hyperion.ng/libsrc/hyperion/LinearColorSmoothing.cpp
redPanther e9040f885d disable smoothing for effects (#425)
* no smooth for efx
rework fade effect

* join strobe and fade effects
new effect "breath"

* - make transition efx to smooth mode more smooth
- fixes for pacman
- rework fade base effect - make it more versatile
- fix prios in schema files
- new notify blue effect to demonstrate capability of fade effect
2017-03-30 06:20:20 +02:00

163 lines
3.9 KiB
C++

// Qt includes
#include <QDateTime>
#include "LinearColorSmoothing.h"
#include <hyperion/Hyperion.h>
#include <cmath>
using namespace hyperion;
LinearColorSmoothing::LinearColorSmoothing( LedDevice * ledDevice, double ledUpdateFrequency_hz, int settlingTime_ms, unsigned updateDelay, bool continuousOutput)
: LedDevice()
, _ledDevice(ledDevice)
, _updateInterval(1000 / ledUpdateFrequency_hz)
, _settlingTime(settlingTime_ms)
, _timer()
, _outputDelay(updateDelay)
, _writeToLedsEnable(true)
, _continuousOutput(continuousOutput)
, _pause(false)
{
_log = Logger::getInstance("Smoothing");
_timer.setSingleShot(false);
_timer.setInterval(_updateInterval);
connect(&_timer, SIGNAL(timeout()), this, SLOT(updateLeds()));
Info( _log, "Created linear-smoothing with interval: %d ms, settlingTime: %d ms, updateDelay: %d frames",
_updateInterval, settlingTime_ms, _outputDelay );
}
LinearColorSmoothing::~LinearColorSmoothing()
{
// Make sure to switch off the underlying led-device (because switchOff is no longer forwarded)
_ledDevice->switchOff();
delete _ledDevice;
}
int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
{
// received a new target color
if (_previousValues.empty())
{
// not initialized yet
_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
_targetValues = ledValues;
_previousTime = QDateTime::currentMSecsSinceEpoch();
_previousValues = ledValues;
_timer.start();
}
else
{
_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
memcpy(_targetValues.data(), ledValues.data(), ledValues.size() * sizeof(ColorRgb));
}
return 0;
}
int LinearColorSmoothing::switchOff()
{
// We will keep updating the leds (but with pure-black)
// Clear the smoothing parameters
std::fill(_targetValues.begin(), _targetValues.end(), ColorRgb::BLACK);
_targetTime = 0;
// Erase the output-queue
for (unsigned i=0; i<_outputQueue.size(); ++i)
{
_outputQueue.push_back(_targetValues);
_outputQueue.pop_front();
}
return 0;
}
void LinearColorSmoothing::updateLeds()
{
int64_t now = QDateTime::currentMSecsSinceEpoch();
int deltaTime = _targetTime - now;
if (deltaTime < 0)
{
memcpy(_previousValues.data(), _targetValues.data(), _targetValues.size() * sizeof(ColorRgb));
_previousTime = now;
queueColors(_previousValues);
_writeToLedsEnable = _continuousOutput;
}
else
{
_writeToLedsEnable = true;
float k = 1.0f - 1.0f * deltaTime / (_targetTime - _previousTime);
int reddif = 0, greendif = 0, bluedif = 0;
for (size_t i = 0; i < _previousValues.size(); ++i)
{
ColorRgb & prev = _previousValues[i];
ColorRgb & target = _targetValues[i];
reddif = target.red - prev.red;
greendif = target.green - prev.green;
bluedif = target.blue - prev.blue;
prev.red += (reddif < 0 ? -1:1) * std::ceil(k * std::abs(reddif));
prev.green += (greendif < 0 ? -1:1) * std::ceil(k * std::abs(greendif));
prev.blue += (bluedif < 0 ? -1:1) * std::ceil(k * std::abs(bluedif));
}
_previousTime = now;
queueColors(_previousValues);
}
}
void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
{
if (_outputDelay == 0)
{
// No output delay => immediate write
if ( _writeToLedsEnable && !_pause)
_ledDevice->setLedValues(ledColors);
}
else
{
// Push new colors in the delay-buffer
if ( _writeToLedsEnable )
_outputQueue.push_back(ledColors);
// If the delay-buffer is filled pop the front and write to device
if (_outputQueue.size() > 0 )
{
if ( _outputQueue.size() > _outputDelay || !_writeToLedsEnable )
{
if (!_pause)
{
_ledDevice->setLedValues(_outputQueue.front());
}
_outputQueue.pop_front();
}
}
}
}
void LinearColorSmoothing::setEnable(bool enable)
{
LedDevice::setEnable(enable);
if (!enable)
{
_timer.stop();
_previousValues.clear();
}
}
void LinearColorSmoothing::setPause(bool pause)
{
_pause = pause;
}