceFile, allow latchtime = 0 * Distangle LinearColorSmoothing and LEDDevice, Fix Effect configuration updates * Updates LedDeviceFile - Initialize via Open * Updates LedDeviceNanoleaf - Initialize via Open, Remove throwing exceptions * Updates ProviderUDP - Remove throwing exceptions * Framebuffer - Use precise timer * TestSpi - Align to LedDevice updates * Pretty Print CrossCompileHowTo as markdown-file * Ensure that output is only written when LedDevice is ready * Align APA102 Device to new device staging * Logger - Remove clang warnings on extra semicolon * Devices SPI - Align to Device stages and methods * Fix cppcheck and clang findings * Add Code-Template for new Devices * Align devices to stages and methods, clean-up some code * Allow to reopen LedDevice without restart * Revert change "Remove Connect (PriorityMuxer::visiblePriorityChanged -> Hyperion::update) due to double writes" * Remove visiblePriorityChanged from LedDevice to decouple LedDevice from hyperion logic * Expose LedDevice getLedCount and align signedness
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
#pragma once
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// util
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#include <utils/Logger.h>
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#include <utils/ColorRgb.h>
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#include <utils/Components.h>
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class LedDevice;
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class Hyperion;
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typedef LedDevice* ( *LedDeviceCreateFuncType ) ( const QJsonObject& );
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typedef std::map<QString,LedDeviceCreateFuncType> LedDeviceRegistry;
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///
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/// @brief Creates and destroys LedDevice instances with LedDeviceFactory and moves the device to a thread. Pipes all signal/slots and methods to LedDevice instance
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///
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class LedDeviceWrapper : public QObject
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{
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Q_OBJECT
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public:
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explicit LedDeviceWrapper(Hyperion* hyperion);
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~LedDeviceWrapper();
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///
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/// @brief Contructs a new LedDevice, moves to thread and starts
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/// @param config With the given config
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///
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void createLedDevice(const QJsonObject& config);
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///
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/// @brief Get all available device schemas
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/// @return device schemas
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///
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static const QJsonObject getLedDeviceSchemas();
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///
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/// @brief add all device constrcutors to the map
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///
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static int addToDeviceMap(QString name, LedDeviceCreateFuncType funcPtr);
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///
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/// @brief Return all available device contructors
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/// @return device constrcutors
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///
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static const LedDeviceRegistry& getDeviceMap();
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///
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/// @brief Get the current latchtime of the ledDevice
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/// @ return latchtime in ms
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///
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int getLatchTime();
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///
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/// @brief Get the current active ledDevice type
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///
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const QString & getActiveDeviceType();
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///
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/// @brief Return the last enable state
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///
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const bool & enabled() { return _enabled; }
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///
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/// @brief Get the current colorOrder from device
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///
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const QString & getColorOrder();
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///
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/// @brief Get the number of Leds from device
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///
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unsigned int getLedCount() const;
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public slots:
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///
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/// @brief Handle new component state request
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/// @apram component The comp from enum
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/// @param state The new state
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///
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void handleComponentState(const hyperion::Components component, const bool state);
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signals:
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///
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/// PIPER signal for Hyperion -> LedDevice
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///
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/// @param[in] ledValues The RGB-color per led
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///
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/// @return Zero on success else negative
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///
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int updateLeds(const std::vector<ColorRgb>& ledValues);
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void setEnable(bool enable);
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void closeLedDevice();
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private slots:
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///
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/// @brief Is called whenever the led device switches between on/off. The led device can disable it's component state
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/// The signal comes from the LedDevice
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/// @param newState The new state of the device
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///
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void handleInternalEnableState(bool newState);
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protected:
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/// contains all available led device constrcutors
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static LedDeviceRegistry _ledDeviceMap;
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private:
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///
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/// @brief switchOff() the device and Stops the device thread
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///
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void stopDeviceThread();
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private:
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// parent Hyperion
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Hyperion* _hyperion;
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// Pointer of current led device
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LedDevice* _ledDevice;
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// the enable state
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bool _enabled;
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};
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