mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
8f0e1f1199
Former-commit-id: 4da53a39918a3676c707215daa66d8ae263ed92a
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
//#include <iostream>
|
|
|
|
// Blackborder includes
|
|
#include <blackborder/BlackBorderProcessor.h>
|
|
|
|
using namespace hyperion;
|
|
|
|
BlackBorderProcessor::BlackBorderProcessor(const unsigned unknownFrameCnt,
|
|
const unsigned borderFrameCnt,
|
|
const unsigned blurRemoveCnt,
|
|
uint8_t blackborderThreshold) :
|
|
_unknownSwitchCnt(unknownFrameCnt),
|
|
_borderSwitchCnt(borderFrameCnt),
|
|
_blurRemoveCnt(blurRemoveCnt),
|
|
_detector(blackborderThreshold),
|
|
_currentBorder({true, -1, -1}),
|
|
_previousDetectedBorder({true, -1, -1}),
|
|
_consistentCnt(0),
|
|
_inconsistentCnt(10)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
BlackBorder BlackBorderProcessor::getCurrentBorder() const
|
|
{
|
|
return _currentBorder;
|
|
}
|
|
|
|
bool BlackBorderProcessor::updateBorder(const BlackBorder & newDetectedBorder)
|
|
{
|
|
// the new changes ignore false small borders (no reset of consistance)
|
|
// as long as the previous stable state returns within 10 frames
|
|
// and will only switch to a new border if it is realy detected stable >50 frames
|
|
|
|
// sometimes the grabber delivers "bad" frames with a smaller black border (looks like random number every few frames and even when freezing the image)
|
|
// maybe some interferences of the power supply or bad signal causing this effect - not exactly sure what causes it but changing the power supply of the converter significantly increased that "random" effect on my system
|
|
// (you can check with the debug output below or if you want i can provide some output logs)
|
|
// this "random effect" caused the old algorithm to switch to that smaller border immediatly, resulting in a too small border being detected
|
|
// makes it look like the border detectionn is not working - since the new 3 line detection algorithm is more precise this became a problem specialy in dark scenes
|
|
// wisc
|
|
|
|
// std::cout << "cur: " << _currentBorder.verticalSize << " " << _currentBorder.horizontalSize << " new: " << newDetectedBorder.verticalSize << " " << newDetectedBorder.horizontalSize << " c:i " << _consistentCnt << ":" << _inconsistentCnt << std::endl;
|
|
|
|
// set the consistency counter
|
|
if (newDetectedBorder == _previousDetectedBorder)
|
|
{
|
|
++_consistentCnt;
|
|
_inconsistentCnt = 0;
|
|
}
|
|
else
|
|
{
|
|
++_inconsistentCnt;
|
|
if (_inconsistentCnt <= 10)// few inconsistent frames
|
|
{
|
|
//discard the newDetectedBorder -> keep the consistent count for previousDetectedBorder
|
|
return false;
|
|
}
|
|
// the inconsistency threshold is reached
|
|
// -> give the newDetectedBorder a chance to proof that its consistent
|
|
_previousDetectedBorder = newDetectedBorder;
|
|
_consistentCnt = 0;
|
|
}
|
|
|
|
// check if there is a change
|
|
if (_currentBorder == newDetectedBorder)
|
|
{
|
|
// No change required
|
|
_inconsistentCnt = 0; // we have found a consistent border -> reset _inconsistentCnt
|
|
return false;
|
|
}
|
|
|
|
bool borderChanged = false;
|
|
if (newDetectedBorder.unknown)
|
|
{
|
|
// apply the unknown border if we consistently can't determine a border
|
|
if (_consistentCnt == _unknownSwitchCnt)
|
|
{
|
|
_currentBorder = newDetectedBorder;
|
|
borderChanged = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// apply the detected border if it has been detected consistently
|
|
if (_currentBorder.unknown || _consistentCnt == _borderSwitchCnt)
|
|
{
|
|
_currentBorder = newDetectedBorder;
|
|
borderChanged = true;
|
|
}
|
|
}
|
|
|
|
return borderChanged;
|
|
} |