hyperion.ng/libsrc/utils/RgbChannelAdjustment.cpp
brindosch 510bb903ae
Windows compilation support (#738)
* Disable AVAHI

* Replace SysInfo backport with Qt SysInfo

* Update vscode config

* Update LedDevices

* Update Logger

* Update hyperiond

* Update hyperion-remote

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* second try

* another try

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Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Dependencies for Windows finished

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* use 'add_definitions()' until CMake 3.12

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Update .github/workflows/pull-request.yml

Co-Authored-By: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>

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Co-Authored-By: brindosch <edeltraud70@gmx.de>

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* surprise :-)

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* Update NSIS package

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* Add ReadMe docs, mention windows, add vscode linux debug config

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Infos here: https://docs.microsoft.com/de-de/visualstudio/msbuild/msbuild-command-line-reference?view=vs-2019#switches

* Fix PythonInit

* vscode: Add runner task

* fix(vscode): compiler path gcc ver independent

* fix azure

* vscode: add windows run tasks

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* main: add windows process detection

* Azure file shredder

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Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
Co-authored-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
2020-05-12 19:51:19 +02:00

70 lines
1.8 KiB
C++

#include <utils/RgbChannelAdjustment.h>
RgbChannelAdjustment::RgbChannelAdjustment(QString channelName)
: _channelName(channelName)
, _log(Logger::getInstance(channelName))
, _brightness(0)
{
resetInitialized();
}
RgbChannelAdjustment::RgbChannelAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB, QString channelName)
: _channelName(channelName)
, _log(Logger::getInstance(channelName))
{
setAdjustment(adjustR, adjustG, adjustB);
}
RgbChannelAdjustment::~RgbChannelAdjustment()
{
}
void RgbChannelAdjustment::resetInitialized()
{
//Debug(_log, "initialize mapping with %d,%d,%d", _adjust[RED], _adjust[GREEN], _adjust[BLUE]);
memset(_initialized, false, sizeof(_initialized));
}
void RgbChannelAdjustment::setAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB)
{
_adjust[RED] = adjustR;
_adjust[GREEN] = adjustG;
_adjust[BLUE] = adjustB;
resetInitialized();
}
uint8_t RgbChannelAdjustment::getAdjustmentR() const
{
return _adjust[RED];
}
uint8_t RgbChannelAdjustment::getAdjustmentG() const
{
return _adjust[GREEN];
}
uint8_t RgbChannelAdjustment::getAdjustmentB() const
{
return _adjust[BLUE];
}
void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & red, uint8_t & green, uint8_t & blue)
{
if (_brightness != brightness)
{
_brightness = brightness;
resetInitialized();
}
if (!_initialized[input])
{
_mapping[RED ][input] = qMin( ((_brightness * input * _adjust[RED ]) / 65025), (int)UINT8_MAX);
_mapping[GREEN][input] = qMin( ((_brightness * input * _adjust[GREEN]) / 65025), (int)UINT8_MAX);
_mapping[BLUE ][input] = qMin( ((_brightness * input * _adjust[BLUE ]) / 65025), (int)UINT8_MAX);
_initialized[input] = true;
}
red = _mapping[RED ][input];
green = _mapping[GREEN][input];
blue = _mapping[BLUE ][input];
}