mirror of
https://github.com/hyperion-project/hyperion.ng.git
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0dd8e45364
* Feature: Weighted Moving Average Smoothing with Decay * fix assign * try fix MSVC error related to always inline on static * use proper imports for windows * crossplatform inline declaration
705 lines
22 KiB
C++
705 lines
22 KiB
C++
// Qt includes
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#include <QDateTime>
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#include <QTimer>
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#include "LinearColorSmoothing.h"
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#include <hyperion/Hyperion.h>
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#include <cmath>
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#include <chrono>
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#include <thread>
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/// The number of microseconds per millisecond = 1000.
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const int64_t MS_PER_MICRO = 1000;
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#if defined(COMPILER_GCC)
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#define ALWAYS_INLINE inline __attribute__((__always_inline__))
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#elif defined(COMPILER_MSVC)
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#define ALWAYS_INLINE __forceinline
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#else
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#define ALWAYS_INLINE inline
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#endif
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/// Clamps the rounded values to the byte-interval of [0, 255].
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ALWAYS_INLINE long clampRounded(const floatT x) {
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return std::min(255l, std::max(0l, std::lroundf(x)));
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}
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/// The number of bits that are used for shifting the fixed point values
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const int FPShift = (sizeof(uint64_t)*8 - (12 + 9));
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/// The number of bits that are reduce the shifting when converting from fixed to floating point. 8 bits = 256 values
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const int SmallShiftBis = sizeof(uint8_t)*8;
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/// The number of bits that are used for shifting the fixed point values plus SmallShiftBis
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const int FPShiftSmall = (sizeof(uint64_t)*8 - (12 + 9 + SmallShiftBis));
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const char* SETTINGS_KEY_SMOOTHING_TYPE = "type";
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const char* SETTINGS_KEY_INTERPOLATION_RATE = "interpolationRate";
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const char* SETTINGS_KEY_OUTPUT_RATE = "outputRate";
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const char* SETTINGS_KEY_DITHERING = "dithering";
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const char* SETTINGS_KEY_DECAY = "decay";
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using namespace hyperion;
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const int64_t DEFAUL_SETTLINGTIME = 200; // settlingtime in ms
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const double DEFAUL_UPDATEFREQUENCY = 25; // updatefrequncy in hz
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const int64_t DEFAUL_UPDATEINTERVALL = static_cast<int64_t>(1000 / DEFAUL_UPDATEFREQUENCY); // updateintervall in ms
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const unsigned DEFAUL_OUTPUTDEPLAY = 0; // outputdelay in ms
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LinearColorSmoothing::LinearColorSmoothing(const QJsonDocument &config, Hyperion *hyperion)
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: QObject(hyperion)
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, _log(Logger::getInstance("SMOOTHING"))
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, _hyperion(hyperion)
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, _updateInterval(DEFAUL_UPDATEINTERVALL)
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, _settlingTime(DEFAUL_SETTLINGTIME)
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, _timer(new QTimer(this))
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, _outputDelay(DEFAUL_OUTPUTDEPLAY)
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, _smoothingType(SmoothingType::Linear)
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, _writeToLedsEnable(false)
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, _continuousOutput(false)
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, _pause(false)
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, _currentConfigId(0)
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, _enabled(false)
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, tempValues(std::vector<uint64_t>(0, 0l))
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{
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// init cfg 0 (default)
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addConfig(DEFAUL_SETTLINGTIME, DEFAUL_UPDATEFREQUENCY, DEFAUL_OUTPUTDEPLAY);
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handleSettingsUpdate(settings::SMOOTHING, config);
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selectConfig(0, true);
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// add pause on cfg 1
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SMOOTHING_CFG cfg = {SmoothingType::Linear, 0, 0, 0, 0, 0, false};
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_cfgList.append(cfg);
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// listen for comp changes
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connect(_hyperion, &Hyperion::compStateChangeRequest, this, &LinearColorSmoothing::componentStateChange);
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// timer
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connect(_timer, &QTimer::timeout, this, &LinearColorSmoothing::updateLeds);
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Info(_log, "LinearColorSmoothing sizeof floatT == %d", (sizeof(floatT)));
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}
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void LinearColorSmoothing::handleSettingsUpdate(settings::type type, const QJsonDocument &config)
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{
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if (type == settings::SMOOTHING)
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{
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// std::cout << "LinearColorSmoothing::handleSettingsUpdate" << std::endl;
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// std::cout << config.toJson().toStdString() << std::endl;
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QJsonObject obj = config.object();
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if (enabled() != obj["enable"].toBool(true))
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setEnable(obj["enable"].toBool(true));
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_continuousOutput = obj["continuousOutput"].toBool(true);
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SMOOTHING_CFG cfg = {SmoothingType::Linear,true, 0, 0, 0, 0, 0, false, 1};
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const QString typeString = obj[SETTINGS_KEY_SMOOTHING_TYPE].toString();
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if(typeString == "linear") {
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cfg.smoothingType = SmoothingType::Linear;
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} else if(typeString == "decay") {
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cfg.smoothingType = SmoothingType::Decay;
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}
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cfg.pause = false;
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cfg.settlingTime = static_cast<int64_t>(obj["time_ms"].toInt(DEFAUL_SETTLINGTIME));
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cfg.updateInterval = static_cast<int64_t>(1000.0 / obj["updateFrequency"].toDouble(DEFAUL_UPDATEFREQUENCY));
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cfg.outputRate = obj[SETTINGS_KEY_OUTPUT_RATE].toDouble(DEFAUL_UPDATEFREQUENCY);
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cfg.interpolationRate = obj[SETTINGS_KEY_INTERPOLATION_RATE].toDouble(DEFAUL_UPDATEFREQUENCY);
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cfg.outputDelay = static_cast<unsigned>(obj["updateDelay"].toInt(DEFAUL_OUTPUTDEPLAY));
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cfg.dithering = obj[SETTINGS_KEY_DITHERING].toBool(false);
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cfg.decay = obj[SETTINGS_KEY_DECAY].toDouble(1.0);
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//Debug( _log, "smoothing cfg_id %d: pause: %d bool, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, cfg.pause, cfg.settlingTime, cfg.updateInterval, unsigned(1000.0/cfg.updateInterval), cfg.outputDelay );
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_cfgList[0] = cfg;
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// if current id is 0, we need to apply the settings (forced)
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if (_currentConfigId == 0)
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{
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//Debug( _log, "_currentConfigId == 0");
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selectConfig(0, true);
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}
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else
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{
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//Debug( _log, "_currentConfigId != 0");
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}
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}
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}
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int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
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{
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_targetTime = micros() + (MS_PER_MICRO * _settlingTime);
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_targetValues = ledValues;
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rememberFrame(ledValues);
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// received a new target color
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if (_previousValues.empty())
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{
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// not initialized yet
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_previousWriteTime = micros();
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_previousValues = ledValues;
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_previousInterpolationTime = micros();
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//Debug( _log, "Start Smoothing timer: settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
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QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
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}
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return 0;
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}
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int LinearColorSmoothing::updateLedValues(const std::vector<ColorRgb> &ledValues)
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{
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int retval = 0;
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if (!_enabled)
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{
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return -1;
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}
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else
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{
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retval = write(ledValues);
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}
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return retval;
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}
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void LinearColorSmoothing::intitializeComponentVectors(const size_t ledCount)
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{
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// (Re-)Initialize the color-vectors that store the Mean-Value
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if (_ledCount != ledCount)
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{
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_ledCount = ledCount;
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const size_t len = 3 * ledCount;
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meanValues = std::vector<floatT>(len, 0.0f);
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residualErrors = std::vector<floatT>(len, 0.0f);
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tempValues = std::vector<uint64_t>(len, 0l);
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}
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// Zero the temp vector
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std::fill(tempValues.begin(), tempValues.end(), 0l);
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}
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void LinearColorSmoothing::writeDirect()
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{
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const int64_t now = micros();
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_previousValues = _targetValues;
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_previousWriteTime = now;
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queueColors(_previousValues);
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_writeToLedsEnable = _continuousOutput;
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}
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void LinearColorSmoothing::writeFrame()
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{
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const int64_t now = micros();
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_previousWriteTime = now;
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queueColors(_previousValues);
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_writeToLedsEnable = _continuousOutput;
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}
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ALWAYS_INLINE int64_t LinearColorSmoothing::micros() const
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{
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const auto now = std::chrono::high_resolution_clock::now();
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return (std::chrono::duration_cast<std::chrono::microseconds>(now.time_since_epoch())).count();
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}
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void LinearColorSmoothing::assembleAndDitherFrame()
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{
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if (meanValues.empty())
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{
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return;
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}
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// The number of leds present in each frame
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const size_t N = _targetValues.size();
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for (size_t i = 0; i < N; ++i)
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{
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// Add residuals for error diffusion (temporal dithering)
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const floatT fr = meanValues[3 * i + 0] + residualErrors[3 * i + 0];
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const floatT fg = meanValues[3 * i + 1] + residualErrors[3 * i + 1];
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const floatT fb = meanValues[3 * i + 2] + residualErrors[3 * i + 2];
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// Convert to to 8-bit value
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const long ir = clampRounded(fr);
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const long ig = clampRounded(fg);
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const long ib = clampRounded(fb);
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// Update the colors
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ColorRgb &prev = _previousValues[i];
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prev.red = (uint8_t)ir;
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prev.green = (uint8_t)ig;
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prev.blue = (uint8_t)ib;
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// Determine the component errors
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residualErrors[3 * i + 0] = fr - ir;
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residualErrors[3 * i + 1] = fg - ig;
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residualErrors[3 * i + 2] = fb - ib;
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}
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}
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void LinearColorSmoothing::assembleFrame()
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{
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if (meanValues.empty())
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{
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return;
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}
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// The number of leds present in each frame
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const size_t N = _targetValues.size();
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for (size_t i = 0; i < N; ++i)
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{
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// Convert to to 8-bit value
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const long ir = clampRounded(meanValues[3 * i + 0]);
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const long ig = clampRounded(meanValues[3 * i + 1]);
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const long ib = clampRounded(meanValues[3 * i + 2]);
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// Update the colors
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ColorRgb &prev = _previousValues[i];
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prev.red = (uint8_t)ir;
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prev.green = (uint8_t)ig;
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prev.blue = (uint8_t)ib;
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}
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}
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ALWAYS_INLINE void LinearColorSmoothing::aggregateComponents(const std::vector<ColorRgb>& colors, std::vector<uint64_t>& weighted, const floatT weight) {
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// Determine the integer-scale by converting the weight to fixed point
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const uint64_t scale = (1l<<FPShift) * static_cast<double>(weight);
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const size_t N = colors.size();
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for (size_t i = 0; i < N; ++i)
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{
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const ColorRgb &color = colors[i];
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// Scale the colors
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const uint64_t red = scale * color.red;
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const uint64_t green = scale * color.green;
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const uint64_t blue = scale * color.blue;
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// Accumulate in the vector
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weighted[3 * i + 0] += red;
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weighted[3 * i + 1] += green;
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weighted[3 * i + 2] += blue;
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}
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}
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void LinearColorSmoothing::interpolateFrame()
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{
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const int64_t now = micros();
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// The number of leds present in each frame
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const size_t N = _targetValues.size();
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intitializeComponentVectors(N);
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/// Time where the frame has been shown
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int64_t frameStart;
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/// Time where the frame display would have ended
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int64_t frameEnd = now;
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/// Time where the current window has started
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const int64_t windowStart = now - (MS_PER_MICRO * _settlingTime);
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/// The total weight of the frames that were included in our window; sum of the individual weights
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floatT fs = 0.0f;
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// To calculate the mean component we iterate over all relevant frames;
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// from the most recent to the oldest frame that still clips our moving-average window given by time (now)
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for (auto it = _frameQueue.rbegin(); it != _frameQueue.rend() && frameEnd > windowStart; ++it)
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{
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// Starting time of a frame in the window is clipped to the window start
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frameStart = std::max(windowStart, it->time);
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// Weight the current frame relative to the overall window based on start and end times
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const floatT weight = _weightFrame(frameStart, frameEnd, windowStart);
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fs += weight;
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// Aggregate the RGB components of this frame's LED colors using the individual weighting
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aggregateComponents(it->colors, tempValues, weight);
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// The previous (earlier) frame display has ended when the current frame stared to show,
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// so we can use this as the frame-end time for next iteration
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frameEnd = frameStart;
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}
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/// The inverse scaling factor for the color components, clamped to (0, 1.0]; 1.0 for fs < 1, 1 : fs otherwise
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const floatT inv_fs = ((fs < 1.0f) ? 1.0f : 1.0f / fs) / (1 << SmallShiftBis);
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// Normalize the mean component values for the window (fs)
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for (size_t i = 0; i < 3 * N; ++i)
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{
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meanValues[i] = (tempValues[i] >> FPShiftSmall) * inv_fs;
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}
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_previousInterpolationTime = now;
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}
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void LinearColorSmoothing::performDecay(const int64_t now) {
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/// The target time when next frame interpolation should be performed
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const int64_t interpolationTarget = _previousInterpolationTime + _interpolationIntervalMicros;
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/// The target time when next write operation should be performed
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const int64_t writeTarget = _previousWriteTime + _outputIntervalMicros;
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/// Whether a frame interpolation is pending
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const bool interpolatePending = now > interpolationTarget;
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/// Whether a write is pending
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const bool writePending = now > writeTarget;
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// Check whether a new interpolation frame is due
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if (interpolatePending)
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{
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interpolateFrame();
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++_interpolationCounter;
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// Assemble the frame now when no dithering is applied
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if(!_dithering) {
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assembleFrame();
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}
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}
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// Check whether to frame output is due
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if (writePending)
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{
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// Dither the frame to diffuse rounding errors
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if(_dithering) {
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assembleAndDitherFrame();
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}
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writeFrame();
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++_renderedCounter;
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}
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// Check for sleep when no operation is pending.
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// As our QTimer is not capable of sub 1ms timing but instead performs spinning -
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// we have to do µsec-sleep to free CPU time; otherwise the thread would consume 100% CPU time.
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if(_updateInterval <= 0 && !(interpolatePending || writePending)) {
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const int64_t nextActionExpected = std::min(interpolationTarget, writeTarget);
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const int64_t microsTillNextAction = nextActionExpected - now;
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const int64_t SLEEP_MAX_MICROS = 1000l; // We want to use usleep for up to 1ms
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const int64_t SLEEP_RES_MICROS = 100l; // Expected resolution is >= 100µs on stock linux
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if(microsTillNextAction > SLEEP_RES_MICROS) {
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const int64_t wait = std::min(microsTillNextAction - SLEEP_RES_MICROS, SLEEP_MAX_MICROS);
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//usleep(wait);
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std::this_thread::sleep_for(std::chrono::microseconds(wait));
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}
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}
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// Write stats every 30 sec
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if ((now > (_renderedStatTime + 30 * 1000000)) && (_renderedCounter > _renderedStatCounter))
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{
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Info(_log, "decay - rendered frames [%d] (%f/s), interpolated frames [%d] (%f/s) in [%f ms]"
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, _renderedCounter - _renderedStatCounter
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, (1.0f * (_renderedCounter - _renderedStatCounter) / ((now - _renderedStatTime) / 1000000.0f))
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, _interpolationCounter - _interpolationStatCounter
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, (1.0f * (_interpolationCounter - _interpolationStatCounter) / ((now - _renderedStatTime) / 1000000.0f))
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, (now - _renderedStatTime) / 1000.0f
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);
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_renderedStatTime = now;
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_renderedStatCounter = _renderedCounter;
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_interpolationStatCounter = _interpolationCounter;
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}
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}
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void LinearColorSmoothing::performLinear(const int64_t now) {
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const int64_t deltaTime = _targetTime - now;
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const float k = 1.0f - 1.0f * deltaTime / (_targetTime - _previousWriteTime);
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const size_t N = _previousValues.size();
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for (size_t i = 0; i < N; ++i)
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{
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const ColorRgb &target = _targetValues[i];
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ColorRgb &prev = _previousValues[i];
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const int reddif = target.red - prev.red;
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const int greendif = target.green - prev.green;
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const int bluedif = target.blue - prev.blue;
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prev.red += (reddif < 0 ? -1:1) * std::ceil(k * std::abs(reddif));
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prev.green += (greendif < 0 ? -1:1) * std::ceil(k * std::abs(greendif));
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prev.blue += (bluedif < 0 ? -1:1) * std::ceil(k * std::abs(bluedif));
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}
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writeFrame();
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}
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void LinearColorSmoothing::updateLeds()
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{
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const int64_t now = micros();
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const int64_t deltaTime = _targetTime - now;
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//Debug(_log, "elapsed Time [%d], _targetTime [%d] - now [%d], deltaTime [%d]", now -_previousWriteTime, _targetTime, now, deltaTime);
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if (deltaTime < 0)
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{
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writeDirect();
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return;
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}
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switch (_smoothingType)
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{
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case Decay:
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performDecay(now);
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break;
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case Linear:
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// Linear interpolation is default
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default:
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performLinear(now);
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break;
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}
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}
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void LinearColorSmoothing::rememberFrame(const std::vector<ColorRgb> &ledColors)
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{
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//Info(_log, "rememberFrame - before _frameQueue.size() [%d]", _frameQueue.size());
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const int64_t now = micros();
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// Maintain the queue by removing outdated frames
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const int64_t windowStart = now - (MS_PER_MICRO * _settlingTime);
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int p = -1; // Start with -1 instead of 0, so we keep the last frame at least partially clipping the window
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// As the frames are ordered chronologically we scan from the front (oldest) till we find the first fresh frame
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for (auto it = _frameQueue.begin(); it != _frameQueue.end() && it->time < windowStart; ++it)
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{
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++p;
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}
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if (p > 0)
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|
{
|
|
//Info(_log, "rememberFrame - erasing %d frames", p);
|
|
_frameQueue.erase(_frameQueue.begin(), _frameQueue.begin() + p);
|
|
}
|
|
|
|
// Append the latest frame at back of the queue
|
|
const REMEMBERED_FRAME frame = REMEMBERED_FRAME(now, ledColors);
|
|
_frameQueue.push_back(frame);
|
|
|
|
//Info(_log, "rememberFrame - after _frameQueue.size() [%d]", _frameQueue.size());
|
|
}
|
|
|
|
|
|
void LinearColorSmoothing::clearRememberedFrames()
|
|
{
|
|
_frameQueue.clear();
|
|
|
|
_ledCount = 0;
|
|
meanValues.clear();
|
|
residualErrors.clear();
|
|
tempValues.clear();
|
|
}
|
|
|
|
void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> &ledColors)
|
|
{
|
|
//Debug(_log, "queueColors - _outputDelay[%d] _outputQueue.size() [%d], _writeToLedsEnable[%d]", _outputDelay, _outputQueue.size(), _writeToLedsEnable);
|
|
if (_outputDelay == 0)
|
|
{
|
|
// No output delay => immediate write
|
|
if (_writeToLedsEnable && !_pause)
|
|
{
|
|
// if ( ledColors.size() == 0 )
|
|
// qFatal ("No LedValues! - in LinearColorSmoothing::queueColors() - _outputDelay == 0");
|
|
// else
|
|
emit _hyperion->ledDeviceData(ledColors);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Push new colors in the delay-buffer
|
|
if (_writeToLedsEnable)
|
|
_outputQueue.push_back(ledColors);
|
|
|
|
// If the delay-buffer is filled pop the front and write to device
|
|
if (_outputQueue.size() > 0)
|
|
{
|
|
if (_outputQueue.size() > _outputDelay || !_writeToLedsEnable)
|
|
{
|
|
if (!_pause)
|
|
{
|
|
emit _hyperion->ledDeviceData(_outputQueue.front());
|
|
}
|
|
_outputQueue.pop_front();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LinearColorSmoothing::clearQueuedColors()
|
|
{
|
|
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
|
|
_previousValues.clear();
|
|
|
|
_targetValues.clear();
|
|
|
|
clearRememberedFrames();
|
|
}
|
|
|
|
void LinearColorSmoothing::componentStateChange(hyperion::Components component, bool state)
|
|
{
|
|
_writeToLedsEnable = state;
|
|
if (component == hyperion::COMP_LEDDEVICE)
|
|
{
|
|
clearQueuedColors();
|
|
}
|
|
|
|
if (component == hyperion::COMP_SMOOTHING)
|
|
{
|
|
setEnable(state);
|
|
}
|
|
}
|
|
|
|
void LinearColorSmoothing::setEnable(bool enable)
|
|
{
|
|
_enabled = enable;
|
|
if (!_enabled)
|
|
{
|
|
clearQueuedColors();
|
|
}
|
|
// update comp register
|
|
_hyperion->setNewComponentState(hyperion::COMP_SMOOTHING, enable);
|
|
}
|
|
|
|
void LinearColorSmoothing::setPause(bool pause)
|
|
{
|
|
_pause = pause;
|
|
}
|
|
|
|
unsigned LinearColorSmoothing::addConfig(int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
|
|
{
|
|
SMOOTHING_CFG cfg = {
|
|
SmoothingType::Linear,
|
|
false,
|
|
settlingTime_ms,
|
|
int64_t(1000.0 / ledUpdateFrequency_hz),
|
|
ledUpdateFrequency_hz,
|
|
ledUpdateFrequency_hz,
|
|
updateDelay,
|
|
false,
|
|
1
|
|
};
|
|
_cfgList.append(cfg);
|
|
|
|
//Debug( _log, "smoothing cfg %d: pause: %d bool, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _cfgList.count()-1, cfg.pause, cfg.settlingTime, cfg.updateInterval, unsigned(1000.0/cfg.updateInterval), cfg.outputDelay );
|
|
return _cfgList.count() - 1;
|
|
}
|
|
|
|
unsigned LinearColorSmoothing::updateConfig(unsigned cfgID, int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
|
|
{
|
|
unsigned updatedCfgID = cfgID;
|
|
if (cfgID < static_cast<unsigned>(_cfgList.count()))
|
|
{
|
|
SMOOTHING_CFG cfg = {
|
|
SmoothingType::Linear,
|
|
false,
|
|
settlingTime_ms,
|
|
int64_t(1000.0 / ledUpdateFrequency_hz),
|
|
ledUpdateFrequency_hz,
|
|
ledUpdateFrequency_hz,
|
|
updateDelay,
|
|
false,
|
|
1};
|
|
_cfgList[updatedCfgID] = cfg;
|
|
}
|
|
else
|
|
{
|
|
updatedCfgID = addConfig(settlingTime_ms, ledUpdateFrequency_hz, updateDelay);
|
|
}
|
|
// Debug( _log, "smoothing updatedCfgID %u: settlingTime: %d ms, "
|
|
// "interval: %d ms (%u Hz), updateDelay: %u frames", cfgID, _settlingTime, int64_t(1000.0/ledUpdateFrequency_hz), unsigned(ledUpdateFrequency_hz), updateDelay );
|
|
return updatedCfgID;
|
|
}
|
|
|
|
bool LinearColorSmoothing::selectConfig(unsigned cfg, bool force)
|
|
{
|
|
if (_currentConfigId == cfg && !force)
|
|
{
|
|
//Debug( _log, "selectConfig SAME as before, not FORCED - _currentConfigId [%u], force [%d]", cfg, force);
|
|
//Debug( _log, "current smoothing cfg: %d, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
|
|
return true;
|
|
}
|
|
|
|
//Debug( _log, "selectConfig FORCED - _currentConfigId [%u], force [%d]", cfg, force);
|
|
if (cfg < (unsigned)_cfgList.count())
|
|
{
|
|
_smoothingType = _cfgList[cfg].smoothingType;
|
|
_settlingTime = _cfgList[cfg].settlingTime;
|
|
_outputDelay = _cfgList[cfg].outputDelay;
|
|
_pause = _cfgList[cfg].pause;
|
|
_outputRate = _cfgList[cfg].outputRate;
|
|
_outputIntervalMicros = int64_t(1000000.0 / _outputRate); // 1s = 1e6 µs
|
|
_interpolationRate = _cfgList[cfg].interpolationRate;
|
|
_interpolationIntervalMicros = int64_t(1000000.0 / _interpolationRate);
|
|
_dithering = _cfgList[cfg].dithering;
|
|
_decay = _cfgList[cfg].decay;
|
|
_invWindow = 1.0f / (MS_PER_MICRO * _settlingTime);
|
|
|
|
// Set _weightFrame based on the given decay
|
|
const float decay = _decay;
|
|
const floatT inv_window = _invWindow;
|
|
|
|
// For decay != 1 use power-based approach for calculating the moving average values
|
|
if(std::abs(decay - 1.0f) > std::numeric_limits<float>::epsilon()) {
|
|
// Exponential Decay
|
|
_weightFrame = [inv_window,decay](const int64_t fs, const int64_t fe, const int64_t ws) {
|
|
const floatT s = (fs - ws) * inv_window;
|
|
const floatT t = (fe - ws) * inv_window;
|
|
|
|
return (decay + 1) * (std::pow(t, decay) - std::pow(s, decay));
|
|
};
|
|
} else {
|
|
// For decay == 1 use linear interpolation of the moving average values
|
|
// Linear Decay
|
|
_weightFrame = [inv_window](const int64_t fs, const int64_t fe, const int64_t ws) {
|
|
// Linear weighting = (end - start) * scale
|
|
return static_cast<floatT>((fe - fs) * inv_window);
|
|
};
|
|
}
|
|
|
|
_renderedStatTime = micros();
|
|
_renderedCounter = 0;
|
|
_renderedStatCounter = 0;
|
|
_interpolationCounter = 0;
|
|
_interpolationStatCounter = 0;
|
|
|
|
if (_cfgList[cfg].updateInterval != _updateInterval)
|
|
{
|
|
|
|
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
|
|
_updateInterval = _cfgList[cfg].updateInterval;
|
|
if (this->enabled() && this->_writeToLedsEnable)
|
|
{
|
|
//Debug( _log, "_cfgList[cfg].updateInterval != _updateInterval - Restart timer - _updateInterval [%d]", _updateInterval);
|
|
QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
|
|
}
|
|
else
|
|
{
|
|
//Debug( _log, "Smoothing disabled, do NOT restart timer");
|
|
}
|
|
}
|
|
_currentConfigId = cfg;
|
|
// Debug( _log, "current smoothing cfg: %d, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
|
|
// DebugIf( enabled() && !_pause, _log, "set smoothing cfg: %u settlingTime: %d ms, interval: %d ms, updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, _outputDelay );
|
|
// DebugIf( _pause, _log, "set smoothing cfg: %d, pause", _currentConfigId );
|
|
|
|
const float thalf = (1.0-std::pow(1.0/2, 1.0/_decay))*_settlingTime;
|
|
Info( _log, "%s - Time: %d ms, outputRate %f Hz, interpolationRate: %f Hz, timer: %d ms, Dithering: %d, Decay: %f -> HalfTime: %f ms", _smoothingType == SmoothingType::Decay ? "decay" : "linear", _settlingTime, _outputRate, _interpolationRate, _updateInterval, _dithering ? 1 : 0, _decay, thalf);
|
|
|
|
return true;
|
|
}
|
|
|
|
// reset to default
|
|
_currentConfigId = 0;
|
|
return false;
|
|
}
|