mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
6279dcb2a9
* add dynamic smoothing first step * extend prio muxer to hold smoothing preset id * add icons for systray * fix missing changes in prio muxer * implement specific smoothing params for effects * refactoring: std::min/max to qMin/Max * some code optimization * fix schema and translation * revoke change of python include order * fix eol in effect shemas * optimize random,candle and fadecandy json schemas
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#pragma once
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// Qt includes
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#include <QObject>
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#include <QString>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QJsonDocument>
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#include <QJsonArray>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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#include <effectengine/ActiveEffectDefinition.h>
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#include <effectengine/EffectSchema.h>
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#include <utils/Logger.h>
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// pre-declarioation
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class Effect;
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typedef struct _ts PyThreadState;
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class EffectEngine : public QObject
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{
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Q_OBJECT
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public:
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EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
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virtual ~EffectEngine();
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void readEffects();
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const std::list<EffectDefinition> & getEffects() const
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{
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return _availableEffects;
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};
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const std::list<ActiveEffectDefinition> & getActiveEffects();
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const std::list<EffectSchema> & getEffectSchemas()
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{
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return _effectSchemas;
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};
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public slots:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, int priority, int timeout = -1, const QString &origin="System");
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1, const QString &pythonScript = "", const QString &origin = "System", unsigned smoothCfg=0);
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/// Clear any effect running on the provided channel
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void channelCleared(int priority);
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/// Clear all effects
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void allChannelsCleared();
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private slots:
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void effectFinished(Effect * effect);
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private:
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bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
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bool loadEffectSchema(const QString & path, const QString & effectSchemaFile, EffectSchema &effectSchema);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1, const QString & origin="System", unsigned smoothCfg=0);
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private:
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Hyperion * _hyperion;
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QJsonObject _effectConfig;
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std::list<EffectDefinition> _availableEffects;
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std::list<Effect *> _activeEffects;
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std::list<ActiveEffectDefinition> _availableActiveEffects;
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std::list<EffectSchema> _effectSchemas;
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PyThreadState * _mainThreadState;
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Logger * _log;
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};
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